Shalelu Andosana

Eliastra Greenbow's page

367 posts. Organized Play character for PJP.


Full Name

Eliastra Greenbow

Race

NG Elf Ranger 1 | HP 11/11 | AC 16 | T 13 | FF 13 | Fort +3 | Ref +6 | Will +2 | CMD 16 | Init +5 | Perception +7 | Active Conditions: None

Gender

Female

Size

Medium

Alignment

Neutral-Good

Deity

Desna

Languages

Common, Elven, Draconic, Sylvan, Goblin

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 10

About Eliastra Greenbow

Eliastra Greenbow
NG Elf Ranger 1
Languages: Common, Elven, Sylvan, Goblin
Deity: Desna

Init +5
HP 11 (10 +0 Con +1 FC)

DEFENSE
AC 16 (+3 armor +3 Dex), touch 13, flat-footed 13
CMD 16 (10 +1 BAB +2 Str +3 Dex)
Fort +3 (+3 ranger +0 Con)
Ref +6 (+3 ranger +3 Dex)
Will +2 (+0 ranger +2 Wis)

Defensive Abilities
Elves are immune to magic sleep effects
+2 racial saving throw bonus against enchantment spells and effects

OFFENSE
Speed 30 ft
Base Attack +1; Melee Touch +3; Ranged Touch +4
CMB +3 (+1 BAB +2 Str)

Melee Attacks
Long sword +3 (+1 BAB +2 Str)
...Dmg: 1d8+2 S (+2 Str) Crit: 18-20 x2
Dagger: +2 (+1 BAB +2 Str) Range: 10 ft.
...Dmg: 1d4+2 P or S (+1 Str) Crit: 19-20 x2

Ranged Attacks
Longbow: +4 (+1 BAB +3 Dex) Range: 100 ft
...Dmg: 1d8 P Crit: 20 x3
Dagger: +4 (+1 BAB +3 Dex) Range: 10 ft.
...Dmg: 1d4+2 P or S (+2 Str) Crit: 19-20 x2

Additional Bonuses:
+1 Att/+1 Dmg for Point Blank Range

STATISTICS

20 pt build :

S 5 14 (+2)
D 5 +2 16 (+3)
C 5 -2 12 (+1)
I 2 +2 14 (+2)
W 3 13 (+1)
Ch 0 10 (+0)

Abilities Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 10 (+0)

SKILLS 8 (6 +2 Int)
Acrobatics +2 (+2 Dex)
Bluff +0/+2 (+0 Chr)
Climb* +6 (1 rank +2 Str +3 class)
Diplomacy +0 (+0 Chr)
Disable Device* +8 (1 rank +3 Dex +3 class +1 trait)
Disguise +0 (+0 Chr)
Escape Artist +3 (+3 Dex)
Fly +3 (+3 Dex)
Handle Animal* +4 (1 rank +0 Cha +3 class)
Heal* +5 (1 rank +1 Wis +3 class)
Intimidate* +0 (+0 Cha +3 class)
Knowledge (nature) +6 (1 rank +2 Int +3 class)
Perception* +7 (1 rank +1 Wis +3 class +2 racial)
Ride* +3 (+3 Dex)
Sense Motive +1 (+2 Wis)
Spellcraft* +2 (+2 Int +3 class)
Stealth* +7 (1 rank +3 Dex +3 class)
Survival* +7 (1 rank +1 Wis +3 class +2 trait)
Swim* +2 (+2 Str +3 class)

Background Skills 2 (2)
Appraise* +6 (1 rank +2 Int +3 class)
Knowledge (geography) +6 (1 rank +2 Int +3 class)

The ranger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). Skill Ranks per Level: 6 + Int modifier.

EQUIPMENT
Traveller's outfit
Studded leather
Longsword
Dagger
Longbow
Arrows(20)

Backpack
Flint and steel (1gp)
Bedroll
Waterskin

COINS
PP – 0
GP – 26
SP – 9
CP – 0

FEATS
Point blank range (1st level)

TRAITS
Criminal: You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Student Survivalist: Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you as a younger sibling, but you certainly appreciated it— and you eagerly absorbed all of the survivalist tricks that she showed you over the years. As a result, you gain a +2 trait bonus on all Survival checks, and Survival is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your mentor.

SPECIAL ABILITIES

Ef Racial Traits:

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Class Features:

BACKGROUND
Eliastra Greenbow was a lost soul in the early years of her life. Apparently abandoned as a child, she learned to live off the streets, finding a place in a gang here or there, scraping to survive. As she was very nimble and quick witted, she often was involved in picking pockets or breaking into places to steal. As such, she was also prone to having to move from place to place, trying to stay ahead of local law enforcement.

One day, Eliastra found herself stumbling into a small town called Sandpoint. Looking only to score a few free meals and perhaps a few coins, she had no intention of staying in the area. Trying to steal a few small chickens from a cattle ranch, she got caught in a trap set by the rancher, one Lennold Brenlow. While she tried to charm her way out of trouble, that arrogant man simply hauled her into town and tossed her at the doorway of the local jail. Spending a few nights behind those bars, she started to seriously wonder what would happen next. Trying to make small talk with her jailer was a lost cause. Sheriff Hemlock was not much for conversation with "guests". He was dry and humorless, and seemed to consider Eliastra to be little more than boot scum.

After her third night, she finally was able to pick the lock on her cell and get out - but only moments before the alarm was sounded. Desperate, she looked for a place to hide, finding a small shop nearby filled with all sorts of pots and pans, gizmos and gadgets. Sneaking in, she found a small cubby and hid for three days, despite a lady living there and going about her business. Finally, hungry and cramped, she moved from her spot - only to be staring right at Phedra Delbin. "I was wondering how long it would take you to come out," she said. The lady was shy, but kind, and she offered Eliastra some food and a chance to explain herself, which was more kindness than Eli had really ever experienced before. Hunger tore at her, so she quickly accepted, eating 2 loaves of bread and 3 bowls of stew before she even began to talk. But talk, the two ladies did, and before long they found they had a common interest in devices and how things worked. Phedra allowed Eliastra to stay, helping with repairs for whatever anyone brought in, in exchange for food and shelter.

Eventually, though, both girls agreed that this couldn't continue until they found a way for Eliastra to clear her name, at least in Sandpoint. Phedra contacted someone she thought could help. Shalelu Andosana, a local hero of sorts, a ranger who watched over the nearby goblin tribes for signs of trouble, and on occasion, a bounty hunter. She immediately saw a kindred spirit in the much younger elf, and agreed to help broker a deal between Eliastra and Lennold Brenlow. To work off the cost of the stolen birds plus restitution, and Eli was given a sentence to perform community service for 6 months, which basically consisted of going on patrol with Shalelu, who would watch over her and teach her, with all bounties going to Brenlow for the duration.

After her time was up, Eli had learned that she could earn her keep, as meager as it was, without resorting to criminal behavior. So far, she has managed to keep her nose clean, and make a few good friends in the process.

Known NPCs:

Shalelu Andosana - Ranger, bounty hunter, mentor (possibly older sister)
Talia Orem - Female owner of the Wise Piper Inn - welcoming
Sheriff Hemlock - Male jailer - humorless
Phedra Delbin - Female tinker - timid
Lennold Brenlow - Male cattle rancher - arrogant