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About ErinielEriniel stands six feet tall and, though her frame is still graceful and slender by human standards, she appears a bit hardy for an elf. He long white hair flows in nearly perfectly straight locks down to the middle of her back. Her intense gaze gives the impression that her emerald green eyes can pierce anything and see everything. Elf Hunter 1
DEFENSE
OFFENSE
Hunter Spells Known (CL 1st; concentration +2)
STATISTICS
SPECIAL ABILITIES
The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the hunter has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day.
Wild Empathy (Ex): A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. OSELLË:
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6 DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES
10 Minute Background:
Step 1: Write 5 things about your concept and background that you think are most essential to your character. 1) Their mother, Isilindë, left home when the girls were mostly too young to really remember her. Sú doesn't remember her at all and Ára's memories are hazy, but Erin remembers her clearly. She said she felt called and compelled to answer. 2) Their father, Aldarion, was heartbroken and became a bit overbearing when his wife left their family. 3) Erin also left home because she felt a calling, breaking her father's heart again. She has never consciously felt inclined to search for her mother, but in the back of her mind, she certainly hopes to. 4) Erin and Ára are closer in age than Ára and Sú, but Erin and Sú have always gotten along better. Erin is just like their mother, so their father has given her the most attention since their mother left. Ára has always been a bit resentful of Eriniel for this reason. 5) She approaches new people cautiously and with a sense of feigned indifference (like a stereotypical housecat), but is fiercely loyal to those she's willing to call friends. Step 2: Two goals you'd like the character to accomplish during the game 1) Even if she and her father never can, I'd like to see Eriniel and Ára come to understand one another. 2) Perhaps she does find her mother (or maybe her mother finds her father) and her father gets some closure and everyone can get what they want. Step 3: Two secrets about the character - one she knows, one she isn't aware of. 1) Sú sent word that Ára had left home determined to bring Erin back by force if necessary. She's not looking forward to that confrontation. 2) Isilindë isn't actually Sú's mother. Step 4: Three people tied to your character through blood, romance or honor. Two are friendly, one maybe not so much. 1) Askelbert, a gnome illusionist wizard whose life Eriniel once saved. He had plans to become a teacher once he'd seen the world. 2) Súwen (Sú), Eriniel's youngest sister the rogue, is her eldest sister's biggest fan though she hasn't seen Erin since she left. As the baby of the family, she tends to get away with whatever she does, so she does whatever she wants. 3) Ára, Eriniel's younger sister, is dead set on bringing her home in a misguided attempt to please their father and garner his favor. She is a talented druid as she's been trying to follow in Aldarion's footsteps. Step 5: Three key memories 1) The day she found the rare white panther cub orphaned in the woods, she recalls wondering where its mother was and whether or not she was coming back for it. Then she coaxed it from its hiding place and brought it home to live with her. They've been inseparable since. 2) She remembers the days before she and her sisters' relationship was weakened by the family drama. Sure they were just kids, but she always felt like they could do anything together. She hasn't felt that in ages. 3) She recalls all the misplaced anger and her part in exacerbating it on the day she left.
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