Goblin

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Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Scarab Sages

Not sure if this is the appropriate place to ask about this but . . .

Last week I came across some software sold on in the Paizo store that allowed you to make custom maps and then print them off as 3D. It printed the map sections out so you could fold everything up into 3D walls and things like that. I also think it was around $12.00 at the time.

I am completely unable to find it now, is it something that is still available?

Scarab Sages

I was watching an episode of "The Universe" on History tonight. It was about stars burning out, and I got to thinking about space travel in Pathfinder. Really, I'm just wondering if all the planets use the same gods or have different ones.

I think the answer is that different planets have different gods. I'm just wondering if there is anything in a product that discusses this yet.

In my mind this opens up space travel + species from different planets fighting under the name of their gods, but since they're not on their planet, their gods can't really help them, so they lose the ability to heal themselves and others.

Also does magic work in space? Can wizards teleport to moons, planets, asteroids and the like? This is a really really exciting premise to me.

Also, in Golarion, are the Hells and the Abyss another planet? I haven't read anything that clearly says whether all planes in other settings are essentially just different planets in the Pathfinder setting. Man I hope so. Even if the answer is "no" I'll probably just house rule it in when I run Pathfinder stuff.

Ultimately, whatever the canonized material says doesn't matter: everything being planets, magic working through space and Hell as a gas giant will all be the way I play D&D from now on.

However, something flavor related; the more stars in a galaxy, the younger it is. I think it would be awesome if this factored in. For example, a planet like Hell would be ancient, and the only stars you could see from it would red dwarves (apparently these will be the last stars burning). I love the concept of a hero waking up and looking into the sky to see only a dozen faint red stars after dying and arriving on a Hell planet. Also: Hell as a 9 planet solar system = fantastic. The Abyss as an asteroid belt or a collection of planetoids, a Heaven realm existing on a green planet next to a glowing nebula, etc. I really hope I'm not the only one who finds this to be an exciting idea.

Scarab Sages

. . . to come up with a connection for a character I'm going to DM over in the Rise of the Runelords AP.

Basically my player has an idea for a character who is a giant man-shaped homonculus (more or less). Think Roger, from the Hellboy comic. I know that his origin would stem from being created by a magesmith, but how do I tie it all together? Not being as familiar as I should with the setting, and not having read through the entire AP, what would be the best point to segue into a side-quest involving his origin?

Thanks in advance for any help with this.

Scarab Sages

Specifically, I know one of WotC's big selling points is that the classes in 4E have heavily defined roles, so you play a Cleric or a Warlord and inspire your allies with buffs and the like. The criticism is that this feels too much like World of Warcraft. I'm just wondering how people feel about this. Personally I'm torn; it seems like there are 2 ways to go about making a character. You either say: "I have this awesome idea for a hobgoblin whose father was murdered. He spent his childhood under the tutelage of an expert swordsman and now seeks revenge against the Ogre Mage who killed his pa." and then proceed to decide what combination of rogue, fighter and bard would be best for a swashbuckler type character (assuming you hate non-core classes). Or you say: I want to play a multi-classed fighter/rogue and so I can sneak and fight, then go on and choose a race like hobgoblin for the nice stat bonuses and the bonus to sneak.

I guess I feel like thats the difference between the people who are jazzed up for Pathfinder and the people who want to continue with WotC's abomination they call 4th Edition. However, I'd like others to opine on the issue of class roles, and where development should really begin; should it be a matter purely of a set number of roles, where you have class types A, B, C and D, where A deals damage, B soaks damage, C heals, and D runs buffs and/or debuffs? And then of course other classes spring out of this, where class A1 deals heavy physical damage in melee while class A2 deals magic damage over time. Should this really be the starting point, or should developers come to the table with much more open ended choices for players?