Mage Sniper

Elneth Kyroll's page

2 posts. Alias of magnumCPA.


Full Name

Elneth Kyroll

Race

Half Elf

Classes/Levels

Wizard(Water Elemental) 1

Gender

Male

Size

Medium

Age

51

Alignment

Lawful Good

Deity

Cayden Calean

Location

Taldor

Languages

Common, Elven, Skald

Occupation

Nobleman

Strength 8
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 12

About Elneth Kyroll

Background:
Elneth was born to a wealthy Taldan mother and when he was born he was the subject of gossip for all the lower level nobility. The only thing which seemed to save Elneth from the life of one of those wretched half-elf outcasts was that his father actually acknowledged his existence a couple of times. Occasionally while his mother was alive, father would visit, though in the end both of his parents knew they were just saving face. Elneth had access to all the advantages of being born into money: education, good food, and not having to work as hard as the rest of those poor saps. Eventually he was apprenticed to a wizard. That way he could take up the craft of his dear father who would visit once every 7 years or so. Elneth became a respectable student, but he didn't seem too keen on going out into the real world. Some wizards would travel the world and promote their agendas, but he didn't see the appeal of that. That sounded hard. Elneth was eventually passed on from relative to relative. He continued to eat fine food, and continue his study of wizardry in the most laid back manner possible. He took to the field of Elemental Magic, specializing in water. He focused almost exclusively on theory, and rarely actually applied his powers. Though one time a rat startled him and he fired a blast of arcane energy at the thing. Besides that he never really did much actual work. Eventually, he was sent to live with his human nephew in Heldren. By this point, the family saw Elneth as an almost half-century old waste of money. They demanded he actually do something with himself. Elneth groaned, but then heard about the little weather pattern problem they had in the woods. From what his second cousin told him, he could show up, use his vast knowledge he had to solve the problem, and everyone would love him. He just had to find the group who was dealing with that problem, but that doesn't sound too hard right? Right?

Description:
Elneth has white hair, pale skin and pointed ears, just like his father, but his build and manner of dress are much more akin to a wealthy Taldan man. The young man is of average height and build and nearly always looks extremely neat. He looks young and acts young too, even by the standards of his race. Elneth likes to dress in heavier clothing as he works in the field of water and ice magic and sometimes it gets quite cold in his laboratory. Despite his cushy upbringing, he adores cold things, he likes chilled food, cold drinks, and the way snow sometimes looks on trees. He shows this adoration in everything from conversation to his style of dress.

Stats:

HP: 10
AC: 11
Initiative: 1

Skills:
Diplomacy: 8 (1)
Linguistics: 9 (1)
Knowledge(Arcana): 9(1)
Knowledge(Planes): 8(1)
Knowledge(Local): 4 (0)
Knowledge(Dungeoneering) 4 (0)
Knowledge (Nature): 4 (0)
Perception: 2 (0)
Use Magic Device: 6 (1)
Spellcraft: 8 (1)

Racial Traits

Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Other Racial Traits

Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Languages: Common, Elven

Feats: Toughness
Skill Focus(Diplomacy)

Spells:

Prepared

0- Ray of Frost, Detect Magic, Mending, Disrupt Undead, Spark
I-Obscuring Mist, Sleep, Mage Armor

Spells Known: Endure Elements, Mage Armor, Sleep, Color Spray, Magic Missile, Protection From Evil

Forbiden School: Fire

Traits:

Affable (Social)
You have a genial personality and make it a point to befriend and help people wherever you go. In your travels, you stop to aid others, tell interesting stories, and often buy rounds of drinks for patrons at the local taverns. You bring good cheer to those you encounter, and for this reason, you often find yourself attending important events or fruitful gatherings, and have even become an honorary member of many families. People find you trustworthy, and they are willing to share information with you.

Benefit(s): You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.

Adaptive Magic(Campaign): +1 on Knowledge(Arcana) and UMD

Equipment:
Bonded Ring, Spellbook, Cold Weather Outfit, Masterwork Backpack, Bedroll, Blanket, scroll of comprehend Languages, 49 gp 2 sp

24 lbs

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