Demon Hunter

Entil'Zha's page

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I would definitely give them some skill or magic traits. They have enough physical stuff, flesh them out with some mental stuff.


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Charm monster at will seems exceptionally powerful. I think it would be better to make a 1/day thing. You could then add some more stuff, like skill bonuses. A diplomacy bonus seems obvious. Maybe a bonus to the DCs of enchantment spells. Really anything to flesh them out a bit.

What's the logic behind sonic and acid vulnerability?

How do you feel about a race feat that turns the vestigial wings into gliding wings or a fly speed?


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Secret Wizard wrote:

Fixed the Mythweaver stuff that didn't save.

Waiting for more input to go on the zephyr thief.

I like it. It has an interesting flavor, and the ability to target people through stolen objects just sounds fun. If you are worried about a lack of variety, you cojld always make some of yhe abilities optional hexes rather than mandatory ones. That would also free you up to make more abilities.