Full Name |
Erztah |
Race |
Verdant Golem |
Classes/Levels |
Tome Feylock 3 | HP 17/24 | AC 14 | Init +1| Passive Perception 10 |
Size |
M |
Alignment |
Good |
Deity |
Ran Behn, Barzelselel |
Languages |
Dwarven, Zikzarran, Homunc Tongue |
Occupation |
Emberwatch |
Strength |
10 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
14 |
About Ertzah
HP: 17/24
AC: 14
Saving Throws: Str +0, Dex +1, Con +2, Int +2, Wis +2, Cha +4
Trained Skills: Arcana +4, History +4, Nature +4, Persuasion +4
Attacks:
Eldritch Blast: +4, 1d10 Force, 120ft range
Vicious Mockery: Wis DC 12 or take 1d4 Psychic and Disadvantage on next attack roll, 60ft range
Powers:
Fey Presence: Action, creatures within 10ft must Wis save DC 12 or be Charmed/Frightened for 1 round (recharges on short rest).
Invocations:
Misty Visions: Silent Image at-will
Book of Ancient Secrets: Can add rituals to Tome, start with two (Detect Magic, Find Familiar)
Spells: 2/2 lvl2 slots (short rest recharges)
Cantrips: Eldritch Blast, Vicious Mockery (Tome), Mage Hand, Guidance (Tome), Spare the Dying (Tome), Druidcraft (Wildtender), Mending (Wildtender)
1st: Faerie Fire, Hex, Sleep
2nd: Hold Person