Proto-Shoggoth

Elspeth's future's page

9 posts. Alias of Kinetic_cards.


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NPC

A wavering red ray projects from La Siréene's finger. Future Elspeth suffers heatstroke. Her body temperature rises to dangerous levels! The Void Beast clamps her in its horrific mandibles, slamming down on her like a portcullis. It gnashes, thrashes, and throws her back and forth. The statocyst bursts! The abyssal version of Elspeth goes slack. What's left of her trails from the creature's mouth.

Future Elspeth takes 3 nonlethal damage, fails the Fort save, and takes additional 24 damage. She is dead.


NPC

Sandru...caught between the crowding mass of Elspeth's bulk, and a lonely sea of stars...

Nevertheless, he twists, attacks...his first swipe flenses a large strip from the monster, wounding it grievously! The weird blubber begins to reknit. Sandru looks for another opening. The undulation of the tentacles is confusing and strange, and his second attack swings wide.

Future Elspeth takes 15 damage. Crit not confirmed.

It is La Siréene's turn.


NPC

This futuristic version of Elspeth intones a shockwave that reverberates in the ALL-MIND. "Caromarc...in this future, you no longer exist." Caromarc returns this revelation with a storm of arcane bolts! Elspeth puts up a shimmering field. The missiles easily punch through it.

Future Elspeth takes 12 damage.

_____________________________

The Manservant's first scythe glances off Future Elspeth's hide. The second arc cuts deep! Her wounds seal and repel the knife.

Future Elspeth takes 14 damage.

@MM:
Yes.


NPC

The arrows shoot through the strange atmosphere, and make contact with the aberration, but not hard enough to damage its blubbery skin.

It is Blackacre's turn.


NPC

Sandru drifts between the dark voidspawn of Elspeth and twirling, barren asteroids. He plants his feet towards the monster and wills himself to fall. He crashes, like a meteor into the atmosphere, hitting hard and mercilessly as his nature allows. By exerting his might, he overcomes the strange gravitational forces of the Abyss and strikes his opponent where it counts!

The monster's blubber sinks with the cutlass and absorbs some of the impact, bouncing the sword back out.

The terrifying version of Elspeth rotates and focuses an eye on Sandru. The call of the low foghorn sounds...

DOOM.

Future Elspeth takes 12 damage.

It is La Siréene's turn.


NPC

The capsaicin sprays into the Void into the Nightmare Creature's eye. However, the powder diffuses along the membrane and isn't enough to blind her. The monster chomps down on her attacker! Her teeth drip with poison and scrape the ablative barrier.

MM's (ablative barrier?) take 9 damage, and he's immune to the poison.

_____________________________

Suggested music

@Caromarc:
You can...

1) Select P-6 as your subjective "down" direction. Use move action to swing on rope to P-6 (based on your speed);
2) Dimensional steps x1 to P7, grab Phoebe and doll;
3) Dimensional steps x3 (doubled with Phoebe to x6, doll can go free) to T-10;
4) Select up towards the disintegrating room on the z-axis as your new subjective "down" direction (basically, falling upwards). Dimensional steps up into disintegrating room (we'll just spend the rest of the difference as traveling up);
5) Once you're in the room, you're no longer under subjective directional gravity (so you don't have to choose a new down direction or anything), can use Dimensional steps x1 (doubled with Phoebe to x2) to go to T-11 and T-12.

Total = 20 ft move action + 5 ft Dimensional steps laterally + 30 ft Dimensional steps laterally (15 x 2) + 100 ft Dimensional steps up (50 x 2) + 10 ft Dimensional steps laterally (5 x 2). Total dimensional steps used 145 ft.

Is this ok? I can adjust z-axis distance if that was too much to spend.

Swinging in an arc on his rope, Caromarc uses the distraction to reach out and touch Phoebe. Suddenly he, Phoebe and the doll vanish! They traverse the Void in a series of dimensional steps, appearing in brief zips and flashes, trailing ghostly white lines behind them. bzzzp! zzzzpt! brrrrt! brzzp!

They reappear bedraggled, at the edge of the floor in the room above, next to Quinn!

See above spoiler for Caromarc's movement.

_____________________________

It is Sandru's turn.


NPC

The consummate archer aims true! The arrows hit Nightmare Elspeth's huge tentacles. Her blobby flesh drinks them in. The wounds appear to close around them.

Future Elspeth takes 25 damage.

The inquisitor's bright spell lights up the Void.

Future Elspeth takes 23 damage.


NPC

The nightmare aspect of Elspeth from the future looms forward through the dead sky. Her flight is calm...silent...except for the low, long blare of a foghorn, signaling certain doom. She flails a storm of tentacles, each twenty feet in length, at her master, Caromarc, and at the helpless flame oracle!

The tentacles that hit try to slither around and choke both of them. One tentacle successfully grapples and constricts Phoebe.

Caromarc takes 14 damage. Phoebe takes 19 damage and gains the grappled condition.

It is Quinn's turn.


NPC

Those swept away fall into an expanse of dark, swirling matter with chunks of rock and space debris drifting aimlessly. Far above (although turned around as you are this seems off to the side), you see a tiny spot of light from the room you left behind. In the center of this weird universe is a gigantic creature, a black blob of flesh with bright green spots, with a hundred eyes, an enormous mouth with stalactite fangs, and humongous, writhing, grabbing tentacles. Several smaller, similar creatures...octospawn...float in its orbit.

The rope connecting Caromarc goes taut.

There are two maps for this encounter. (Also posted to 'Campaign Info' page.)

(The Void) MAP #1
(The Disintegrating Room) MAP #2

For PCs swept into the Void, you've been randomly placed on the map to indicate where you fell.

Roll initiative.

Caromarc 1d20 + 4 ⇒ (10) + 4 = 14
Ianez 1d20 + 2 ⇒ (9) + 2 = 11
La Siréene 1d20 + 8 ⇒ (5) + 8 = 13
Quinn 1d20 + 4 ⇒ (16) + 4 = 20
Phoebe 1d20 + 2 ⇒ (1) + 2 = 3

We'll use the following modified rule for this encounter. It only applies to the Void, and not to the disintegrating room (which retains normal gravity so far.)

Subjective Directional Gravity:
The strength of gravity on a plane with this trait is the same as on the Material Plane, but each individual chooses the direction of gravity's pull. Such a plane has no gravity for unattended objects and nonsentient creatures. This sort of environment can be very disorienting to the newcomer, but it is common on “weightless” planes.

Characters on a plane with subjective directional gravity can move normally along a solid surface by imagining “down” near their feet. If suspended in midair, a character “flies” by merely choosing a “down” direction and “falling” that way. (The rules specify a distance, but we'll use your normal speed.) Movement is straight-line only. In order to stop, one has to slow one's movement by changing the designated “down” direction.

It takes a DC 16 Wisdom check to set a new direction of gravity as a free action; this check can be made once per round. Any character who fails this Wisdom check in successive rounds receives a +6 bonus on subsequent checks until he or she succeeds.