Epi'Shalaya Rycesh's page

3 posts. Alias of Sanathoma.

Full Name

Epi'Shalaya "Epshi" Rycesh




Magus (bladebound) 14/Duelist 2









Strength 10
Dexterity 18
Constitution 12
Intelligence 17
Wisdom 10
Charisma 12

About Epi'Shalaya Rycesh

Epi'Shalaya "Epshi" Rycesh
Female elf duelist 2/magus (bladebound) 14 (Pathfinder RPG Ultimate Magic 9, 47)
NG Medium humanoid (elf)
Hero Points 0
Init +9; Senses low-light vision; Perception +15
AC 39, touch 24, flat-footed 29 (+8 armor, +3 deflection, +5 Dex, +5 dodge, +1 insight, +3 natural, +4 shield)
hp 144 (16 HD; 14d8+2d10+40) (currently 45)
Fort +16, Ref +15, Will +14; vs. Transmutation, 3 harmful transmutation effects/day, +2 vs. enchantments
Defensive Abilities canny defense, parry; Immune sleep; Resist electricity 30
Speed 60 ft.
Melee +1 human-bane dagger +19/+19/+14/+9 (1d4+4/19-20 plus 2d6 vs. human) or
. . blackthorn +23/+23/+18/+13 (1d6+7/18-20) or
. . dagger +18/+18/+13/+8 (1d4+3/19-20)
Ranged mwk longbow +20/+20/+15/+10 (1d8/×3)
Special Attacks arcane pool (+4, 10 points), greater spell combat, improved spell recall, magus arcana (devoted blade[UC], ghost blade[UC], pool strike[UM], spell blending [1 spell][UM]), precise strike, spellstrike

Magus (Bladebound) Spells Prepared :
(CL 14th; concentration +22)
. . 5th—cloudkill (DC 21), cone of cold (DC 21), interposing hand
. . 4th—dragon's breath[APG] (DC 20), forceful strike (DC 20), greater invisibility, pellet blast[UC] (DC 20), stoneskin
. . 3rd—displacement, haste, major image (DC 19), ray of exhaustion (DC 19), vampiric touch
. . 2nd—acid arrow, epi'shalaya's ephemeral epilepsy (DC 18), glitterdust (DC 18), gust of wind (DC 18), mirror image, scorching ray, intensified shocking grasp
. . 1st—chill touch (DC 17), magic missile, ray of enfeeblement (DC 17), shield, shocking grasp, true strike, windy escape[ARG]
. . 0 (at will)—arcane mark, dancing lights, detect magic, mage hand, read magic

Str 12, Dex 20, Con 14, Int 23, Wis 10, Cha 12
Base Atk +12; CMB +14; CMD 37
Feats Arcane Blast[APG], Arcane Strike, Combat Casting, Combat Expertise, Dodge, Intensified Spell[APG], Mobility, Spring Attack, Weapon Finesse, Weapon Focus (rapier)
Traits focused mind, threatening defender
Skills :
Acrobatics +23 (+35 to jump), Climb +7, Diplomacy -1, Escape Artist +10, Fly +9, Intimidate +14, Knowledge (arcana) +15, Knowledge (dungeoneering) +12, Knowledge (history) +22, Knowledge (local) +9, Knowledge (nobility) +22, Knowledge (planes) +12, Knowledge (religion) +22, Linguistics +8, Perception +15, Perform (dance) +6, Ride +9, Sense Motive +6, Spellcraft +16 (+18 to identify magic item properties), Swim +5, Use Magic Device +19; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Abyssal, Common, Custom Language, Draconic, Elven, Giant, Shae, Sylvan, Thassilonian, Varisian
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: teleport blade, black blade: transfer arcana, black blade: unbreakable, elven magic, fighter training, heavy armor, hero points, knowledge pool
Combat Gear :
+1 giant-bane arrows (7), dust of appearance, pearl of power (2nd level), potion of barkskin +3, potion of cure moderate wounds (2), potion of cure serious wounds, potion of gaseous form, potion of resist cold 20, potion of see invisibility, scroll of arcana theft, arcane sight, daylight, fly, greater invisibility, stone to flesh, transformation, true seeing, versatile weapon, scroll of comprehend languages, detect secret doors, scroll of daylight, scroll of dimension door, scroll of greater invisibility, scroll of spider climb, scroll of true seeing, scroll of water breathing, wand of detect secret doors (50 charges), wand of lightning bolt (cl 10), wand of magic missile, wand of silence, oil; Other Gear +4 mithral chain shirt, +1 human-bane dagger, arrows (44), dagger, mwk longbow with 1 scroll of greater invisibility, dusty rose prism ioun stone, amulet of natural armor +3, bag of holding i, belt of physical might +2 (Dex, Con), belt of physical perfection +2, boots of the winterlands, bracers of archery, lesser, chime of opening, cloak of resistance +4, dweomer's essence (2), efficient quiver, headband of vast intelligence +6, muleback cords[APG], ring of feather falling, ring of protection +3, sihedron ring, climber's kit, flint and steel, ink, inkpen, lamp, masterwork backpack[APG], parchment (3), sealing wax, spellbook, trail rations, waterskin, 289 gp

Special Abilities
Special Abilities:
Arcane Blast (Su) Convert a level 1+ spell into a 30' ranged touch attack dealing 2d6+1d6/spell level
Arcane Pool +4 (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (4/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +4 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Transfer Arcana (Su) Siphon Arcane Pool from blade, gain 1 point for every 2 drained, but tiring (Will neg).
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +2 (Ex) +INT bonus to AC (max Duelist level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise -3/+4 Bonus to AC in exchange for an equal penalty to attack.
Devoted Blade (Su) Add either anarchic, axiomatic, holy, or unholy special ability to arcane pool options.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Electricity (30) You have the specified Energy Resistance against Electricity attacks.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options.
Greater Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Heavy Armor (Ex) Heavy armor proficiency and no Arcane Failure chance in heavy armor.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Parry (Ex) Forego an attack to defend against enemy attacks.
Pool Strike (5d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Precise Strike (Ex) Extra damage when using light / 1-handed Piercing weapons.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spring Attack You can move - attack - move when attacking with a melee weapon.

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