Race |
Ifrit Lore Warden 2/Time Oracle 5 HP 67/67 AC 20 T 15 F 15 | F +7 R +7 W +2 | Init +10 | Perception +1 Darkvision 60 (Max vision 60) Blur 20% |
Strength |
10 |
Dexterity |
20 |
Constitution |
15 |
Intelligence |
14 |
Wisdom |
5 |
Charisma |
16 |
About Eshshah
Eshshah
Female ifrit fighter (lore warden) 2/oracle (dual-cursed oracle) 5 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 160, Pathfinder RPG Ultimate Magic 58)
CG Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 67 (7 HD; 5d8+2d10+26)
Fort +7, Ref +7, Will +2
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Offense
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Speed 30 ft.
Melee +1 keen kukri +9 (1d4+1/15-20) or
. . +1 keen kukri +9 (1d4+1/15-20)
Spell-Like Abilities (CL 7th; concentration +10)
. . 1/day—burning hands (DC 14)
Oracle (Dual-Cursed Oracle) Spells Known (CL 7th; concentration +10)
. . 2nd (5/day)—calm emotions (DC 15), cure moderate wounds, oracle's burden[APG] (DC 15), lesser restoration
. . 1st (7/day)—cure light wounds, divine favor, ill omen[APG], liberating command[UC], shield of faith, summon monster I
. . 0 (at will)—detect magic, guidance, mending, read magic, scrivener's chant, stabilize
. . Mystery Time
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Statistics
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Str 10, Dex 20, Con 15, Int 14, Wis 5, Cha 16
Base Atk +5; CMB +5; CMD 20
Feats Blind-fight, Butterfly's Sting, Combat Expertise, Moonlight Stalker[UC], Toughness, Two-weapon Fighting, Weapon Finesse
Traits fate's favored, magical knack
Skills Acrobatics +12, Appraise +6, Bluff +6, Climb +4, Diplomacy +13, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +1, Sense Motive +7, Spellcraft +6, Survival -3 (-1 to avoid becoming lost)
Languages Aquan, Auran, Common, Ignan, Terran
SQ fire in the blood[ARG], oracle's curses (clouded vision, legalistic), revelations (misfortune[UM], temporal celerity[UM], time flicker[UM]), vow to self, wildfire heart[ARG]
Combat Gear potion of cure serious wounds, potion of gaseous form, scroll of align weapon, comprehend languages, remove fear, remove paralysis, remove sickness, lesser restoration, lesser restoration, lesser restoration, lesser restoration, lesser restoration, wand of cure light wounds (28 charges), wand of lesser restoration (5 charges); Other Gear +1 mithral chain shirt, +1 keen kukri, +1 keen kukri, aegis of recovery[UE], belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, wayfinder[ISWG], medlance, 2,150 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Butterfly's Sting You can forgo a critical hit in order to pass it on to an ally.
Prerequisites: Combat Expertise, worshiper of Desna.
Benefit: When you confirm a critical hit against a creature, you can choose to forgo the effect of the cr
Clouded Vision You cannot see beyond 60 ft
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Fire in the Blood Gain fast healing 2 for one round whenever you take fire damage.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Moonlight Stalker Gain +2 on damage and attack rolls when you have concealment vs. foe
Temporal Celerity (Su) Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order
Time Flicker (5 minutes/day) (Su) As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell). You can use this ability for 1 minute per oracle level that you possess per day. This duration does not need to be consecutive, but it must be s
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.
Wildfire Heart +4 racial bonus on initiative