I'm gonna go ahead and tag in here. ;-)
1. Key Terms: Could you please include proficiency (and possibly the proficiency chart?) here?
2. Apply Your Class: Paragraph 3 directs players to page 290 for information on proficiencies, but that is not where the table/explanation is located. It is not even in the same chapter.
3. Why do some ancestries get access to more weapon critical effects from their lvl 5 feat than others? Goblins, in particular, are getting shafted, right?
4. Because of my need to play Goblin paladin ... can Rough Rider allow them to treat wolves/dogs as if they had the mount special characteristic if they do not already? Alternatively, can we get a goblin dog stat block for a companion mount?
5. Can an alchemist throw elixers or mutagens? If not, can that be a feat they can get? It would make them a passable battle healer.
6. Does alchemist expanded resonance really have to wait until lvl 9, given how it works?
7. Also, this technically comes up later but could you clarify whether throwing a bomb takes RP? Elixers and poisons are both specific, but bombs just say "not like the others" - and the others go either way.
8. Do shifter barbarians change back during their down turn, or do they just not get the benefits? This is vitally important for fluff purposes.
9. Could you please put "At level XX, ..." in front of the resistances to make it clearer?
10. Is there a reason Sudden Charge doesn't have the rage trait?
11. Isn't come and get me/vengeful strike a little under-powered compared to last edition? Everyone gets a bonus to hit but you can only counter the first one?
12. Am I reading it correct that cleric is going to be the only divine caster (including pally) not to grant channel life as a multi-class feat? Also, is it the only one where your multi level is your full level?
13. Actually, speaking of that ... is there a reason channel life/energy is treated three different ways in three different classes? Wouldn't it be easier to make it a spell point thing for all of them and, if clerics really need a few more hits, give them something like alchemists' expanded resonance?
14. Why do casters get so few feats? Is it to make up for the spells? It just makes it so that players who want to multi will start with their martial class and add on the caster feats.
15. For monk, does flurry of blows only work with basic fist attacks or can it be used for stance attacks?
16. If paladins are going to be so limited re deities, could you maybe expand deific weapons to groups so they have a little more choice?
17. Can rangers get a couple of extra companion feats to make up for not having the spells druids get?
18. Seeing as how there's only one free line for weapon proficiencies, could you add class traits to weapons (like monk) for classes like rogue and bard?
19. Can sorcerors get a feat to increase their spell points? Also, do wizards really have a lot more spell point options than sorcerors?
20. Lvl 4 sorceror evolution feats seem ... really limited by that 1/day thing. Is there no way it could be spell points?
21. So, am I reading it correct that you add no bonuses to your assurance score? That ... is not how take 10 worked back in the day, and take 10 was much better than this (even allowing for take 20).
22. Could ... could you not mock us by setting feats at levels when we don't receive slots for them? Or can you hold a skill feat for the next level? Is that okay?
23. Specialty crafting: alchemical items is a little much for a level 1 feat ... right?
24. Can a player choose to have a nonlethal weapon do lethal damage?
25. If all finesse weapons are agile, can't we just put that in the description of finesse to cut down on the traits weapons have?
26. Is half plate meant to be better than full plate for all characters with at least a 10 in dex (bc clumsy)?
27. If I have telekinetic projectile, can I throw caltrops on the ground and use them with that power? If so, how many are there? Also, is that an action?
28. There appears to be a typo in telekinetic projectile
29. Is fighter resilience meant to be taken on top of toughness? It is a weaker feat and anyone buying into fighter is going to have very limited feats (casters)
30. Did you consider giving rogues three or four feats re sneak attack like spell levels? People really like having a lot of dice ... that's kinda the appeal of sneak attack.
31. In the rules for distributing treasure, can I take a rune of lvl 5 (for example) and a weapon + 1 of lvl 4 (numbers might not be right) and combine them as part of the selection process?
32. Will there be more wands that add bonuses to casting and aren't disposable? I'd particularly like one with spell storing; I'd happily give up spell slots during rests to have a 1-action cast of something during the day.
33. For those of us who like to fluff, firearms are still in the world, right? Casters could conceivably be like "ERMAGERD SER ERRSOME" and make wands that look like guns? Right?
34. Could the game so far be any cooler? Probably not. ;-)