Tho Rimplethember

Elora Zandarvis's page

2 posts. Alias of Andrea Watkins 460.


Full Name

Elora Zandarvis

Race

Halfling

Classes/Levels

Bard

Gender

F

Size

small

Age

27

Strength 11
Dexterity 16
Constitution 11
Intelligence 15
Wisdom 10
Charisma 17

About Elora Zandarvis

Stats:

Height: 3'00"/weight:29lb
Armor Class
AC: 17
Touch: 14
Flat-foot: 14

Saving Throws
Fort: 2
Ref: 6
Will: 3
+2 to fear saves

Attacks
Melee:1
Ranged:4
CMB: 0
CMD: 13

Feats, etc.:

Feats:
Point-blank shot
Precise shot

Trait:
Resilient

Spells:
Lvl 0:
Mage hand, daze, dancing lights, summon instrument
Lvl 1:
Ear-piercing scream, grease

Bardic Performances:
Countersong, distraction, fascinate, inspire courage

Skills:

Skills with Ranks
acrobatics(6)
diplomacy (7)
kn. dungeoneering (6)
kn. history (6)
kn. local (6)
perception (6)
perform: harp (7)
stealth: (8)

Background:

Elora grew up in a secluded halfling town so self-sufficient that the only outsiders she met before she was grown were merchants in the small trading caravan that passed through once every year. While many in her town were glad to be rid of the nomads, she reveled in the few days she had to live vicariously through their stories and feed her appetite for adventure and discovery. The year she turned 15, she wished her family well and left with the caravan to seek adventure of her own.
By her knack for music and storytelling, nurtured in her since childhood, she earned her keep charming and enchanting any audience she could draw. Each new group she came to was initially apprehensive about the halfling girl in their party, but her openness in the face of hostility always won her over. Her many successes with dubious strangers left her confident and trustworthy, and perhaps that's why she was so easily lured into a goblin cage, duped by the promise of "sharing customs". She was sold by her captors to a circus. Though the goblins quickly found her fairly useless for most manual labor, they put their new slave's trained skills to work entertaining their audiences. For the first time in the nine years she's been a carnie, her company has come to Absalom for its promising business. As the largest city she's yet been to, Elora sees opportunity for escape in Absalom.

Gear:

Gear:
(90 gold initially)
studded leather armor
short bow (1d4)
dagger (1d3)
whip (1d2)
blunt arrows (40)
common arrows (60)
bedroll
hemp rope (50 ft)
compass
torch x3
rations (5)
air bladder
soap