Lizardfolk

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Scarab Sages

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simonutti also did awesome SD map on Deviant.
https://www.deviantart.com/simonutp/gallery/33640589/Second-Darkness

Scarab Sages

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Hi
I'm beginning wraith of the Righteous and I plan to play a summoner/channeling cleric of Iomedae.

I select the Herald Caller template. What are you thinking of that built and will I be to much restrict with the Hearald Caller obligation to summon only appropriate for his deity... That include at least one of the alignment (Lawful or Good), or element from a domain of the deity, IE: None for Iomedae
Spontaneous casting for Cure and Summon Spells.

Lann l'illuminé
Male human cleric (herald caller) of Iomedae 15 (Pathfinder Player Companion: Monster Summoner's Handbook)
LG Medium humanoid (human)

Aura aura of heroism
Domain spell; Domain Glory (Heroism subdomain)

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Statistics
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Str 8, Dex 16, Con 12, Int 12, Wis 16, Cha 16

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Feats
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Alignment Channel, ++
Augment Summoning, ++
Combat Casting, +
Craft Wand, ?
Dispel Focus, ?
Quick Channel[UM]
Sacred Summons[UM], +
Selective Channeling, ++
Summon Good Monster, ++
Summon Guardian Spirit, +
Superior Summoning[UM] ?

Traits touched by divinity

More details:
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Special Abilities
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Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura of Heroism (15 rounds/day) (Su) 30'r aura grants Heroism
Bravery/Valor Variant Channeling (+4 Sacred) Additional save vs. fear/AC bonus, or standard channel
Call Heralds (+4 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Heroism)
Cleric Channel Positive Energy 8d6 (6/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dispel Focus +2 CL when you attempt a dispel check.
Divine Heralds (Su) Summon creatures appropriate to deity.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Quick Channel Channel energy faster by expending more uses
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Selective Channeling Exclude targets from the area of your Channel Energy.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Summon Guardian Spirit Summoned monster/nature's ally attuned to guardian spirit.
Superior Summoning When summoning more than one creature, summon an extra one
Touch of Glory +15 (6/day) (Sp) Grant +15 to a CHA-based skill or ability check.

Scarab Sages

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1) you can't cast while falling less than 500 feet or immediate action
2) if you can teleport, you just change your location, not your speed, so same damage

Falling wrote:
A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.