Umagro

Erond Niroden's page

614 posts. Alias of Grandlounge.


RSS

1 to 50 of 614 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will also try to dispel the fog.

CL: 1d20 + 9 ⇒ (8) + 9 = 17

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will cast overland flight, and 5ft up instead of attacking if he does not have line of sight.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will inspire the group, reminding them how we have overcome much worse.

+4 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls

Then he will take a shot with a blunt arrow on blue.

Attack DA: 1d20 + 16 - 2 + 4 ⇒ (20) + 16 - 2 + 4 = 38 Halkeye
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Attack DA: 1d20 + 16 - 2 + 4 ⇒ (11) + 16 - 2 + 4 = 29
Damage: 2d8 + 20 ⇒ (7, 4) + 20 = 31

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Group up and I can channel a little, though I'm not great at it."

channel: 6d6 ⇒ (4, 3, 2, 6, 4, 6) = 25

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will attack the hill giant (purple), trying to finish it off.

Attack Many shot: 1d20 + 14 ⇒ (20) + 14 = 342d8 + 4 + 8 + 8 + 2d6 ⇒ (6, 8) + 4 + 8 + 8 + (6, 4) = 44
Attack Haste : 1d20 + 14 ⇒ (1) + 14 = 151d8 + 2 + 4 + 4 + 1d6 ⇒ (7) + 2 + 4 + 4 + (3) = 20
Attack RS: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 2 + 4 + 4 + 1d6 ⇒ (4) + 2 + 4 + 4 + (3) = 17
Attack Iterative: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 2 + 4 + 4 + 1d6 ⇒ (3) + 2 + 4 + 4 + (3) = 16

Attack Many shot confirmation: 1d20 + 14 ⇒ (6) + 14 = 203d8 + 6 + 12 + 12 + 2d6 + 1d8 + 10 ⇒ (3, 2, 2) + 6 + 12 + 12 + (6, 4) + (2) + 10 = 59

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will keep his focus on the one Cordwin is attacking.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Thanks for the concern GM. I picked up a second job and had a hard time balancing my new 60+ hour weeks. Thanks to the team for keeping things going.

Attack Many shot: 1d20 + 12 + 1 - 2 - 2 + 4 + 1 ⇒ (4) + 12 + 1 - 2 - 2 + 4 + 1 = 182d8 + 4 + 8 + 8 + 2d6 ⇒ (3, 8) + 4 + 8 + 8 + (2, 2) = 35
Attack Haste : 1d20 + 12 + 1 - 2 - 2 + 4 + 1 ⇒ (9) + 12 + 1 - 2 - 2 + 4 + 1 = 231d8 + 2 + 4 + 4 + 1d6 ⇒ (7) + 2 + 4 + 4 + (3) = 20
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 + 1 ⇒ (2) + 12 + 1 - 2 - 2 + 4 + 1 = 161d8 + 2 + 4 + 4 + 1d6 ⇒ (2) + 2 + 4 + 4 + (6) = 18
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 + 1 ⇒ (6) + 7 + 1 - 2 - 2 + 4 + 1 = 151d8 + 2 + 4 + 4 + 1d6 ⇒ (1) + 2 + 4 + 4 + (5) = 16

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
DM Carbide wrote:
Erond, how are you accessing a druid subdomain?

This was okayed by the previous GM under the rule under this rule.

"Other nature-themed classes with access to domains may select an animal or terrain domain in place of a regular domain."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Go forth bravely. I will cover you."

Inspire the group +4/+4 attack and damage as well as +4 morale bonus on saving throws against charm and fear effects and a move action.

Erond will cast overland flight. [b]"Bless me."[b]

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

HP: 1d4 + 4 ⇒ (4) + 4 = 8

Relex went up one. Picked up manyshot. Bumped up a few skills. I'm good to go.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Another job for an invisible imp?"

If the team agrees...

Spoiler:
stealth: 1d20 + 25 ⇒ (19) + 25 = 44 perception: 1d20 + 12 ⇒ (17) + 12 = 29

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"Let me send this Imp down. You turn invisible, fly down then report back to Skarn anything you see."

Imp will fly down 100ft and come back and report.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will cast and keep detect magic up responding to Skarn's warning.

Perception: 1d20 + 20 ⇒ (15) + 20 = 35

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can make some mist, so we have something to obscure us. Some of us are good at ranged combat maybe that will be enough to draw them to us"

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will cast guidance on Skarn and try to aid him.

