https://www.myth-weavers.com/sheet.html#id=2048418 <- Mythweavers sheet in full.
A circuit lawyer in Heldren to settle a dispute over some livestock that had been slain for grazing on a neighbor's land. Proud citizen of the Sky Citadel Kravenkus, but has never set foot in a cave in his life.
(yes racial bonuses stack and Stoic is untyped anyway)
SKILLS:
Note that Profession (Barrister) can be rolled in place of Diplo and Bluff for Diplomacy and Bluff checks.
PROFESSION (BARRISTER) ROLLS FOR DIPLOMACY AND BLUFF:
Profession (barrister) in place of Diplomacy for checks: +12 (+4 wis, +3 class, +1 rank, +2 Iron Citizen, +2 Stoic Negotiator)
Profession (barrister) in place of Bluff for checks: +10 (+4 WIS, +3 class, +1 rank, +2 Stoic Negotiator)
Channel Contracts (Variant channeling, if you're opposed I can just do standard negative) 2/2
Domain Power: Copycat:
You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
6/6
Inventory:
20 crossbow bolts (2 lbs)
Crossbow (4 lbs)
Dagger (1 lb)
Heavy Mace (8 lbs)
Chain Shirt (25 lbs)
Cleric's kit (32 lbs) (This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.)
Mwk Backpack (4 lbs) (+1 str to encumbrance)
Mirror (1/2 lb)
10 pieces of chalk
Chalkboard (2 lbs)
65g 9s 0c
Encumbrance: 78.5/90 (Heavy Load: -6 ACP)
Total ACP is -8. Please don't make me climb a tree.
[spoiler=Racial Traits:]
Surface Survivalist
Some dwarves have dwelt so long aboveground they have lost their ability to see at night. However, their adaptation to extreme environments allows them to treat wind conditions (when determining whether or not they are checked or blown away) and either hot or cold climates (choose one) as one step less severe. This racial trait replaces darkvision.
Stoic Negotiator
Some dwarves, especially those who hail from the town of Peddlegate in Druma, use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.
Iron Citizen
Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves.