E-lsaurra Nilvrullvel (“El” for short)
Female Elf Fighter 3/Occultist (Battle Host) 3
CG Medium humanoid
Init +7; Perception +11
Low-light Vision
Defense
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AC 23 (+7 Armor +4 Dex +1 Deflection +1 Trait); Touch 11; Flat-Footed 20
hp: 55 (6d10+18)
Fort +10, Ref +7, Will +7 (Elven Immunities; +2 vs. Enchantments, +1 vs. Fear)
Offense
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Melee (no PA or other abilities added in)
+1 Adamantine Elven Curved Blade +10 (1d10+2, 18-20/x2)
Masterwork Kukri +10 (1d4+2, 18-20/x2)
Ranged
Greenwood Composite Longbow +10, 110ft (1d8+1 /x3)
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Stats STR 13, DEX 16(18), CON 14(16), INT 16(18), WIS 10, CHA 9
BAB +5, CMB +6, CMD 21
SKILLS (37)
Acrobatics +2, Appraise +4, Bluff -1, Climb +1, Diplomacy (1) +3, Disguise -1, Escape Artist (5) +7, Fly +2, Heal +0, Intimidate -1, Knowledge (Arcana) (1) +8, Knowledge (Dungeoneering) (1) +8, Knowledge (engineering) (1) +8, Knowledge (Geography) (1) +5, Knowledge (History) (1) +8, Knowledge (Local) (1) +8, Knowledge (Nature) (1) +5, Knowledge (Nobility) (1) +8, Knowledge (Planes) (1) +8, Knowledge (Religion) (1) +8, Linguistics (1) +8, Perception (6) +11, Profession (Merchant) (6) +9, Ride +2, Sense Motive (1) +4, Sleight of Hand (4) +9, Spellcraft (1) +8, Stealth (1) +3, Survival +0, Swim +3, Use Magic Device (5) +7 (+1 with weapons/armor/shields)
FEATS
1 - Iron Will
1(F) – Weapon Finesse
2(F) – Power Attack
3 – Familiar Bond
5 – Improved Familiar
Traits: Defender of the Society (+1 Trait to AC if medium/heavy armor), Warrior of Old (+2 to Init)
Languages: Common (Taldane), Abyssal, Auran, Draconic, Elven, Polyglot, Shoanti, Tien
Special Abilities: Battle Reading, Battle Skill +1, Bravery +1, Legacy Weapon (standard to give weapon Agile for 1 minute), Mental Focus (9/9 Day), Mind Barrier (Swift Action -6 to first attack that hits, lasts until next round), Power Attack (-2 to hit +4(+6 two handed) damage), Weapon Finesse, Panoply Bond( Bone Breastplate—indestructible, Transmutation and Abjuration), Philosopher’s Touch (Standard, 1pt of Mental focus, weapon gains Cold Iron or Silver property for 3 minutes), Sudden Speed (swift, 1 pt Mental focus, +30 to land speed for 1 minute), Warding Talisman (+1) (Gains +1 resistance bonus on saves with implement on), Expert Entrepreneur, Merchantile Store (In Sargava)
Familiar: Stinker (Coral Capuchin) (protector): HP 27 | AC 18, Touch 15, Flat 15 | Fort +7, Ref +5, Will +5 | Melee: +10 bite (1d3-2 plus cursed bite) | Weakness Moisture Dependency| Feats: Bodyguard, Combat Reflexes, Weapon Finesse | SQ: Amphibious, Empathic Link, Loyal Bodguard (can give El +2 to AC by Aid Another (AC), if in same square, even though it doesn’t provoke)), Shield Master (Acts as Shield Other). NOTE: For any attack, Stinker will auto assist to El’s AC, up to 3 attacks a round.
