Elessia

Eliam Ronwe's page

32 posts. Alias of rashly5.


Full Name

Eliam Ronwe

Race

Human

Classes/Levels

Scroll Scholar (Divination Wizard) 1

Quick Stat:
[ HP 7/7 | AC 11/11/10 | CMB -1, CMD 10 | Fort +0, Ref +1, Will +3 | Init +2; Perception +1]

Gender

Male

Size

Medium (5' Height, 120 lbs Weight)

Age

16

Alignment

Neutral Good

Languages

Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc

Occupation

Merchant

Homepage URL

Mythweavers Sheet (sometimes inaccurate)

Strength 9
Dexterity 12
Constitution 10
Intelligence 20
Wisdom 12
Charisma 10

About Eliam Ronwe

A young human wizard whose intelligence and arrogance marks him as a bit of a brat.

Tracking:

Bonded Item: 1/1

Prepared Spells:
0th: Detect Magic, Prestidigitation, Spark, Read Magic
1st: Burning Hands, Comprehend Languages, Feather Fall, Grease


Crunch:

Eliam Ronwe
Male Scroll Scholar (Divination Wizard) 1
NG Medium Humanoid (human)
Init +1; Senses Perception +1
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Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 dex)
hp 7 (1d6+1)
Fort +0, Ref +1, Will +3;
Armor N/A
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Offense
--------------------
Spd 30 ft.
Melee -1 Melee; Bonded Stave +0 (1d6-1/1d6-1, x2, B)
Ranged +1 Ranged;
Spells (CL 1st, touch -1, ranged touch +1, concentration +6):
see Spells below.
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Statistics
--------------------
Str 9 (-1), Dex 12 (+1), Con 10 (+0), Int 20 (+5), Wis 12 (+1), Cha 10 (+0)
Base Atk +0; CMB -1; CMD 10
Feats Fast Learner, Scribe Scroll, Skill Focus (spellcraft)
Traits Meticulous, Oathbound, Tireless Logic, Vagabond Child
Skills Appraise +9, Craft (calligraphy) +9, Knowledge (arcana) +10, Knowledge (history) +9, Knowledge (nature) +9, Linguistics +9, Profession (merchant) +5, Sleight of Hand +6, Spellcraft +12
Languages Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc
SQ Forewarned
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Special Abilities
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Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1).

Stats:

Ability Scores
Strength 9 (-1)
Dexterity 12 (+1)
Constitution 10 (+0)
Intelligence 20 (+5)
Wisdom 12 (+1)
Charisma 10 (+0)

Saving Throws
Fortitude: +0 = 0 [base]
Reflex: +1 = 0 [base] + 1 [dex]
Will: +3 = 2 [base] + 1 [wis]

AC: 11 = 10 + 1 [dex]
Touch: 11, Flat-footed: 10
HP: 7 = 6 [1d6 max] + 1 [favored class]

BAB: 0 = 0 [base]
CMB: -1 = 0 [BAB] - 1 [str]
CMD: 10 = 10 + 0 [BAB] - 1 [str] + 1 [dex]
Melee Attack Base: -1 = 0 [BAB] - 1 [str];
Range Attack Base: +1 = 0 [BAB] + 1 [dex];

Base Speed: 30 ft. = 30 [base]
Initiative: +2 = 1 [dex] + 1 [forewarned]
SR: 0
Concentration: 6 = 1 [CL] + 5 [int]


Spells:

<Wizard Spell List>

Spell Save DC - Level - Spells Per Day - Bonus Spells
15 - 0th - 3+1 - N/A
16 - 1st - 1+1 - 2
17 - 2nd - 0 - 1
18 - 3rd - 0 - 1
19 - 4th - 0 - 1
20 - 5th - 0 - 1

--------------------
0th
--------------------
All 0th except Enchantment and Illusion spells.

--------------------
1st
--------------------
Burning Hands
Comprehend Languages
Feather Fall
Grease
Identify
Mage Armor
Magic Missile
Youthful Appearance


Feats, Traits, Abilities:

--------------------
Traits
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Focused Study [gain skill focus]
Meticulous [-2 penalty for untrained skills]
Oathbound [may reroll saving throw against charm/compulsion 1/d]
Skilled [bonus skill point every level]
Tireless Logic [can roll twice and take better 1/d for int-based skill/ability check]
Vagabond Child [+1 sleight of hand, class skill]

--------------------
Feats
--------------------
Fast Learner [gain +1 HP and +1 skill when level in favored class]
Scribe Scroll
Skill Focus (Spellcraft) [+3 spellcraft]

