Korvosian Man

Eshtru Milovashti's page

5 posts. Alias of Bob Evil.


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Ah well, so it goes. Have a good game, everybody. :)


Regardless of the outcome, good luck to everyone.


I'm still interested, and I'm submitting my final character sheet; I reformatted it to make it a bit clearer to read. I also altered my character's name after reading the naming conventions in the Varisia player companion, and swapped out the Storm domain for the Weather domain.


I've created a tentative character sheet along with a brief physical description of Estru that can be read by clicking either here or my character name. Let me know what you think.


(Bob Evil here, using an alias. The Eagle Shaman druid archetype is from the Advanced Player's Guide pgs.102-103. The Empyreal Lord Ylimancha is found on pg.25 of Magnimar, City of Monuments.)

Born and raised in Magnimar, Estru Milovica (NG Male Human[Varisian] Druid[Eagle Shaman] 1) is a Varisian priest of the mystery cult of Ylimancha, a fisher-druid in service to the Empyreal Lord of coastal waters, fishermen, and flying creatures. He has learned to draw upon the power of nature and his divine patron by taking the osprey, a sea hawk, as his totem, and is able to command the weather, be it soothing winds or torrential storms. A quiet man by nature, Estru has spent most of his time up until now traveling the coastline and harbor of Outcast's Cove, attending to the needs of the faithful and using beneficent magic to aid sailors and improve the catches of fishermen. While generally unknown to the population of the city at large, he is well regarded by the native Varisians and those who make their living by the seashore as a kind and helpful man, subsisting as a fisherman who supplements his living by providing religious services. Occasionally he assists the authorities by using his magics to address some threat to the local community, but for the most part Estru attempts to steer clear of trouble.

Recently however, Estru's sleep has been plagued by disturbing visions. Beginning with an image of Magnimar engulfed in flames, the dreams have become increasingly cryptic, but as their memory is soon vanished upon waking Estru has been unable to piece together their true meaning. Frustratingly, what contacts he has been able to cultivate over the years have turned up nothing of use, as has any attempt to augur the cause of the omens from Ylimancha herself.

Feeling the desperate need to act but stymied by false leads, Estru awakens one evening after yet another dream to discover a letter signed by the notorious Irthir promising a meeting and assistance in deciphering the visions. Having exhausted all other options, Estru has resolved to follow up on this message and meet with Irthir and find out what he claims to know, for good or ill.