
| Emergent | 
At first I hated it, but now I'm not so sure. I've noticed some people here like it. If anyone of them read this, help me understand.
See, for me the wizard is good at spells. A level 13 wizard has tremendous magic powers, but they don't beat a beefy level 3 barbarian in an arm wrestling match. Classes get better at what their class does, but not at what they don't.
What's the advantage of breaking that mold? My guess is that it opens up interesting class combinations. I also think someone pointed out that it allows the group combined to do things like sneak that they couldn't before. But that just seems to make all the classes run together.
It also bothers me because it means that the encounters must be tuned very carefully not to make everyone equally likely to succeed - those couple of points you get from Legendary better pay off. But a single d20 has a high variance that the sum of multiple die rolls doesn't have. This seems like it would result in a lot of misses, even for those who are most likely to hit.
Is there anyone here who didn't like this, but has come around? How did you do it?
For those of you who do like it, why is it?
 
	
 
     
    