Wizard 5
NG Medium Native Outsider (Tiefling)
Init +3;
Senses Perception +0
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 dex, +0 shield)
hp 34
Fort +3,
Ref +4,
Will +4
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OFFENSE
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Speed 30 ft.
Melee
Ranged
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STATISTICS
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Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 16
Traits
Prolong magic: Whenever you use your spell-like ability, it automatically acts as if affected by the Extend Spell metamagic feat
Suspicious: Gain a +1 to Sense motive and Sense motive is always a class skill for you
Drawbacks
Feats
Elemental Spell (Acid) (B)
Exotic Weapon Profiency (Firearms)
Scribe Scroll (B)
Spell Penetration
Toughness
Skills
Acrobatics +7 (4 ranks, +3 Dex.)
Bluff +1 (-1 Cha., +2 racial)
Knowledge (arcana) +12 (5 ranks, +4 Int., +3 class skill)
Knowledge (dungeoneering) +10 (3 ranks, +4 Int., +3 class skill)
Knowledge (history) +10 (3 ranks, +4 Int., +3 class skill)
Knowledge (planes) +10 (3 ranks, +4 Int., +3 class skill)
Knowledge (religion) +10 (3 ranks, +4 Int., +3 class skill)
Linguistics +10 (3 ranks, +4 Int., +3 class skill)
Perception +3 (3 ranks, +0 Wis.)
Sense motive +7 (3 ranks, +0 Wis., +3 class skill, +1 trait bonus)
Spellcraft +12 (5 ranks, +4 Int., +3 class skill)
Stealth +7 (+5 Dex., +2 racial)
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Bluff: racial
+1 Sense motive: trait bonus
+2 Stealth: racial
Languages Abyssal, Ancient Osirian, Common, Draconic, Elven, Halfling, Infernal, Thassilonian, Varisian