In Haversack (move action to get): Quiver 1: Arrows (Normal) x10, Arrows (Weapon Blanch Adamantine) x8; Quiver 2: Arrows (Weapon Blanch Cold Iron) x8, Arrows (Weapon Blanch Ghost Salt) x7; Quiver 3: Arrows (Weapon Blanch Silver) x8; Acid x3, Alchemist fire x3, Holy Water x5, Liquid Ice x3, Sunrod x10, Unholy water x2, Wand of Cure Light Wounds (42/44), Wand of Cure Moderate Wounds (6/6), Potion of Fly x2, Cure Moderate Wounds x3
Worn Gear: Ioun Stone (Cracked Prism Dusty Rose), Muleback Cords, Belt of Incredible Dexterity +2, Headband of Vast Intelligence +2, Ring of Protection +1, Beltpouch (Chalk, Earplugs, Flint and Steel, Ink-black, Wayfinder), Familiar Satchel with Lesser Replenishing Aquarium Ball inside, Ring of Inurement (Ring of Endure Elements (hot or cold) picked at start of each day)
In Backpack: Bedroll, Inkpen, Journal, Pot, Trail Rations x5, Waterskin, 50’ Hemp Rope, Grappling Hook, Iron Crowbar
Boons:
Pathfinder Tales Novels: Blood of the City, Called to Darkness, City of the Fallen Sky, Death's Heretic, Master of Devils, Prince of Wolves, Nightglass, Plague of Shadows, Queen of Thorns, Song of the Serpent, The Worldwound Gambit, Winter Witch (Specific boons presented on-request or when-used)
CS 9 – Malika’s Aid [ ] [ ], Saltroot Intermediary [ ] [ ] [ ] [ ]
CS 8A – Against the Consortium
CS 8 – Duskwarden’s Favor
CS 7 - Elemental Awakening {See Through Maelstrom Rift Resistances)
CS 5 – Chalice Champion, Infused Extracts
CS 3 – Bane of the Lizardfolk [ ], Shatva’s Aid [X] [ ] [ ]
CS 2 – Bravery of the Song’o [ ], Dinosaur’s Protection [X], Jungle Explorer [ ] [ ] [ ]
CS 1 – Ready for Disastor [x] [] [], Steady in a Storm
CS 0 – Niche Specialist-Haunt Specialist
CS 0 – Former Crusader-Abyssal language free
Through Maelstrom Rift Resistances:
Electricity Resistance 3, +3 to CHA based checks with air subtype
Acid Resistance 2, +2 to CHA based checks with earth subtype
Fire Resistance 2, +2 to CHA based checks with fire subtype
Cold Resistance 1, +1 to CHA based checks with water subtype
Earth Affinity (Graves of Crystalmaw Pass)
Air Affinity (Raid on the Cloudborne Keep)
Earth Affinity (Unleashing the Untouchable)
Air Affinity (Tyranny of Winds Part 1)
Fire Resistance (Forged in Flame Part 2
Fire Resistance (Forged in Flame Part 1)
Air Affinity (Through Maelstrom Rift)
Water Affinity (Ire of the Storm (Bonus Chronicle Sheet)
Exchange Season 8 Faction Card:
Visit places….0/1
Rescue named NPC….1/1
Resolve combat encounter nonviolently….0/2
Gain access to unique….0/1
Create lasting impression….2/2
Undermine rival entrepreneur….1/1
Identify valuable business prospect.…0/2
Serve as GM 5/5 (2 goals)
Session Log:
CS1 –Ire of the Storm (The Deluge)
CS2 –Ire of the Storm (Beyond the Colony)
CS3 –Ire of the Storm (The Sky Tempest Temple)
CS4 –Ire of the Storm (Bonus Chronicle Sheet)
CS 5 –#8-18 Champion’s Chalice, Part 1: Blazing Dangerous Trails
CS 6 –#8-21 Champion’s Chalice, Part 2: Agents of the Eye
CS 7 –#7-99 Through Maelstrom Rift
CS 8 –#9-09 Beyond the Halflight Path
CS 9 –#9-15 The Bloodcove Blockade