Ishana

Elia Aoine's page

83 posts. Alias of Rennaivx.


Full Name

Elia Aelis

Race

Witchwolf

Classes/Levels

Lunar oracle 4

Gender

Female

Size

Medium

Age

27

Alignment

N

Strength 16
Dexterity 10
Constitution 15
Intelligence 8
Wisdom 10
Charisma 16

About Elia Aoine

Appearance:

Elia Aoine is a stout woman, arms and chest corded with muscle and a fierce look in her eyes beyond even that typical of the nomadic tribe she was born into. Her hair is dark and bristly, refusing to lie down flat no matter what she attempts (up to and including coating it in a liberal helping of bear grease). As such, she keeps it (rather inexpertly) cut short, its unkempt look adding to the sense of wildness that she exudes. When she smiles, she exposes teeth just slightly too rounded and heavy to look natural; when she frowns, her snub nose and narrow lips curl contemptuously, and the effect is unsettling, like a predator ready to pounce.

Background:

The moment that changed Elia's life forever was her first hunt with her uncle after she came of age. Until then, she'd shown no sign of her deeply buried lycanthropic heritage, but as the hunt continued, the thrill of it worked deep into her spirit. When she finally closed the distance on the elk she'd been tracking, her face erupted forward into a short muzzle, her teeth lengthened so quickly they cut into her lower lip, and she fell forward onto hands that had shrunk into paws, the nails turning into sharp claws with which she pinned the beast down as she tore into its veins.

A witchwolf had been born into the clan, it seemed, and stories of her kind had only too prominent a place as horror stories told around the fire. At first, her mother and father told her to simply ignore her urge to transform; she faithfully attempted to heed her parents' advice, but before long her face was beginning to lengthen at even the slightest provocation. When she found herself an inch away from snapping her jaws on a friend's throat after losing a heated round of spear-tossing, her parents had had enough. She was sent on her way with only the barest survival equipment the next day, forced to make her way on her own.

Distraught at being separated from her "pack", Elia let herself slip deep into her animalistic instincts. For two years, she survived by hunting, gorging herself when she succeeded at getting a kill and letting hunger gnaw at her when she didn't. One day, she was preparing to leap at a huge badger hunched beneath an overhanging of pine branches when it let out a grunting scream; from the branches' shadow emerged a woman in soft green robes. Far from being fearful, though, the woman merely smiled.

Aelis was a druidess, in tune with the magic of the natural world, and to her, Elia was just another creature caught in nature's cycles. With time, Aelis began to teach Elia how to keep her violent instincts in check and control her shapeshifting. The moon was the driver of her transformations, Elia learned, and only by heeding its patterns could she achieve full control. Aelis also reminded Elia that wolves are social creatures - her human and wolf sides both needed a pack to thrive, and being a "lone wolf" would lead her to ruin. Aelis helped Elia to raise and train a wolf cub found abandoned, but it just wasn't enough to satisfy her need to belong.

What helped more was the conversation, a balm after so much loneliness. The bracelet, grown by Aelis from living vine to curl around Elia's forearm. And the ceremony on the lakeside, where the two swore to honor and protect one another through all seasons as their canine "child" Ifanna stood witness. For a time, the three traveled together, roaming the lands for the sheer thrill of it - a strange family, but no less loyal for that strangeness.

Then, however, the first few began to get sick in the infirmaries of Khel Zhad. Just an ordinary illness, the dwarven sages had said, but a potent one nonetheless. There was no stopping Aelis from tending to the ill - and soon she was one of the ill, with the disease leaving her exhausted and out of breath even three moons after it had first begun. It fell to Elia and Ifanna to make forays into the woods for the reagents and herbs that Aelis needed...and bone reed, one of the most critical ingredients in a remedy for the plague's lingering weakness, could only be found in the White Downs, two hundred miles away.

Bone reed is a difficult herb to find, and this year's winter comes swiftly. The snow begins to fall, and Elia finds herself miles away from the dwarven city and her other half. The rivers begin to freeze, which makes boat travel impossible, and orcs and worse roam the road to Khel Zhad...

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Elia Aoine
Female werewolf-kin skinwalker (witchwolf) oracle (pei zin practitioner) 4 (Pathfinder Player Companion: Healer's Handbook 20, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 5)
N Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (4d8+12)
Fort +3, Ref +4, Will +5
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Offense
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Speed 30 ft.
Melee shortspear +6 (1d6+3) or
bite +6 (1d6+3), 2 claws +6 (1d4+3)
Ranged sling +3 (1d4+3)
Spell-Like Abilities (CL 4th; concentration +7)
1/day—magic fang
at will - speak with animals (wolves only)
Oracle (Pei Zin Practitioner) Spells Known (CL 4th; concentration +7)
2nd (4/day)—cure moderate wounds, dust of twilight[APG] (DC 15), communal endure elements[UC]
1st (7/day)—cure light wounds, fumbletongue[UM] (DC 14), murderous crow, sanctuary (DC 14), shield of faith
0 (at will)—create water, detect poison, light, mending, purify food and drink (DC 13), spark[APG] (DC 13)
Mystery Lunar
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Statistics
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Str 16, Dex 10, Con 15, Int 8, Wis 12, Cha 16
Base Atk +3; CMB +6; CMD 16
Feats Extra Feature, Extra Revelation[APG]
Traits beastkin, frontier-forged (any frontier area), reactionary
Skills Handle Animal +6, Heal +5, Knowledge (geography) +1, Knowledge (nature) +1, Perception +8, Profession (herbalist) +13, Spellcraft +3, Survival +5 (+6 to get along in the wild, +7 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather); Racial Modifiers +2 Perception
Languages Common
SQ change shape, change shape (+2 to all saves), change shape (bite), change shape (claws), change shape (darkvision), healer's way (2d6), master herbalist, oracle's curse (lycanthropy [wolves]), revelations (primal companion, prophetic armor), tainted spirit
Combat Gear scroll of cure light wounds (2), scroll of endure elements, scroll of endure elements, scroll of ironbloom sprouts, scroll of ironbloom sprouts, scroll of lesser restoration, antitoxin, healer's kit, holy water (2), smelling salts[APG]; Other Gear +1 darkleaf cloth hide shirt, shortspear, sling, sling bullets (10), campfire bead[APG], ioun torch ioun stone[APG], backpack, basic maps (major landmarks only), bead of blessing (as a lesser strand of prayer beads without the bead of healing), bedroll, belt pouch, bone reed[UW] (2), candle (5), chalk (5), flint and steel, flint and steel, knife, utility (0.5 lb), masterwork backpack[APG], masterwork tool, mess kit[UE], mirror, sack, shovel, silk rope (50 ft.), silver holy symbol, soap, spell component pouch, winter blanket (2), 48 gp, 4 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Change Shape (+2 to all saves) (Su) You can choose to gain a +2 racial bonus to all saves when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Extra Feature Gain additional feature in bestial form.
Healer's Way (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy to heal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Herbalist (Su) Can ID potions using Profession (herbalist) and in 1 rd.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tainted Spirit Fort save DC 10 + rounds of combat after combat or become fatigued.
Lycanthropy (Wolves) You can only growl like an animal in combat.

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