Aid: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"We have no conflict with you. Maybe we can help ease you pain by dealing with the ogres."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I don't have strong enough magical blessing to get us over the forest. but I can us an invisible scout to keep us as safe as possible."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond can cast summon monster and the creatures are smart enough to be reasoned with.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32

"The stone absorbs the magical energy of hostile spells directed at the bearer. This one can only absorb the equivalent of 6 of my most basic spells."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17 No Nat 20

"Maybe there is a manual somewhere? I think this is in my reach, though it is at my very limit. I will take some notes and try to put some time each day into deciphering the magic."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 + 3 ⇒ (5) + 12 + 1 - 2 - 2 + 4 + 3 = 211d8 + 2 + 4 + 4 + 1d6 ⇒ (2) + 2 + 4 + 4 + (2) = 14 Hawkeye
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (17) + 12 + 1 - 2 - 2 + 4 = 301d8 + 2 + 4 + 4 + 1d6 ⇒ (8) + 2 + 4 + 4 + (4) = 22
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 ⇒ (16) + 7 + 1 - 2 - 2 + 4 = 241d8 + 2 + 4 + 4 + 1d6 ⇒ (5) + 2 + 4 + 4 + (3) = 18

Erond bites his tongue to keep his composure and starts firing.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond had to double-move when coming back so he now restarts his song and shots
Will: 1d20 + 10 ⇒ (19) + 10 = 29
Attack: 1d20 + 12 + 1 - 2 + 4 ⇒ (5) + 12 + 1 - 2 + 4 = 201d8 + 2 + 4 + 4 + 1d6 ⇒ (5) + 2 + 4 + 4 + (5) = 20

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will move to come back after moving away last turn.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Sorry, I had two posts up and somehow hit submit on the stupid one.

Erond moves one small step north and shoots, sees the creature and feels

Will: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17

That's what I get screwing up the post. I had good rolls on the one I screwed up. C'est la vie.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
Erond Niroden wrote:

Erond will fire a few arrows. He will start with red and moving on to blue if red falls.

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (11) + 12 + 1 - 2 - 2 + 4 = 241d8 + 2 + 4 + 4 + 1d6 ⇒ (2) + 2 + 4 + 4 + (4) = 16
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (6) + 12 + 1 - 2 - 2 + 4 = 191d8 + 2 + 4 + 4 + 1d6 ⇒ (8) + 2 + 4 + 4 + (5) = 23
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 ⇒ (13) + 7 + 1 - 2 - 2 + 4 = 211d8 + 2 + 4 + 4 + 1d6 ⇒ (6) + 2 + 4 + 4 + (6) = 22

It looks like I can see the northeast square of the creature.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond is too far back to see he will inspire the group and then move to be in position for the next turn.

Inspire the group +4/+4 attack and damage as well as +4 morale bonus on saving throws against charm and fear effects and a move action.

Imp stays close on Erond's heels.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"If we really want the weapon, I can summon a water elemental that may be able to get to the bottom and back in time. Or I can give someone water breathing. It will take 15 minutes of prayer before I have these blessings."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
DM Carbide wrote:
Erond, I believe that inspire courage only takes you a move action. I'll assume you want to take a shot with your standard action.

Great idea, I'm glad I thought of it. ;)

Attack: 1d20 + 12 + 1 - 2 + 4 ⇒ (6) + 12 + 1 - 2 + 4 = 211d8 + 2 + 4 + 4 + 1d6 ⇒ (6) + 2 + 4 + 4 + (6) = 22

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will inspire the group +4/+4.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will fire a few arrows. He will start with red and moving on to blue if red falls.

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (1) + 12 + 1 - 2 - 2 + 4 = 141d8 + 2 + 4 + 4 + 1d6 ⇒ (6) + 2 + 4 + 4 + (2) = 18
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (12) + 12 + 1 - 2 - 2 + 4 = 251d8 + 2 + 4 + 4 + 1d6 ⇒ (2) + 2 + 4 + 4 + (5) = 17
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 + 3 ⇒ (13) + 7 + 1 - 2 - 2 + 4 + 3 = 241d8 + 2 + 4 + 4 + 1d6 ⇒ (5) + 2 + 4 + 4 + (3) = 18 Hawkeye

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond follows the group up.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can shoot them from here and am still flying. But no fireball."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond fires more cold iron arrows.

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 + 3 ⇒ (7) + 12 + 1 - 2 - 2 + 4 + 3 = 231d8 + 2 + 4 + 4 + 1d6 ⇒ (7) + 2 + 4 + 4 + (1) = 18 Hawkeye
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (9) + 12 + 1 - 2 - 2 + 4 = 221d8 + 2 + 4 + 4 + 1d6 ⇒ (1) + 2 + 4 + 4 + (3) = 14
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 + 4 ⇒ (1) + 7 + 1 - 2 - 2 + 4 + 4 = 131d8 + 2 + 4 + 4 + 1d6 ⇒ (3) + 2 + 4 + 4 + (1) = 14

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Ref: 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Back and catching up. A long flight from Japan so I'm a little jet-lagged, but I'm working on it.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Hey all, I'm over seas for the holidays. I will be back on the 8th.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will fly up and inspire the group. +4/+4 to attack and damage

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can fly up. I can send Imp up to take some heat off the other too."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond will send I'm up invisibly to scout. If it is clear he will have it fly up and attach a rope.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can fly up and secure a rope. If we think it is needed."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Perception: 1d20 + 17 ⇒ (19) + 17 = 36
"Loud fellows."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I will try to keep up."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Yep. First thing.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

I can take care of some of the damage.

