My wife took a look at the available classes in the playtest and none of them fitted her concept. She was looking for something like the Mechanic. I know the Technomancer and Mechanic playtest will start early next year, but meanwhile, she's interested in using an Inventor or maybe an Alchemist.
What would you recommend to make those two classes work better in the Starfinder universe? Maybe change the inventor to create items with the tech trait instead of clockwork? Make the Alchemist create grenades and serums instead of bombs and elixirs?