Red Mantis Assassin

Elizabeth Grey's page

12 posts. Alias of APersonAmI.


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Oh, I almost can't believe I misread that about grapple checks. Damn. That makes Combat Reflexes a lot les useful for my build than I thought it would be.

I don't know about the wall, but the first 5 feet of diagonal movement in a round does not cost double movement.

I prefer option B.


I am still here.

GM:
I am still waiting on a yea or nay about the final change to Keriann Caitlan, as you said to contact you for anything more than a new feat?

Flurry of Blows wrote:

Starting at 1st level, a monk can make a flurry of blows as a full-attack action.

When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).

It functions as Two-Weapon Fighting. Using Two-Weapon Fighting in addition to Two-Weapon Fighting seems a bit odd.


I like Toxicroak's potential as a debuffer, as Keriann Caitlan's trip, grab and Combat Reflexes are very hard to escape from if you are already nauseated.


So we will have time to modify our characters after the teams are decided?


In my case, knowing the AC and CMD of creatures I am about to attack would really help with full attacks, as my character has enough attacks that wasting 3-4 attacks to trip a single foe is entirely reasonable before rolling the rest of the attacks.


Your SLA's have the wrong RP cost - Haste would be 18 RP, and CLW 8 RP. Check the Campaign Info page.

Besides that, though, I think this character idea is really cool.


Grease requires a Reflex Save, and is not (Harmless) - does it not count as an attack?

And yeah, that looks like 2+4+4 for me, too.


Dr J. Upton wrote:
Geez, you guys are active. Sorry, may have some trouble keeping up with you guys.

No worries.

Dr J. Upton wrote:
Alternatively we could make at-will powers usable 1/hour.

Actually, I think we might have to use a solution along these lines, honestly. A limitation of 1 At-will power per character might also be an option. Your duration=RP solution does not really solve the abusability of the abilites; My character could still replace its 6 RP Fast Heal with 6 RP Cure Serious Wounds, healing up the entire party in moments. Since Fast Heal is usally considered amazing for player characters, that is saying something.

Dr J. Upton wrote:

About the power level: Well, I am planning on gradually toughening the opposition to see when we hit the bar. Make 'm tough but keep the insanity within limits. Giving your creature a pair of scissors and an acid tail, along with a gore is good. Making it look like a gibbering mash of hoofed legs for a gazillion tramples... not so much.

Make it something a moviescript writer would come up with. Something that is cool to watch.

I like your priorities!

Dr J. Upton wrote:
Did I miss any questions?

I got a new one - will our character get more equipment, and if so, is it their creators that handpick it and have it sent to them, Hunger Games style?


Oh, thank you for mentioning the duration again, it means I know to clarify my earlier opinion.

When I mentioned the duration, I thought more in line with Josephs comment, about restraint. A reason to look at it twice before going with it.

I am actually often worrying about how abusive my own builds are, actually - it is genuinely hard for me to tell, especially since it is so different from group to group. Around the table at home, with my old RP buddies, I know the score – not so online, not without talking about it.


Absolutely insane? Absolutely. Its not entirely kosher, but still. (Shield of Faith is min/level, Mage armor does not stack with regular armor)

Again, I was the one who brought this up, and not because I wanted to abuse it. I am especially vary, as the possible "Player versus player" could cause some unneeded competition and take away from the fun.

Personally, I am not going to use Vanish, Shield of Faith, Shield, Barkskin, any healing or temporary hit point spell or power (my GOD, Vigor would be horrible). I would be kind of ok with others using these, but with pvp looming over my head, I feel like it is a bigger issue.


I would consider it a good idea to look at the duration of buffs. If its min/level or less, and you are going to have it up all the time, probably something to consider twice. I would personally be a lot more ok with Mage Armor at will then Shield at will (hour/level versus minute/level).


This is the avatar I'll use in the discussion thread.

I have a few questions:

With Spell-Like Ability, At-Will, you could give a character Cure Light Wounds (or Infernal Healing) as an At-Will spell like ability for 2 RP, or Moderate Wounds/ Serious Wounds for 4 and 6 RP, respectively. Are characters allowed to have these spell-like abilities?

Will our characters be level 5 for the entire testing period? If not, how many levels will the testing period cover?

*Edit*
Yes, I realized it works as written. Just wondering if the GM will allow it.