Lini

Ellyjoybell Nopenstallen's page

46 posts. Organized Play character for Meranthi.


Full Name

Ellyjoybell Nopenstallen

Race

HP 81/81 | AC 23/12/21 | Fort +16, Ref +11, Will +11; +2 bonus vs. fear and despair (imm. fear and disease) | Perc +12 (low-light vision) | Stealth -1 | Speed 15/35 on Bobble | Init +4 |

Classes/Levels

LOH 5/day 1d6 | Spell-like abilities (CL 9, concentration +13) (1/day): dancing lights, flare (DC 14), prestidigitation, produce flame | (at will): detect evil

Gender

LG (she/her) gnome cavalier 6/paladin 3 |

About Ellyjoybell Nopenstallen

Ellyjoybell Nopenstallen
Female gnome cavalier 6/paladin 3
LG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +12
Aura courage (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 21 (+10 armor, +1 deflection, +2 Dex, +1 natural, +1 size, -2 untyped penalty)
hp 81 (9d10+23)
Fort +16, Ref +11, Will +11; +1 morale bonus vs. fear, +2 bonus vs. fear and despair
Immune disease, fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 adamantine longsword +14/+9 (1d6+4/19-20) or
(M) +1 lance +12/+7 (1d8+5/×3)
Ranged light crossbow +12 (1d6/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 lance)
Special Attacks banner +2, cavalier's charge, challenge 2/day (+6 damage, allies gain +2 to hit), smite evil
1/day (+4 attack and AC, +3 damage), tactician 2/day (Precise Strike, 6 rds)
Spell-Like Abilities (CL 9th; concentration +13)
1/day—dancing lights, flare (DC 14), prestidigitation, produce flame
Paladin Spell-Like Abilities (CL 3rd; concentration +7)
At will—detect evil
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Base Atk +9; CMB +10 (+12 bull rush); CMD 22
Feats Animal Soul, Boon CompanionUW, Mounted Combat, Power Attack, Precise Strike, Ride-by Attack, Skill Focus (Handle Animal), Spirited Charge
Traits dangerously curious, reactionary
Skills Acrobatics -1 (-9 to jump), Climb +6, Craft (blacksmith) +6, Diplomacy +8 (+10 in Qadira and against worshippers of Sarenrae, +10 in Irrisen when mention Yagevna family and assistance provided), Handle Animal +11 (+15 to force this mount into an Unnatural Aura.), Intimidate +8, Knowledge (religion) +4, Perception +12, Perform (comedy) +5, Ride +14 (+18 to force this mount into an Unnatural Aura., +16 to stay in the saddle), Sense Motive +4, Spellcraft +4, Survival +4 (+7 to provide food and water for allies or to protect allies from harsh weather), Swim +4, Use Magic Device +9; Racial Modifiers +2 Craft (blacksmith), +2 Perception
Languages Common, Gnome, Sylvan
SQ aid allies, eternal hope, lay on hands 5/day (1d6), mercy (fatigued), mount (pony named Bobble), order of the dragon
Combat Gear cold iron crossbow bolts (20), oil of bless weapon, potion of fly, silver crossbow bolts (20), wand of cure light wounds; Other Gear +1 champion mithral full plate, +2 heavy steel shield, +1 adamantine longsword, +1 lance, crossbow bolts (10), light crossbow, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, handy haversack, headband of alluring charisma +2, ring of protection +1, belt pouch, climber's kit, flint and steel, grappling hook, hammer, hot weather outfit, soap, waterskin, 1,561 gp, 6 sp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Soul You can choose not to let spells that can't target both animals and your base type affect you.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Banner +2/+1 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Boon Companion (Bobble) Companion or familiar abilities are treated as if you were a higher level.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Champion Armor A wearer with one of these abilities gains a +2 sacred bonus to AC against attacks from the chosen opponent.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dragon's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Ride-By Attack You can move - attack - move when charging mounted.
Smite Evil (1/day) (Su) +4 to hit, +3 to damage, +4 deflection bonus to AC when used.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Tactician (Precise Strike, 6 rds, 2/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
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Quadruped magic item slots: Armor, chest, eyes, head, headband, horseshoes, neck, saddle, shoulders.
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Bobble:
Bobble CR –
Female pony
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 27, touch 14, flat-footed 23 (+5 armor, +3 Dex, +1 dodge, +8 natural)
hp 52 (8d8+16)
Fort +8, Ref +9, Will +3 (+4 morale bonus vs. Enchantment spells and effects); +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee unarmed strike +10/+5 (1d3+4) or
2 hooves +10 (1d3+4)
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Statistics
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Str 18, Dex 16, Con 14, Int 3, Wis 12, Cha 4
Base Atk +6; CMB +10; CMD 24 (28 vs. trip)
Feats Dodge, Dragon StyleUC, Improved Unarmed Strike, Valiant Steed
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Flank, Guard, Heel, Perform, Sneak, Track
Skills Acrobatics +9 (+13 to jump), Climb +8, Perception +6, Stealth +7, Swim +8
SQ air walk, attack any target, combat riding, devotion, flank, multiattack / extra attack, perform, sneak, track
Other Gear +1 mithral chain shirt, bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), mess kit, military saddle, saddlebags, trail rations (5), 20 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multiattack (Ex) Multiattack or second attack with primary weapon at a -5 penalty.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Valiant Steed +4 vs. fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.

Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Flank [Trick] Attempts to attack and flank indicated enemy.
Perform [Trick] The animal will perform tricks.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.

[dice=+1 adamantine longsword]1d20+9+3+1+1-3[/dice] for [dice=damage]1d6+10[/dice]
[dice=second attack]1d20+9+3+1+1-3-5[/dice] for [dice=damage]1d6+10[/dice]
[dice=Charge with +1 lance]1d20+9+3+1+2+2+1-3[/dice] for [dice=damage]3d8+42[/dice]