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Ethan Kaenes's page
145 posts. Organized Play character for Silbeg.
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Full Name |
Ethan Kaenes |
Race |
| HP: 56/56| AC: 17 (12 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +14, SM: +0 |
Classes/Levels |
| Speed 20 | Pearls1 2/2, Blood Pool: 0, Bloat(1d8) 0/2, Bond 1/1, Reroll 0/1, Coin 0/1 |VersEvok: 10/12| Active conditions: Mage Armor, Darkvision, Heightened Awareness |
Gender |
Male CG Human(Varisian) bloatmage 4/evoker (admixture[APG]) 5 |
About Ethan Kaenes
Ethan (Junior) Kaenes
Male human (Varisian) bloatmage 4/evoker (admixture[APG]) 5 (Pathfinder Campaign Setting: City of Strangers 61, Pathfinder RPG Advanced Player's Guide 143)
CG Medium humanoid (human)
Init +3; Senses Perception +14
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Defense
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AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
hp 56 (9d6+18)
Fort +5, Ref +5, Will +7
Defensive Abilities corpulence
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +4 (1d6) or
. . touch attack +4 (As Spell)
Ranged ranged touch attack +6 (As Spell)
Special Attacks intense spells (+2 damage)
Spell-Like Abilities (CL 9th; concentration +7)
. . 3/day—dancing lights
Evoker Spells Prepared (CL 9th; concentration +18)
. . 5th—overland flight, mass pain strike[APG] (DC 26), teleport, wall of force
. . 4th—dimension door, emergency force sphere, empowered piercing fireball (DC 24), phantom chariot[UC], resilient sphere (DC 25)
. . 3rd—daylight, dispel magic, empowered fireball (DC 24), force punch[UM] (DC 24), tiny hut, tongues
. . 2nd—burning arc (DC 23), darkvision, knock, mirror image, pilfering hand[UC] (2)
. . 1st—comprehend languages, endure elements, feather fall, heightened awareness[ACG], mage armor, magic missile, magic missile, vanish[APG] (DC 20)
. . 0 (at will)—detect magic, mending, prestidigitation, read magic
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 14, Con 14, Int 28, Wis 10, Cha 7
Base Atk +4; CMB +4; CMD 16
Feats Bloatmage Initiate, Empower Spell, Greater Spell Focus (evocation), Heighten Spell, Piercing Spell[UM], Preferred Spell (fireball)[APG], Spell Focus (evocation), Varisian Tattoo[ISWG]
Traits magical lineage, wayang spell hunter
Skills Acrobatics -1 (-5 to jump), Appraise +13, Craft (calligraphy) +21, Disable Device +10, Fly +6, Heal +4, Knowledge (arcana) +21, Knowledge (dungeoneering) +18, Knowledge (engineering) +14, Knowledge (geography) +14, Knowledge (history) +14, Knowledge (local) +18, Knowledge (nature) +18, Knowledge (nobility) +14, Knowledge (planes) +21, Knowledge (religion) +19, Linguistics +21, Perception +14, Spellcraft +21, Survival +0 (+2 to avoid becoming lost), Use Magic Device +10
Languages Abyssal, Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Daemonic, Draconic, Giant, Girtablilu, Ignan, Infernal, Jistka, Kelish, Orc, Osiriani, Polyglot, Sylvan, Thassilonian, Tien, Varisian
SQ arcane bond ([bonded]), bloat, blood pool, hemophilia, versatile evocation
Combat Gear lesser ectoplasmic metamagic rod[APG], lesser selective metamagic rod[APG], pearl of power (1st level) (2), potion of cure light wounds, scroll of darkvision (x4), scroll of false life (x4), scroll of glitterdust (x5), scroll of see invisibility (x5), wand of burning hands (CL 5th, 4 charges), wand of cure light wounds (42 charges), wand of heightened awareness (45 charges), wand of infernal healing (46 charges), wand of mage armor (31 charges), wand of shield (40 charges), alchemist's fire (5); Other Gear +1 spell storing silken ceremonial armor[UC], quarterstaff, ranged touch attack, touch attack, (bonded), belt of mighty constitution +2, cloak of resistance +1, cracked dusty rose prism ioun stone, dull grey ioun stone, eyes of the eagle, headband of vast intelligence +6, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], wayfinder[ISWG], backpack, barrel, barrel, belt pouch, climber's kit, ink, inkpen, masterwork thieves' tools, mug/tankard, paper (5), parchment (5), retrain feat (worth 500 gp), scroll case, spell component pouch (2), spellbook, waterskin, wizard starting spellbook, 15,004 gp
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Tracked Resources
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Alchemist's fire - 0/5
Arcane Bond ((bonded)) (1/day) (Sp) - 0/1
Bloat (1d8 Blood Points, 2/day) - 0/2
Breath of Life (1 uses) - 0/1
Dancing Lights (3/day) - 0/3
Ectoplasmic metamagic rod (lesser, 3/day) - 0/3
Feather Fall (1 uses) - 0/1
Freedom of Movement (1 uses) - 0/1
Light (At will) - 0/0
Master of Trade (1/session) - 0/1
Pearl of power (1st level, 2/day) - 0/2
Potion of cure light wounds - 0/1
Selective metamagic rod (lesser, 3/day) - 0/3
Talisman of freedom, lesser - 0/1
Versatile Evocation (12/day) (Su) - 0/12
Wand of burning hands (CL 5th, 4 charges) - 0/4
Wand of cure light wounds (42 charges) - 0/42
Wand of heightened awareness (45 charges) - 0/45
Wand of infernal healing (46 charges) - 0/46
Wand of mage armor (31 charges) - 0/31
Wand of shield (40 charges) - 0/40
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Special Abilities
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Admixture Associated School: Evocation
Arcane Bond ((bonded)) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloat (1d8 Blood Points, 2/day) As a free action, add 1d8 Blood Points.
Bloatmage Initiate (Evocation) +1 caster level with a specific school of spells. Always considered to have a medium load.
Blood Pool (Reset to: 4, Sickened > 4, Rage > 8) At 1st level, a bloatmage gains a pool of blood points, representing an overload of her system with excess blood to extend her arcane abilities beyond their normal level. A bloatmage's normal pool of blood points is equal to her bloatmage level.
Corpulence (+1) (Ex) Your natural armor bonus increases by +1
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Heighten Spell Increases spell level to effective level desired.
Hemophilia You bleed more than the rest.
Intense Spells (+2 damage) (Su) Evocation spells deal listed extra damage.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Preferred Spell (Fireball) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (12/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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Purchase plans:
- bonded ring as Freedom of Movement
- eyes of minute seeing
- Pathfinder Pouch (for spellbooks)
- other?
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