Erwin Othello's page

3 posts. Organized Play character for george buss.


Full Name

Erwin Othollo

Race

Halfling

Classes/Levels

Bard/2

Gender

Male

Alignment

Chaotic good

Deity

Desna

Occupation

Performer

About Erwin Othello

Erwin Othollo
Male Halfling Bard (Sandman) 2
CG Small Humanoid (halfling)
Init +5; Senses Perception +7
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 15 (2d8+2)
Fort +1, Ref +6, Will +3; +2 vs. fear, +4 vs. bardic performance, sonic, and language-dependant effects
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Offense
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Speed 30 ft.
Melee Rapier +2 (1d4/18-20/x2) and
. . Whip +2 (1d2/x2)
Ranged Masterwork Sling +6 (1d3/x2)
Special Attacks bardic performance (standard action) (9 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14)
Bard (Sandman) Spells Known (CL 2):
1 (3/day) Animate Rope, Sleep (DC 14), Memory Lapse (DC 14)
0 (at will) Daze (DC 13), Mage Hand, Detect Magic, Spark (DC 13), Unwitting Ally (DC 13)
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Statistics
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Str 11, Dex 16, Con 12, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 13
Feats Well-Prepared (Sleight of Hand)
Traits Good Dreams (1/day), Reactionary
Skills Acrobatics +8, Bluff +8, Diplomacy +8, Disguise +7, Escape Artist +8, Fly +5, Perception +7, Sleight of Hand +9, Spellcraft +7, Stealth +13, Survival +0 (+2 to avoid becoming lost when using this), Use Magic Device +8
Languages Common, Elven, Halfling, Varisian
SQ adaptable luck +2/+1 (3/day), bardic performance: stealspell (dc 14), fearless, master of deception, sneakspell: spell dc +1, well versed
Combat Gear Wand of cure light wounds, Alchemist's fire (2), Sling bullets, little starstone (10), Sling bullets, softstone (10), Sling bullets, spongestone (10); Other Gear Leather armor, Masterwork Sling, Rapier, Sling bullets, little starstone (10), Sling bullets, softstone (10), Sling bullets, spongestone (10), Whip, Backpack, masterwork (6 @ 8.5 lbs), Billow cape, Chalk, Compass, Custom Container, Flint and steel, Musical instrument (Harmonica), Oil, Silk rope, Spell component pouch, Wrist sheath, spring loaded (1 @ 0 lbs), 853 GP, 5 SP, 4 CP
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Stealspell (DC 14) (Su) Touch attack while performing can steal the ability to cast chosen or random spells.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Fearless +2 racial bonus vs Fear saves.
Good Dreams (1/day) GM gives prophetic dreams, roll twice vs related threat and take higher.
Master of Deception +1 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks.
Sneakspell: Spell DC +1 (Ex) Bonus to spell DC if the target is denied DEX bonus.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Well-Prepared (Sleight of Hand) DC 10+ gp cost check and you "happen" to have the desired item on your person.
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Erwin Othollo grew up a true Andoran, loving life, freedom, and the pursuit of all things that would make him happy: Wine, Women and Song. But his songs had grown melancholy of late. Perhaps he had tasted all of the wine, kissed all the women and sang all the songs. , To find new inspiration, (and avoid the bills and scorned lovers he had aquired in recent years), Erwin decided to set out on the road as a Pathfinder.

Additional PFT Boons:

+2 diplomacy checks against dwarves
+2 on Diplomacy and Intimidate checks against Lycanthropes

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