3 channels: 9d6 ⇒ (3, 4, 5, 6, 1, 5, 6, 1, 4) = 35

I can also cast restoration but I have not had the opportunity to buy diamond dust.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond fires more cold iron arrows.

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (11) + 12 + 1 - 2 - 2 + 4 = 241d8 + 2 + 4 + 4 + 1d6 ⇒ (4) + 2 + 4 + 4 + (5) = 19
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (20) + 12 + 1 - 2 - 2 + 4 = 331d8 + 2 + 4 + 4 + 1d6 ⇒ (3) + 2 + 4 + 4 + (1) = 14
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 + 4 ⇒ (15) + 7 + 1 - 2 - 2 + 4 + 4 = 271d8 + 2 + 4 + 4 + 1d6 ⇒ (8) + 2 + 4 + 4 + (3) = 21

Confrim Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (1) + 12 + 1 - 2 - 2 + 4 = 14

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond, it was the cold iron arrows that got through its DR, not adamantine. Sorry misunderstood

Erond fires cold iron arrows.

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (19) + 12 + 1 - 2 - 2 + 4 = 321d8 + 2 + 4 + 4 + 1d6 ⇒ (8) + 2 + 4 + 4 + (6) = 24
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (4) + 12 + 1 - 2 - 2 + 4 = 171d8 + 2 + 4 + 4 + 1d6 ⇒ (3) + 2 + 4 + 4 + (1) = 14
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 + 4 ⇒ (10) + 7 + 1 - 2 - 2 + 4 + 4 = 221d8 + 2 + 4 + 4 + 1d6 ⇒ (2) + 2 + 4 + 4 + (6) = 18Hawkeye to add +4

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond tells the team that the adamantine arrows work, then fires three.

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 + 4 ⇒ (5) + 12 + 1 - 2 - 2 + 4 + 4 = 221d8 + 2 + 4 + 4 + 1d6 ⇒ (4) + 2 + 4 + 4 + (4) = 18 Hawkeye to add +4
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (11) + 12 + 1 - 2 - 2 + 4 = 241d8 + 2 + 4 + 4 + 1d6 ⇒ (4) + 2 + 4 + 4 + (3) = 17
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 ⇒ (1) + 7 + 1 - 2 - 2 + 4 = 91d8 + 2 + 4 + 4 + 1d6 ⇒ (6) + 2 + 4 + 4 + (4) = 20

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
DM Carbide wrote:

Thanks, Erond. One other thing--I'm not sure where the extra +1 in your arrow damage comes from. With the +1 shocking bow it should be 1d8 bas +1 (from STR) +1 (from the bow) +4 (from Deadly Aim) +4 (from inspire courage) + 1d6; you have 1d8 + 2 + 4 + 1 + 4.

I may have not deleted the point-blank.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes
DM Carbide wrote:

Erond, anything special about the arrows you're using?

ETA: Also, give me a spell penetration check for the spiritual weapon, and don't forget you now have Jakardros' +1 shocking 12 STR composite longbow.

Durable cold iron, if they don't seem to be as effective as they should be I cycle up in expense silver then adamantine.

SR: 1d20 + 8 ⇒ (1) + 8 = 9

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond has the spiritual weapon keep attacking and now that there is a target above the water with his bow.
Spitirual Weapon: 1d20 + 13 ⇒ (15) + 13 = 281d8 + 6 ⇒ (6) + 6 = 12

Attack: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (6) + 12 + 1 - 2 - 2 + 4 = 191d8 + 2 + 4 + 1 + 4 ⇒ (8) + 2 + 4 + 1 + 4 = 19
Attack RS: 1d20 + 12 + 1 - 2 - 2 + 4 ⇒ (19) + 12 + 1 - 2 - 2 + 4 = 321d8 + 2 + 4 + 1 + 4 ⇒ (5) + 2 + 4 + 1 + 4 = 16
Attack Iterative: 1d20 + 7 + 1 - 2 - 2 + 4 ⇒ (19) + 7 + 1 - 2 - 2 + 4 = 271d8 + 2 + 4 + 1 + 4 ⇒ (5) + 2 + 4 + 1 + 4 = 16

1 to 50 of 614 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>