--------------------
Class
--------------------
Archetype: Scroll Scholar
Arcane Bond (Bonded Object) - Stave
Arcane School: Divination
Opposed Schools: Enchantment, Illusion
Diligent Student [gain bonuses to knowledge (arcana)]
Forewarned [always act in surprise round, gain 1/2 level to initiative]


Skills:

Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier

Acrobatics`: 1 = 1 + 0 + 0
Appraise: 9 = 5 + 1 + 3 [class]
Bluff: 0 = 0 + 0 + 0
Climb`: -1 = -1 + 0 + 0
Craft (calligraphy): 9 = 5 + 1 + 3 [class]
Craft (X): 5 = 5 + 0 + 0
Diplomacy: 0 = 0 + 0 + 0
Disable Device`*: 0 = 1 + 0 + 0
Disguise: 0 = 0 + 0 + 0
Escape Artist`: 1 = 1 + 0 + 0
Fly`: 1 = 1 + 0 + 0
Handle Animal*: 0 = 0 + 0 + 0
Heal: 1 = 1 + 0 + 0
Intimidate: 0 = 0 + 0 + 0
Knowledge (arcana)*: 10 = 5 + 1 + 3 [class] + 1 [diligent student]
Knowledge (history)*: 9 = 5 + 1 + 3 [class]
Knowledge (nature)*: 9 = 5 + 1 + 3 [class]
Knowledge (X)*: 0 = 5 + 0 + 0
Linguistics*: 9 = 5 + 1 + 3 [class]
Perception: 1 = 1 + 0 + 0
Perform (X): 0 = 0 + 0 + 0
Profession (Merchant)*: 5 = 1 + 1 + 3 [class]
Ride`: 1 = 1 + 0 + 0
Sense Motive: 1 = 1 + 0 + 0
Sleight of Hand`*: 6 = 1 + 1 + 3 [class] + 1 [vagabond child]
Spellcraft*: 12 = 3 + 1 + 3 [class] + 3 [skill focus]
Stealth`: 1 = 1 + 0 + 0
Survival: 0 = 0 + 0 + 0
Swim`: -1 = -1 + 0 + 0
Use Magic Device*: 0 = 0 + 0 + 0

*trained only
`affected by ACP

Items:

Gold: 19 gp 2sp 5cp

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Unique
--------------------
Masterwork Stave (Bonded Object, as quarterstaff, [1d6/1d6,x2,B]) [4 lbs]
Spellbook [3 lbs]

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Weapons
--------------------
Dagger (1d4,19-20/x2,10ft.,P/S) [1 lb]

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Armor
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Scholar's Outfit [4 lbs]

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General
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Artisan's Tools (calligraphy) [5 lbs]
Backpack [2 lbs]
Bedroll [5 lbs]
Belt Pouch [0.5 lbs]
Flint and Steel
Hip Flask [0.5 lbs]
Inkpen
Journal [1 lb]
Scroll Case [0.5 lb]
Soap [0.5 lbs]
Spell Component Pouch [2 lbs]
Waterproof Bag [0.5 lb]

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Consumables
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Ink
Paper [10 sheets]

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Carrying Capacity
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Current Encumbrance: 29.5 lbs

Light Load: 0-30 lbs
Medium Load: 31-60 lbs
Heavy Load: 61-90 lbs


Appearance & Quirks:

Appearance: Eliam looks like a young boy playing dress-up in a magician's clothes, but he speaks and acts in a fashion far beyond his years (usually) and expects to be treated like an adult. Treat him like a child at your own peril. He's proud of his achievements and is quite bossy.

Quirks

  • little to no social manners and very demanding
  • easily flustered by sincere friendly social contact, how do you people
  • thinks he's smarter than everyone he knows and will tell you so in no uncertain terms, plebeian
  • needs to plan out all the things!


History:

A boy born to a merchant father and a mage mother. Sickly at birth, he mostly stayed at home with his mother. who taught him most of everything she knew, including the basics of magic and trading.
His city was invaded by raiders when he was young. Only surviving due to the protection of his mother, he had to watch many of the people he knew die, including someone he had a huge crush on. This whole series of events led to lifelong regret and a despairing recognition of his own mortality and that of others. He soon runs away from home, unable to bear the thought of watching his parents die.

He traveled from place to place, living the life of a vagabond as he tries to come to terms with death--and has now decided that immortality sounds like a pretty good bet.

Having stayed in the named town of Speck, his own research having identified the area as an old but forgotten nexus of powerful magic and additionally close to many promising ruins with the possibility of artifacts and several rare components, he decides to get the town thriving again because he won't find a better place to conduct his research.

Brushing up on his lesser-used business skills and a handy mind for mathematics, he bosses everyone around until everything is arranged according to his meticulously thought-out plan and liking. If all goes well, his own research will boom spectacularly with the profits and influx of business.

Player Notes: