Full Name |
Etain Tahail |
Race |
Half Elf |
Classes/Levels |
Inquisitor 3 AC 17 TT13 FF14 HP 18/18 Init: +5 Per: 13 F: 3 R: 4 W: 5 |
Gender |
Female |
Size |
Medium |
Age |
24 |
Alignment |
NG |
Deity |
Erastil |
Languages |
Common, Elven, Kelish, Shadowtongue |
Strength |
12 |
Dexterity |
16 |
Constitution |
11 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
14 |
About Etain Tahail
Etain Tahail
Female half-elf inquisitor of Erastil 3 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +13
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 18 (3d8)
Fort +3, Ref +4, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . dagger +3 (1d4+1/19-20) or
. . morningstar +3 (1d8+1)
Ranged greenwood composite longbow +6 (1d8+1/×3)
Special Attacks judgment 1/day
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—bless, comprehend languages, cure light wounds, true strike
. . 0 (at will)—create water, detect magic, guidance, light, read magic, sift[APG]
. . Domain Heresy inquisition[UM]
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Statistics
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Str 12, Dex 16, Con 11, Int 12, Wis 14, Cha 14
Base Atk +2; CMB +3; CMD 16
Feats Coordinated Shot[ACG], Point-Blank Shot, Precise Shot, Skill Focus (Perception)
Traits deadeye bowman, omen
Skills Bluff +6, Climb +6, Diplomacy +7, Disguise +6, Intimidate +10, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +13, Sense Motive +9, Stealth +9, Survival +6 (+8 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven, Kelish, Shadowtongue
SQ elf blood, monster lore +2, solo tactics, stern gaze +1, track +1
Combat Gear potion of cat's grace, potion of cure light wounds (2), wand of cure light wounds, alchemical glue[UE], alchemical solvent[APG], alchemist's fire (2), holy water (2), oil (5), tanglefoot bag; Other Gear mithral chain shirt, dagger, dagger, greenwood composite longbow (+1 Str), morningstar, wayfinder[ISWG], backpack, bedroll, belt pouch, candle (12), chalk, earplugs[APG], flint and steel, grappling arrow[UE], hammer, hemp rope (50 ft.), holy text[UE], iron holy symbol of Erastil[UE], manacles, mess kit[UE], piton (4), sack, sack, soap, spell component pouch, tindertwig (4), torch (10), torch (2), trail rations (5), waterskin, wrist sheath, spring loaded, 1,406 gp, 7 sp, 7 cp
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Special Abilities
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Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inquisitor Domain (Heresy Inquisition) Deities: Abadar, Asmodeus, Calistria, Desna, Erastil, Gorum, Gozreh, Iomedae, Lamashtu, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, Urgathoa, Zon-Kuthon.
Granted Powers: Often it is hard to tell heretics from the f
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to Survival checks made to track.
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