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About Eliastra GreenbowEliastra Greenbow
Init +5
DEFENSE
Defensive Abilities
OFFENSE
Melee Attacks
Ranged Attacks
Additional Bonuses:
STATISTICS 20 pt build :
S 5 14 (+2) D 5 +2 16 (+3) C 5 -2 12 (+1) I 2 +2 14 (+2) W 3 13 (+1) Ch 0 10 (+0) Abilities Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 10 (+0) SKILLS 8 (6 +2 Int)
Background Skills 2 (2)
The ranger's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). Skill Ranks per Level: 6 + Int modifier. EQUIPMENT
Backpack
COINS
FEATS
TRAITS
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks. Student Survivalist: Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you as a younger sibling, but you certainly appreciated it— and you eagerly absorbed all of the survivalist tricks that she showed you over the years. As a result, you gain a +2 trait bonus on all Survival checks, and Survival is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your mentor. SPECIAL ABILITIES
Ef Racial Traits:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules. Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Class Features:
BACKGROUND
One day, Eliastra found herself stumbling into a small town called Sandpoint. Looking only to score a few free meals and perhaps a few coins, she had no intention of staying in the area. Trying to steal a few small chickens from a cattle ranch, she got caught in a trap set by the rancher, one Lennold Brenlow. While she tried to charm her way out of trouble, that arrogant man simply hauled her into town and tossed her at the doorway of the local jail. Spending a few nights behind those bars, she started to seriously wonder what would happen next. Trying to make small talk with her jailer was a lost cause. Sheriff Hemlock was not much for conversation with "guests". He was dry and humorless, and seemed to consider Eliastra to be little more than boot scum. After her third night, she finally was able to pick the lock on her cell and get out - but only moments before the alarm was sounded. Desperate, she looked for a place to hide, finding a small shop nearby filled with all sorts of pots and pans, gizmos and gadgets. Sneaking in, she found a small cubby and hid for three days, despite a lady living there and going about her business. Finally, hungry and cramped, she moved from her spot - only to be staring right at Phedra Delbin. "I was wondering how long it would take you to come out," she said. The lady was shy, but kind, and she offered Eliastra some food and a chance to explain herself, which was more kindness than Eli had really ever experienced before. Hunger tore at her, so she quickly accepted, eating 2 loaves of bread and 3 bowls of stew before she even began to talk. But talk, the two ladies did, and before long they found they had a common interest in devices and how things worked. Phedra allowed Eliastra to stay, helping with repairs for whatever anyone brought in, in exchange for food and shelter. Eventually, though, both girls agreed that this couldn't continue until they found a way for Eliastra to clear her name, at least in Sandpoint. Phedra contacted someone she thought could help. Shalelu Andosana, a local hero of sorts, a ranger who watched over the nearby goblin tribes for signs of trouble, and on occasion, a bounty hunter. She immediately saw a kindred spirit in the much younger elf, and agreed to help broker a deal between Eliastra and Lennold Brenlow. To work off the cost of the stolen birds plus restitution, and Eli was given a sentence to perform community service for 6 months, which basically consisted of going on patrol with Shalelu, who would watch over her and teach her, with all bounties going to Brenlow for the duration. After her time was up, Eli had learned that she could earn her keep, as meager as it was, without resorting to criminal behavior. So far, she has managed to keep her nose clean, and make a few good friends in the process. Known NPCs:
Shalelu Andosana - Ranger, bounty hunter, mentor (possibly older sister) Talia Orem - Female owner of the Wise Piper Inn - welcoming Sheriff Hemlock - Male jailer - humorless Phedra Delbin - Female tinker - timid Lennold Brenlow - Male cattle rancher - arrogant |