About Eriziel "Rizz" AlesonRaging:
Str 20, Dex 14, Con 20, Int 8, Wis 12, Cha 12 Base Atk +4; CMB +3; CMD 15 hp 49/49 AC 14, touch 13, flat-footed 14 (+3 armor, +2 dex, +0 shield, +1 race, -2 Rage) Fort +6 (+4 base, +2 Con), Ref +3 (+1 base, +2 Dex), Will +6 (+1 base, +1 Wis, +4 Rage) Rage Powers
Inspire Ferocity: While raging, the barbarian can use a move action to impart her reckless abandon modifier to all willing allies within 30 feet for a number of rounds equal to her Charisma modifier (minimum 1) Offense
Statistics:
Female Gnome Barbarian (Titan Mauler) 4 NG Small Humanoid (Gnome) Init +4; Senses Perception +6, LowLight Vision 60 ft ==============
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Melee
Ranged ==============
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When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Raging Vitality: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round. ==============
Ilizmagorti Native: You grew up in the city of Ilizmagorti on Mediogalti Island, a pirate port infamous for both the scoundrels who visit it and the feared Red Mantis assassins who run it. You’ve been around pirates all your life, but you’ve learned to be wary in your dealings with people, as there’s no telling who might be a Red Mantis in disguise. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, your familiarity with the pirate’s life allows you to make untrained Knowledge (local) checks regarding pirates or the region of the Shackles.
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ACP -0 *ACP applies to these skills
Languages Common, gnome, Sylvan
Special Abilities:
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Big Game Hunter (Ex)
Rage (Ex)
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. Jotungrip (Ex)
This ability replaces uncanny dodge. Massive Weapons (Ex)
She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0). This ability replaces trap sense.
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb. Current Load Carried 50 lb. Worn
Backpack (9 gp, 26 lbs)
Back to Top Money 21 GP 0 SP 0 CP
Background:
Appearance and Personality:
============ Appearance ============ ===========
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