John Lynch 106 wrote:
I wrote my response before reading the comments and it's hilarious to see I'm quite happy and positive about the rogue while most people seem quite upset by it.
Things I got from the blog:
* People are no longer flat footed for the first round of combat before they act.
* Debilitating effects from Pathfinder Unchained (or a variation) are now core (makes sense. I'm all for it).
* Skill monkey: I approve!
* Bluff has been renamed to deception.
* Skill feats (at least some of them) will resemble what we're accustomed to with rogue talents. Hooray!
* Class feats: Despite some very 4th-edish names, it looks like for the rogue at least we're getting class feats that are very much grounded in Pathfinder 1st edition.
* Action economy: I'm starting to see the benefit of iteratives at all levels with the -5/-10 penalty. It makes the "sacrifice an attack" abilities very competitive instead of in PF 1st edition which cost a lot to use.
* I like that they're finding ways to offer similar (yet grounded in reality) effects when it comes to spells (blank slate being an example).
Overall I'm much more happy with how things are looking for the rogue. However I am concerned we perhaps didn't get any examples of "legendary" skill feats for rogues. If they're over the top and break the "aesthetic" of the rogue, I continue to hope they'll remain highly optional and viable characters can be made by topping off at mastery for many skills (vs legendary for a few skills).
I am also happy to see no dex to damage. I hope Paizo can be creative in keeping the rogue credible without going "all classes get 1[W]+Primary ability score mod" for all attacks (no bards using charisma to attack people with weapons please. Let's have ability scores mean something).
I never understood this sentiment about ability scores. What bleeds more, a harder stab or a stab into a place that's more vital? There's an argument that STR shouldn't even be your attack OR damage stat, and that it should only be used for gear prerequisites, but the D&D legacy prevents that paradigm. The argument for strength seems only to come from the angle of keeping fighters and barbarians as a 2-stat class. Mind you, in PF you ONLY got sneak attack when flanking or when your foe is flat-footed (which after the first round is almost never), so after 1 round, unless you form the Conga Line of Death, the rogue's damage vanishes unless he has special tricks he paid dearly for. No one's saying bards should get CHA to damage, unless you're arguing spellcasting.