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Jugger-Not
(Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 60)
Comes in 2 flavours Tank and DPS the tank is more Takish and the DPS is built for damage.
Tank Base Stats 20 point Buy:
Aasimar
Str: 16 (+2 racial, +4 magic item –>22)
Dex: 7
Con: 14
Int: 13
Wis: 7
Cha: 16 (+2 racial, +3 levelling bonus, +4 magic item –>25)
Final: Str 22, Dex 7, Con 14, Int 13, Wis 7, Cha 25
Final Rage: Str 26, Dex 7, Con 18, Int 13, Wis 7, Cha 25
Classes:
Stat bonus ever 4 levels goes into Cha. Preferred bonus goes to HP at level 1 and skill point the rest.
Level 1 - Paladin 1 (Vengeance)
Level 2 - Paladin 2
Level 3 - Oracle 1 (Prophetic Armor (Lunar Mystery))
Level 4 - Paladin 3
Level 5 - Paladin 4
Level 6 - Bloodrager 1 (Celestial Blood Line)
Level 7 - Bloodrager 2
Level 8 - Paladin 5 (Divine Weapon Bond)
Level 9 - Paladin 6
Level 10 - Paladin 7
Level 11 - Paladin 8
Level 12 - Paladin 9
Level 13+ – Paladin
Traits: Vagabond Child (escape artist a class skill) & Defender of the Society
Feats:
Level 1: Fey Foundling
Level 3: Power Attack
Level 5: Iron Will
Level 7: Improved Initiative
Level 9: Weapon Focus Nodachi
Level 11: Greater Mercy
Saves Reg/Rage
Fort: +21 / 23 (+2 vs. Death effects)
Ref: + 20 / 20 (+2 vs. Death effects)
Will: +18 / 20 (+2 vs. Death effects)
PALADIN: Archetype: Oath against Vengeance, Divine Bond: Weapon, Mercy’s: Fatigued +3 more
ORACLE: Archetype: None, Revelation: Sidestep Secret (Lore Mystery), Curse: Legalistic, Mystery: Lore Mystery
BLOODRAGER: Archetype: None, Bloodline: Celestial
Weapon +2 Keen Nodachi (Crit 15+) +1D6 on evil outsiders bypasses good DR from bloodline
Reg: +20/15/10 1D10+11
Power Attack: +17/12/7 1D10+20
Power Attack & Rage: +19/14/9 1D10+23
Power Attack, Rage and Smite: +26/21/16 1D10+32 (+9 on first hit of undead, evil outsiders dragons)
Lay on Hands 11/day as swift:
5D6+10 (15-40 average 27) With no mercy applying
7D6+14 (21-42 average 38) With Bracer of the Merciful Knight (enough gold to buy left)
8D6+16 (24-88 average 44) Heroic Defiance (immediate action if you go to 0 or lower hp) is triggered with bracers
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +14
Aura courage (10 ft.), resolve (10 ft.)
AC 27, (31 if under wand of shield, 38 with Smite (-2 if Rage))
hp 100 (12 HD; 1d8+11d10+25) (124 hp when rageing)
Defensive Abilities uncanny dodge;
Speed 40 ft. (50 with ft. Long Strider wand)
Skill Points (50): Acrobatics - 4 Point, Climb - 1 point, Diplomacy - 12 Points, Escape Artist - 12 Points, Perception - 12 Points, Spellcraft - 1 Point, Swim - 1 Points, Use Magic Device - 7 points (should be +19 making wands auto success)
Skills Acrobatics +4 (+8 to jump), Climb +10, Diplomacy +22, Escape Artist +13, Heal +0, Perception +14, Spellcraft +5, Swim +9, Use Magic Device +19
Gear:+3 mithral agile breastplate, +2 keen nodachi, flawed pink and green sphere ioun stone, amulet of natural armor +2, belt of giant strength +4, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked pink and green sphere ioun stone, headband of alluring charisma +4 & 26,340 gp left over.
Resistant:
This character is very resistant immune to charm, disease & fear and large bonuses to save versus others & resist acid 5, cold 5, electricity 5, Uncanny Dodge to prevent getting wrecked while flat footed.
Mobil:
This character is very mobile able to move at 40-50 in most cases and wearing a Mithral BP meaning can sleep in his armor.
Slippery:
Ability to use immediate actions to cast level oracle spell Liberating Command (up to 5x/day) giving ally chance to escape artist +2 out of a grapple.
Attacks:
Smite 3x per day & change 2 LoH into a smite. Bloodrage 8 per day, LoH mercy that cures Fatigued if needed. litany of righteousness (double damage to an evil for one round), Divine bond weapon for +2 weapon 2x per day lasting 9 minutes each.
Heals:
Best in combat heal + Hero's Defiance(APG) + Paladin's Sacrifice (take damage and effects for ally)
Wand & Scroll Use:
Spell list of Paladin, Oracle and Bloodrager covering most spells in game and UMD covers the rest.