| Race |
Familiar| AC20 T16 F16 | HP 22/22 | CMD:12 | F:+3 R:+6 W:+8 | Init:+8 | Perception: +9 |
| Classes/Levels |
| Spells: -| Active Effects: detect evil, detect magic, freedom of movement |
About Emira Elyse
The azata flys a circle around the Trade Prince's head, before sitting lightly on a rotating ioun stone. "Where are we heading today Mr. Covan?"
Lyrakien Familiar 7
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +9
Defense
AC 20, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size)
hp 22 (7d-)
Fort +3, Ref +6, Will +8
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
Offense
Speed 30 ft., fly 80 ft. (perfect)
Melee slam +2 (1d2–3)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16),
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16),
1/week—commune (6 questions, CL 12th),
Statistics
Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +3; CMB +5; CMD 12
Feats Agile Maneuvers, Improved Initiative
Skills Acrobatics +10, Appraise +3, Bluff +11, Craft (tattoo) +3, Diplomacy +15, Fly +20, Knowledge (Arcane) +9, Knowledge (Dungeoneering) +3, Knowledge (History) +3, Knowledge (Local) +9, Knowledge (Nobility) +3, Knowledge (Planes) +12, Knowledge (Religion) +3, Linguistics +9, Perception +9, Perform (Violin) +11, Sense Motive +4, Spellcraft +9, Stealth +18
Languages Celestial, Draconic, Infernal; truespeech
SQ
Starlight Blast (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 12 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Traveler’s Friend (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance—doing so removes the effects of exhaustion and fatigue from the listener.