Radi Hamdi

Elig's page

1 post. Alias of Strangefate.


Full Name

Elig

Race

Human (Shadde-Quah tribe)

Classes/Levels

Barbarian (1)

Gender

Male

Size

Medium

Age

19

Alignment

Neutral

Deity

Gozreh

Location

In Transit

Languages

Shaonti, Common

Strength 15
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 10
Charisma 13

About Elig

COMBAT

Spoiler:
Init: +2 Dex
Speed: 40 ft (+10 ft class)
Melee 1:
Longspear - Attack Roll: 1d20 +1 Base Attack Bonus, +1 Weapon Focus, +2 Str; Range 10ft (cannot be used to attack adjacent foes); Damage 1d8 +3 Str, two-handed weapon; Critical: 20/x3
Melee 2:
Long sword - Attack Roll: 1d20 +2 Str, Range 5ft, Damage 1d8 +2 Str; Critical: 19-20/x2
Melee 3:
Dagger - Attack Roll: 1d20 +2 Str, Range 5-10ft (if thrown), Damage 1d4 +2 Str; Critical: 19-20/x2
AC: 14 (+2 Dex, +2 Armor) Touch 12, Flat-Footed 12
CMD: 10 +1 Base Attack Bonus +2 Str +2 Dex + Size Modifier
Saves: +2 Fort, +0 Ref, +0 Will
Rage: 6 rounds per day. +4 bonus to Str & Con, -2 AC, when enraged. (This increases strength modifier on attack/damage rolls to +4 and Hit Points by +2).
Hit Points: 15

SKILLS/FEATS/TRAITS

Spoiler:
* Intimidate: 1d20 +1Cha +3 Class Skill +2 Bully Trait
* Swim: 1d20 +2 Str +3 Class Skill
* Climb: 1d20 +2 Dex +3 Class Skill
* Survival: 1d20 +3 Class Skill
Bluff: 1d20 +1Chr +2 Bluff Trait
Acrobatics: 1d20 +2 Dex
Diplomacy: 1d20 +1 Cha
Disguise: 1d20 + 1 Cha
Stealth: 1d20 +2 Dex
Ride: 1d20 +2 Dex

* = Skill invested in, others are untrained

Weapon Focus Feat: Longspear
Toughness Feat: +3 Hit Points

Bully Trait: +1 Intimidate
Boarded in Varisia Trait: +2 Bluff

EQUIPMENT

Spoiler:
Longspear, longsword, dagger, leather armor, backpack, hemp rope, travel rations (2 days), explorer outfit, whetstone, bedroll, belt pouch containing 68 gp. Total weight: 58 lbs. (light load)

CHARACTER NOTES

Spoiler:
Personality: Like most of the Shaonti tribes people, Elig grew up valuing outward shows of strength and prowess. He dislikes weakness and frivolity, and accepts his tribe’s judgment that the so-called civilized lands are all decadent and their people by and large untrustworthy. As a result of this he can often come off as exceedingly callous, rude, and even inhumane, for he finds acts of disinterested charity puzzling and insulting to the recipient. Many unfamiliar with Shaonti ways are apt to view him as a bully, always quick to place himself in the role of leader and dismiss others’ opinions and judgments in favor of his own. Anything else, however, would be considered tacit acceptance of inferior status among his own tribe members.

History: Elig comes from a long line of fisher folk among the Shadde-Quah people. Yearning for more than a mere village life can offer a young man, yet not yet strong or renowned enough to challenge tribal elders for place among their storied ranks, he has gone forth to prove himself a worthy warrior, by bringing back great wealth and trophies to his homeland.

Note: While this character only has the intelligence for one language, I felt it was necessary to fill that first slot with his native language (which will be useless in terms of this game) and then allow him some limited proficiency with the common tongue. Otherwise he won’t be able to communicate with anyone and that won’t be much fun.