Sorcerer

Eliza Mournglory's page

3 posts. Alias of Aebliss.


Full Name

Eliza Mounrglory

Classes/Levels

Wizard 5

Gender

Female

Size

Medium

Age

19

Special Abilities

Arcane bond; Arcane school: Universalist; Cantrips; Darkvision 60 ft.; Fiendish resistance: Cold resistance 5, Electricity resistance 5, Fire resistance 5; Skilled; Spell-like ability: Darkness 1/day

Alignment

NG

Languages

Abyssal, Ancient Osirian, Common, Draconic, Elven, Halfling, Infernal, Thassilonian, Varisian

Strength 12
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 10
Charisma 8

About Eliza Mournglory

Personal info:

Name: Eliza Mournglory
Alignment: Neutral Good
Appearance: While Eliza appears largely human, she does have goat's legs and a tail with a spade tip. In addition, she hides snow-white hair, grey skin and red eyes under a veil.
Background: Born to the lesser House of Mournglory in Druma. Her parents were surprised to say the least when they saw her... oddities, and for the first decade of her life she existed in opulent luxury - and strict isolation from the outside world. Her parents considered her uniqueness might be due to Mrs. Mournglory's Chelish ancestry, but they were never certain. When Eliza's curiosity about the world outside her part of the family compound grew too great for her to be restricted without using actual chains and shackles, her parents relented and provided her with an education in all manner of subjects. They preferred to use private tutors who were kept ignorant or paid enough to stay quiet about the strange child they were asked to educate. Eliza was an eager student, clearly very bright and eager to please, but inevitaly the day came that she demanded the freedom to leave home and pursue a higher education. This she was given - on the condition that she never tell anyone her family name and made sure never to bring anyone home with her. Eliza complied, and while she excelled at her studies in arcane philosophy, archeology and various other subjects when at university, she also became fairly skilled at the various acrobatics and stealth she needed to travel to and from home unobserved. Finally, she graduated and asked her parents' permission to leave home for the last time. Although both her parents and her (normal) siblings professed concern for her and regret that she would be leaving, no one stopped her from going...
Personality: Eliza has a chip on her shoulder for anyone who thinks less of her for her species and a fiery temper to boot. She tries to repress this side of her personality by focusing on her academic curiosity, which is indeed profound. She is eager to unravel all mysteries and bring the truth to light wherever and whenever she can. This second facet of her personality, she tempers with compassion for the weak and vulnerable. Seeing someone in undeserved straits is the most powerful impediment to her curiosity - and her anger.

Statistics:

Wizard 5
NG Medium Native Outsider (Tiefling)
Init +3; Senses Perception +0
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 dex, +0 shield)
hp 34
Fort +3, Ref +4, Will +4
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OFFENSE
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Speed 30 ft.

Melee

Ranged
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STATISTICS
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Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 16
Traits
Prolong magic: Whenever you use your spell-like ability, it automatically acts as if affected by the Extend Spell metamagic feat
Suspicious: Gain a +1 to Sense motive and Sense motive is always a class skill for you
Drawbacks
Feats
Elemental Spell (Acid) (B)
Exotic Weapon Profiency (Firearms)
Scribe Scroll (B)
Spell Penetration
Toughness
Skills
Acrobatics +7 (4 ranks, +3 Dex.)
Bluff +1 (-1 Cha., +2 racial)
Knowledge (arcana) +12 (5 ranks, +4 Int., +3 class skill)
Knowledge (dungeoneering) +10 (3 ranks, +4 Int., +3 class skill)
Knowledge (history) +10 (3 ranks, +4 Int., +3 class skill)
Knowledge (planes) +10 (3 ranks, +4 Int., +3 class skill)
Knowledge (religion) +10 (3 ranks, +4 Int., +3 class skill)
Linguistics +10 (3 ranks, +4 Int., +3 class skill)
Perception +3 (3 ranks, +0 Wis.)
Sense motive +7 (3 ranks, +0 Wis., +3 class skill, +1 trait bonus)
Spellcraft +12 (5 ranks, +4 Int., +3 class skill)
Stealth +7 (+5 Dex., +2 racial)
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Bluff: racial
+1 Sense motive: trait bonus
+2 Stealth: racial

Languages Abyssal, Ancient Osirian, Common, Draconic, Elven, Halfling, Infernal, Thassilonian, Varisian

Special Abilities:

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SPECIAL ABILITIES
Arcane bond
Arcane school: Universalist
Cantrips
Darkvision 60 ft.
Fiendish resistance: Cold resistance 5, Electricity resistance 5, Fire resistance 5
Skilled
Spell-like ability: Darkness 1/day
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Spells:

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Spells
0 - All
1 - Ear-piercing scream, Grease, Mage armour, Magic missile, Shield, Silent image, Summon monster I
2 - Command undead, Daze monster, Scorching ray, Summon monster II
3 - Dispel magic, Fireball
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0th (at will)
Acid splash, Dancing lights, Detect magic, Ghost sound

1st (4/day)
Mage armour, Magic missile x2, Shield

2nd (3/day)
Daze monster, Ear-eating Scream (Acid Ear-piercing Scream), Summon monster II

3rd (2/day)
Acidic Ray (Acid Scorching Ray)
Fireball

Gear/Possessions:

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