Darius Finch

Elynor's page

22 posts. Alias of Fourak.



Goblin Squad Member

Hi, I supported this project in kickstarter.

I know I have several months of game time, but Im currently too busy to play (working and studying at the same time for a few months...)

So, when I logged into my goblinworks account, it shows that I am signed up for early enrollment... but i don´t remember signing up for that.

So.... is there any way that I can save my game time bought in the kickstarter and not spend it just yet?

Thanks all.

(Sorry if this has been discussed already but as I have previously explained I´m extremely busy at the moment and have no time to browse forums. Thank you for your understanding and help).

Goblin Squad Member

2 people marked this as a favorite.

Just wanted to share my thoughts and those of my close friends, buddy crowdforgers as well, about Permanent Death.

We think that Permanent Death is an extremely hardcore rule that makes things extremely interesting, even if so, sometimes frustrating.

We also understand that this kind of punishment is not fit for everyone, but interesting for many, as games and mods like DayZ and Z-Day which include this feature are growing in popularity and being cloned in a monthly basis.

As far as I know, there will only be one shard of pathfinder online, a single world/server. We think this permadeath mode would make it worth it to create a more hardcore one as an option.

In a world in which there is actually real resurrection spells, there is even more reason for this to be implemented, as since there is a tool to fix a permanent unbearable thing, makes it not so punishing after all (if you can manage to carry the body to the appropiate priest... imagine if the player decides to make a living dead out of it... imagine the extra layer of possibilities).

In case of permadeath, a heir system should be implemented so you do not have to start over 100% and, and at least have the stuff you stored safely.

We do not like at all this whole Mask of Pharasma thing. Makes everything extremely fantastic. D&D is a fantasy setting, yes, but if Game of Thrones has tought us something is that fantasy settings with loads of mundane content and tiny bits of fantasy here and there, makes things a lot more interesting as fantastic things become rare and interesting to find, rather than being mundane fantastic.

Another game that I mentioned before and that I would like to draw attention from is Mount & Blade, the more stuff that you copy (or are inspired) from this, the better (except for the bad graphics), specially its combat system... mundane but real and interesting.

Hope this was useful.

Goblin Squad Member

I´m being asked for an avatar name for my buddy in the crowdforger buddy tool to get all the stuff.

So I just wanted to be sure, If I would be the buddy, I would have to write "Elynor" and then click Find?

I know it is obvious but I want to be sure before making a mistake that might be final and not reversable.

Thanks

Goblin Squad Member

Recently I have heard that the developers are thinking on implementing bonuses for being in a formation in pathfinder online.

This has got me imagining all sorts of situations from a small formation in a dungeon to regimental blocks in battles between player kingdoms.

However I find a big issue which is average player low discipline and fun factor maybe decreased due to being forced to stick in a position.

I think it is actually one of the design goals to decrease the amount of players running around in a battlefield like crazy.

---------My suggestion--------

I have been very influenced by the videogame "Mount & Blade" and amongst other great mechanics (like it´s combat) the important part for this thread is where you can marshal a small group of troops and give basic orders to up to 10 regiments.

There is a feat in D&D called "Leadership" that lets you handle roughly the same amount of troops.

Well, my suggestion is to let a player be the sergeant of a small group of NPCs, being able to give basic orders like in this game, and as long as he is within the regiments, also gives and gets some bonuses.

---Pros---

1.- Potentially great battles since every player can bring to the table an additional amount of NPCs to leader in-game.

2.- Fun factor of being in a formation won´t be diminished, as everyone will want to ensure that their hardly earned soldiers do their part correctly and will have fun ordering them around.

---Cons---

1.- Every moving NPC gives an additional input to strain the system, which might be difficult to implement (or maybe not...).

---------- Other uses ------------

In a game with player kingdoms I see it essential to have all sorts of NPCs that can be ordered to do stuff, from chopping wood, to run your shop, to patrol your town, to fight your battles.

---------- ---------- ----------

I already messaged the devs about this before, but I thought it would be interesting to know what other people think about this, if there is interest about it.

Hope you liked the idea and if not, feel free to discuss :)