Seoni

Etain Tahail's page

42 posts. Organized Play character for Sandor Stouthammer.


Full Name

Etain Tahail

Race

Half Elf

Classes/Levels

Inquisitor 3 AC 17 TT13 FF14 HP 18/18 Init: +5 Per: 13 F: 3 R: 4 W: 5

Gender

Female

Size

Medium

Age

24

Alignment

NG

Deity

Erastil

Languages

Common, Elven, Kelish, Shadowtongue

Strength 12
Dexterity 16
Constitution 11
Intelligence 12
Wisdom 14
Charisma 14

About Etain Tahail

Etain Tahail
Female half-elf inquisitor of Erastil 3 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +13
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 18 (3d8)
Fort +3, Ref +4, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . morningstar +3 (1d8+1)
Ranged greenwood composite longbow +6 (1d8+1/×3)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—bless, comprehend languages, cure light wounds, true strike
. . 0 (at will)—create water, detect magic, guidance, light, read magic, sift[APG]
. . Domain Heresy inquisition[UM]
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Statistics
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Str 12, Dex 16, Con 11, Int 12, Wis 14, Cha 14
Base Atk +2; CMB +3; CMD 16
Feats Coordinated Shot[ACG], Point-Blank Shot, Precise Shot, Skill Focus (Perception)
Traits deadeye bowman, omen
Skills Bluff +6, Climb +6, Diplomacy +7, Disguise +6, Intimidate +10, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +13, Sense Motive +9, Stealth +9, Survival +6 (+8 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven, Kelish, Shadowtongue
SQ elf blood, monster lore +2, solo tactics, stern gaze +1, track +1
Combat Gear potion of cat's grace, potion of cure light wounds (2), wand of cure light wounds, alchemical glue[UE], alchemical solvent[APG], alchemist's fire (2), holy water (2), oil (5), tanglefoot bag; Other Gear mithral chain shirt, dagger, dagger, greenwood composite longbow (+1 Str), morningstar, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (12), chalk, earplugs[APG], flint and steel, grappling arrow[UE], hammer, hemp rope (50 ft.), holy text[UE], iron holy symbol of Erastil[UE], manacles, mess kit[UE], piton (4), sack, sack, soap, spell component pouch, tindertwig (4), torch (10), torch (2), trail rations (5), waterskin, wrist sheath, spring loaded, 1,406 gp, 7 sp, 7 cp
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Special Abilities
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Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inquisitor Domain (Heresy Inquisition) Deities: Abadar, Asmodeus, Calistria, Desna, Erastil, Gorum, Gozreh, Iomedae, Lamashtu, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, Urgathoa, Zon-Kuthon.

Granted Powers: Often it is hard to tell heretics from the f
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to Survival checks made to track.

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