Sheila Heidmarch

Emiko.'s page

1 post. Organized Play character for The Fox.


About Emiko.

Female Kitsune street performer bard 1, fey sorcerer 1
NG Medium humanoid (kitsune, shapechanger)
Init +3; Senses Perception –2; low-light vision
Languages Common, Sylvan, Aklo, Celestial
Exp 5; Fame 8; Prestige Points 2

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9
Fort +0, Ref +4, Will +2

OFFENSE
Speed 30 ft.
Melee dagger –1 (1d4–1/19-20)
bite –1 (1d4–1) natural form only
Bard Spells Known (CL 1st, concentration +6)
1st (3/day)—charm person (DC 18), hideous laughter (DC 20)
0th (∞/day)—open/close, message, read magic, daze (DC 19)
Sorcerer Spells Known (CL 1st, concentration +6)
1st (5/day)—true strike (DC 18), sleep (DC 20)
0th (∞/day)—mage hand, light, detect magic, guidance
Bardic Performance (9 rounds/day)
Disappearing Act (Su): All creatures within 30 feet that fail a Will save (DC 15) treat one creature chosen by Emiko as if they were invisible.
Distraction (Su): counter visual illusions for all creatures within 30 ft. using Emiko's Perform check in place of the saving throw, if higher.
Fascinate (Su): One creature within 90 ft. that fails a Will save (DC 15) becomes fascinated.
Spell-Like Abilities (CL 1st)
3/day—dancing lights
8/day—laughing touch (–1 melee touch, creature touched laughs for 1 round. A laughing creature can only take a move action but can defend itself normally. Once affected, it is immune for 24 hours.)
Special Abilities
Change Shape (Su): Emiko can assume the appearance of a specific single human form of the same sex. She always takes this specific form when she uses this ability. Emiko in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that she does not adjust her ability scores.
Realistic Likeness (Su): Emiko can precisely mimic the physical features of any individual she has encountered. When she uses her racial change shape ability, she can attempt to take the form of an individual, granting her a +10 circumstance bonus on Disguise checks made to fool others with her impersonation.

STATISTICS
Abilities Str 8, Dex 14, Con 10, Int 14, Wis 7, Cha 20
Base Atk +0; CMB –1; CMD 11
Feats Realistic Likeness
Traits Vagabond Child, Mediator
Skills Acrobatics +10, Appraise +6, Bluff +10, Diplomacy +11, Disable Device +8, Disguise +40, Knowledge (local) +6, Perform (dance) +13, Spellcraft +6, Stealth +7
SQ
Kitsune Magic (Su): add +1 to the DC of enchantment spells cast by Emiko (included).
Gladhanding (Ex): earn double on Day Job checks.
Mediator (Ex): You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.
Combat Gear dagger, mwk dance shoes, wand of cure light wounds (45 charges), wand of cure moderate wounds (6 charges), wand of magic missile (49 charges), wand of mage armor
Other Gear (traveler's outfit), entertainer's outfit, backpack, bedroll, belt pouch, flint and steel, sewing needle, signal whistle, 50 ft. thread, waterskin, trail rations (2 days), mwk thieves' tools, sleeves of many garments, wayfinder, ioun torch, cracked dusty rose prism ioun stone, cracked deep red sphere ioun stone (Acrobatics), cracked pale ruby trillian ioun stone (Stealth), cracked mulberry pentacle ioun stone, cracked pink and green sphere ioun stone (Perform [dance])