Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie will help 'build' the picture of the local area & history.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Hmm, I'll have to take a look at the partial wands ~ the biggest issue is that I have to have them on my list to be able to use them (no UMD). Hmm, a bonus feat from the core book ~ I'll have to think about what to take. There are a couple that come to mind.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 In theory, I like infernal healing ~ but as an alchemist I can't use a wand of it, but I can use a wand of cure light.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 I also need to purchase equipment, but that should be it. I'll try and get that taken care of tonite. I would be willing to chip in for a wand of cure light.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 But alas Mhar returns with only one leg! They other was used for the feast the evening before. Waste not want not! :)
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Pats Mhar on the head. "It was for the greater good. Now, who would like a slice of roast Mhar?" Profession (Cooking) 1d20 + 6 ⇒ (12) + 6 = 18 "Mmm, cooked just right!" :)
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 "Thank you Mhar, this new armor feels much better and lighter than what I was wearing. And I feel more bad ass in it. I look forward to seeing how it holds up in battle.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie blinks. Twice.
"I suppose the real goal that you have in mind is regaining the use of the harbor. And that this fellow Tristan and his organization is the obstacle in our way. So the question is, what is the most effective way to gain control of the harbor. If it is killing the bloke who runs it now, so be it."
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Still here.
Thanks for the stylized armor Mhar, of course now I'm going to have to go back and read thru the rules for it. :)
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie will again assist with making the buildings more habitable. He will also prepare the meals to help keep folks going in the lovely rain.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Vem:
Sorry Vem, I thought I stated Cookie was helping you... but going back over my stuff I just made comments about skill checks rather than actions... my bad. "Vem... that is a rather interesting idea. Although I must admit, I was thinking that we were making the concrete to help reinforce our sagging structures. With what we have left over we should put to good use before it hardens." Engineering?: I thought I saw someone with some Engineering skill, can we use the left over concrete to help make the structures sound and or water resistant? Or should we look at making it into bricks or maybe reinforce the base of the walls?
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Vem's Request: Either Albert or Cookie should be able to hit that DC if it is alchemy based. If it is just a craft check, then with someone assisting we should be able to make it.
Craft Cement (alchemy) +9 w/ take 10 = 19 or Craft Cement (untrained) +4 w/take 10 & 1 aid other = 16
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 "Um, Ysanne, I don't think you are supposed to add whatever your concoction is to your food... it probably isn't healthy for you..."
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie makes breakfast ~ it is rather tasty.
"Well I think we should probably get some of the roofs fixed. I don't know about you all, but I would rather sleep in a dry bed at night."
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Hehe, oops. Just was looking at my character sheet... somehow I forgot to take Craft (Alchemy)... /sigh.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie starts looking at the local wildlife to see what plants can be gathered and which ones are similar to domesticated plants with which to start planting. Cookie, Albert & Vem:
"I say there it is all well and good to ask for things, but we will need time and supplies to make those items. Pointing at the village, when we get things up and running we can see about producing the items you are requesting." Cookie also has a +5 in survival.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie will pick:
Now I'll just need to put a skill point in it so I can use it. :)
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Zayne,Cookie & Albert in the Dojo with the lead pipe: "It has been a bit difficult truth be told. Very little is familiar. I've even been spending time in the garden getting instruction from the monks on the properties and uses of various plants. The upside is that I enjoy learning new things, and the potential of the plants here is quite interesting." Looking over at Zayne, "You might want to towel off. But I would like to thank you for helping us out. Honing our skills, especially those that will likely involve combat will probably prove vital in the coming days."
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Well speaking of 'making things' both myself and Albert should probably make up a bunch of alchemical items and possibly some potions. As above budgetary concerns may be involved. :)
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Non-lethal? Where is the fun in that? Hmm, I don't think my bombs have a non-lethal version... maybe if I just splash water on you all? :)
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie will start making his way thru the pond towards the raft. As he moves, he draws a flask from his side and drinks it. He now looks all 'barky'. Kind of like a small tree wading out towards the ship. Dendite Mutagen: +4 to Nat AC, +2 to Dex, -2 to Wis.
This changes his AC to 17 (T 13, FF 16) and increases his attack with is bombs to +4.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 In the armory, Cookie watches Albert toss at the various targets. Cookie, Zayne & Albert in the Armory: "Be mindful Zayne, he only has to have his practice weights hit you for him to be effective." Cookie munches on some sort of fruit as he comes into the armory. "If I would recommend Albert, your technique seems pretty good, but your practice devices are throwing you off a bit. You might be better served by practicing with small bags of sand to give you a better heft."
Looking at Zayne, "You are correct a moving target is a bit harder for what Albert is trying to do... but not by much." With that Cookie holds the fruit in his mouth has he quickly draws out a small clay flask and throws it at Zayne"[/b]
Zayne is drenched in water as is the immediate area around him.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 "I would like a small dragon in blue, or sapphire-ish color here"[b], he points to his left side chest just over top of his heart. [b]"And could you put a ruby phoenix on along with it, that would be swell."
The idea is a yin-yang of dragon & phoenix, to symbolize his new loyalty and that he has come back to life.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie finds a quiet spot in the garden, next to small tree. He seems deep in thought in the sunlight. Or asleep. When called that evening.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie stands up, and up and up. He is a very tall human. He will head to he armory to collect his things. Face it Cookie, old boy. The ship is gone. And so are your loyalties. A second chance at life, that is so tempting just to say yes, but I worry that there is a catch in there somewhere. Am I just over thinking the whole deal? He picks up his equipment. It is obvious that he has cooking stuff as a small iron pot and ladle clank together. He then heads into to the monastery looking for a quiet spot to think.
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 "You have put us in a hard position. You presume that our loyalties are as dust, perished along with our pasts. That might be true, it might not be."
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie seems to enjoy the tea and Jezelyn's song.
"I was the cook on the Salvation. I've made my living combining ingredients together to make something greater than the sum of its parts. I trained at the academy... hmm, it all seems somewhat hazy. Why can't I remember the name of the academy where I learned my skills?"
Male Human Alch (BB/TB) 2
Vital: HP 16/16, AC 16 (T 12, FF 14); F +5, R +5, W+1, I+2 Skills:
App +9, Alch +11, DD +8, History +5, Local +6, Nature +8, Perc +6, Cook +6, SC +9, Survival +5, Stealth +8 Cookie screams out, "Argh! Not the lard!" His arms wave about as if to fend off something falling. "Wha, where are we? This isn't the galley? I recognize some of you folks. Call me Cookie." Cookie will follow the rest of the folks to see what the strange fellow wants. |