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About Erôth EarthfistCrunch:
Height: 4´5" Weight: 205 Eyes: Green Hair: Black Skin: XP: Durability:
Initiative: +3
Saves:
Combat:
Standard Racial Traits:
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma. Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Dwarves are humanoids with the dwarf subtype. Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. Defense Racial Traits Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability. Feat and Skill Racial Traits Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed. Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Darkvision: Dwarves can see perfectly in the dark up to 60 feet. Offense Racial Traits: Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Class Abilities:
Weapon and Armor Proficiency: Kineticists are proficient with all simple weapons and light armor, but not shields. Elemental Focus (Su): Earth
Wild Talents:
Burn (Ex):
Kinetic Blast (Sp):
Gather Power (Su):
Infusion (Su):
Feats, traits, skills:
Feats: (1): Point Blank Shot. Traits Glory of Old (Dwarf) Benefit: You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison. Defensive Strategist You aren’t flat-footed during a surprise round that you don’t get to act in or before you get to act at the start of a battle. Skills: Skillpoints gained/level (4+0)
Acrobatics: 6 (1 ranks; +3 trained; +3 Dex; -1 armor)
Equipment:
Starting wealth 150 Weapons: Battleaxe 8 Armor 60 Leather Lamellar Miscellaneous: Gemcutter´s Tools MW 50 Explorer´s Outfit Flask of Acid x2 20 Kinetist Kit 8 Pouch with Coins (1 lbs): CP: 30 SP: 8 GP: 2 PP: Carrying Capacity: Light Load: 0 lbs - 76 lbs Medium Load: 77 lbs - 153 lbs Heavy Load: 154 lbs - 230 lbs Lift Over Head: 230 lbs Lift Off Ground: 460 lbs Push or Drag: 1150 lbs Carried Possessions (106 lbs): Character Description:
Appearance: Hit Points Summary and Favored Class Bonus::
Introduction:
Erôth Earthfist is a rather average sized young dwarf with a small frame, for a dwarf. He has brown skin and very long hair in the colour of obsidian, and usually wears an earthen coloured leather breeches and a sandstone coloured Tunic. Many marble beads are woven into his long braided beard. In battle he wears a leather lamellar armor, and a battleaxe. His voice is a very deep, rumbly bass. Grand Lodge FactionS8:
EXPLORER (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check. GUIDING COMPASS (4+ goals): Your wayfinder guides you to safety in all circumstances. If you fail a saving throw against an effect that allows additional saving throws to mitigate the effect (e.g. glitterdust or dominate person), you gain a bonus on subsequent saves against such effects equal to 1 for every three goals you have completed. EXPEDITION COORDINATOR (7+ goals): You can forgo your Downtime to organize an expedition to a site you recently visited and discover things you missed before. Check one of the boxes to retroactively succeed at the scenario’s secondary success condition that you would have failed. If you do so, all other PCs at the table also succeed at the secondary success condition. [X][][][][][][][]Adventure in a nation other than Absalom. You may only receive credit for visiting a particular nation once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal. [X][X]Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check. [X]Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal. []Complete six consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt not contribute to this goal. [][]Participate in an adventure that includes at least two encounters that do not take place on the Material Plane. [][]Resolve an encounter with an organization led by genies, elemental forces, or those who revere them. []Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation. [][][]/[][]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. |