Amiri

Erza Leonhart's page

12 posts. Alias of NeoSeraphi.


RSS


Turnage wrote:


Characters die Erza, it happens, it just gives us an opportunity to roll a new one :). If you want to change to a healing class by all means do that, I'd appreciate you not trying to guilt other people into it however. I just want people playing something they enjoy to play, I've played plenty of difficult campaigns with no healers at all, just a few potions hanging around. It just means you need to think about fighting before you rush straight in.

Also, you won't win every fight, sometimes you'll have to run away. This isn't a MASH MASH MASH campaign, I'm fine for you to make powerful characters, just your foes will be formidable too :).

My apologies. That was not my intention. I'll just finish up my witch and post it now.

I didn't think that retreat was really much of an option in a game where we were basically Royal Guards, I figured if we didn't finish what we started every time civilians would die and we would be executed for our desertion of duty.


Liane the Wanderer wrote:
Yeah, I can spare the GP, and I can probably use the wand if need be. But I'm personally of the opponent that healing is typically a lost turn. 2-9 points of healing is useful out of combat, but it's also feasible that you can put a creature out of combat with that same action- chances are you're a spellcaster, you should have a proper arsenal of control.

I'm not going to waste every turn healing, I'm just going to have the capacity to heal if one of you gets the crap knocked out of you. If you have 30 maximum hit points and you get hit for 16, casting a save-or-lose is not going to save you with all certainty. Meanwhile, healing you would have a 100 percent chance of preventing you from dropping next round.

As a witch, I'd have plenty of other options in combat, with my hexes. I would just feel a lot better if we had someone who could save us if need be than if we didn't.


Okay, so yeah, I'll have a witch on the backburner in case Skorn doesn't want to play any type of healer.


I can spare the 150 gp, easily.


Alexander Kilcoyne wrote:

I was actually going to propose we all deduct 150GP to pay for a communal wand of cure light wounds for out of combat healing.

Actually, in PF, I rarely multiclass. And the results are never "horrible" ;). Theres synergy in what i'm doing and method to the madness, I promise :P.

Sorry if I was meant to take the healer slot. I actually had a sorceror ready in Herolab for this game but by the time I got to the topic Turnage started, Sorceror was taken. Dead keen on playing my Lore Warden though.

As I said, a wand of cure light wounds is a solution for higher levels, when we know everyone has enough hit points to survive an encounter. At the moment, we can't guarantee that we'll be able to do that, especially if a bandit with a greatclub rolls a lucky twenty.

The way things are now, each of our enemies has a 5% chance of taking out a good 50% of our max health in one swing. That's deadly risk and a wand that heals between 2-9 points of damage per use isn't going to save us from it.

This is especially relevant since we have only one character at the moment (mine) who can wear Medium armor. And we don't have anyone who can wear heavy armor. So really, the only defense our party has against attacks is its hit points.

It's okay if you're happy to play the Lore Warden. I'm volunteering to bite the healing bullet if Skorn doesn't.


I don't know...we don't have a healer at the moment. I suppose the bardic character could get a wand of cure light wounds and that might solve our problems out of combat, but emergency healing in response to a crit is still very necessary, especially at these low levels.

Well, we have a Lore Warden and a Magus, so depending on what Skorn decides to do I might just switch myself up and roll up a cleric or an oracle instead...


Alexander Kilcoyne wrote:

HP Rolls-

1d10

1d8

1d8

2d8s? Our elven fighter is going to be a multiclassed character from the get-go, huh? Let me guess..you're taking two levels of rogue?


Skorn wrote:


Wow - Number 3 only has one stat below a 14, so that would be 5 stats with +2 or better bumps. But number 1 would have no negative stat mods AND a 17 and 18, or two 18s after that 4th level bump we should be getting...right?

Anyone have any strong thoughts on these rolls?

In Pathfinder, specialists tend to be stronger and more useful than generalists. I would suggest you choose a class that only needs one or two scores and take #1. If you really need three decent scores, you can put the +2 from being human into that 13, and then you'll have two 18s and a 15, which is generally fantastic for any class other than monk.


At the moment we have a magus, a barbarian and a sorcerer.


KRNVR wrote:

I'd like to get on the waiting list, with a plan (as much as a plan can be before stats are rolled) for a Mouser babe-arian to go with Erza's Fafhrd.

And if they won't let us have land we'll just MARRY it! :)

..."Fafhrd"?


My character sheet is here. Just click on Erza's avatar and it will take you to her profile, where her statistics and backstory are written in full.

No need for you to post a separate thread or anything. That's what aliases are for.


Here is Erza Leonhart, powerhouse barbarian submission of NeoSeraphi.

Pink Dragon has not participated in any online campaigns.