Race |
HP: 47/47 | AC: 20 15 Tch 15 Flat | F: +8 R: +12 W: +11 | Perception +20 darkvision | |
Classes/Levels |
Burn: | Active Conditions: |
Gender |
Kineticist 6 / Rougue 1 | her image | |
About Elenora Brisbee
Elenora Brisbee
Female undine telekineticist 6/unchained rogue (carnivalist) 1 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Bestiary 2 275, Pathfinder RPG Horror Adventures 56, Pathfinder RPG Occult Adventures 10, Pathfinder Unchained 20)
CG Medium outsider (aquatic, native)
Init +5; Senses darkvision 60 ft.; Perception +20
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 47 (7d8)
Fort +8, Ref +12, Will +11
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee dagger +10 (1d4-1/19-20)
Special Attacks kinetic blast, metakinesis (empower), sneak attack (unchained) +1d6
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—extended range, foe throw (DC 18), spindle
. . Blasts—telekinetic blast (3d6+8)
. . Utility—basic telekinesis, telekinetic finesse, telekinetic haul, telekinetic invisibility
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Statistics
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Str 9, Dex 20, Con 10, Int 14, Wis 20, Cha 10
Base Atk +5.25; CMB +10; CMD 19
Feats Agile Maneuvers, Bullseye Shot, Combat Expertise, Cunning, Deadly Aim, Iron Will, Power Attack, Precise Shot, Psychic Sensitivity[OA]
Traits cunning liar (any city), rostlander
Skills Acrobatics +13, Appraise +6, Bluff +15, Diplomacy +10, Disable Device +18, Escape Artist +10, Knowledge (local) +12 (+14 to draft legal documents in specified nation or region), Linguistics +10 (+12 to draft legal documents in specified nation or region), Perception +20, Profession (barrister) +9 (+11 to draft legal documents in specified nation or region), Profession (clerk) +9, Profession (sailor) +9, Sense Motive +15, Sleight of Hand +13, Stealth +15, Swim +15
Languages Aklo, Aquan, Common, Infernal, Polyglot, Sylvan, Tien, Undercommon
SQ amphibious, burn (2 points/round, max 5), elemental overflow +2, emotional intensity, finesse weapon attack attribute, gather power, hydrated vitality[ARG], infusion specialization 1, internal buffer 1, mental overflow, mind burn, mostly human, trapfinding +1
Other Gear +1 mithral chain shirt, dagger, belt of incredible dexterity +2, cloak of resistance +2, eyes of the eagle, headband of mental prowess +2 (Int, Wis), concealable thieves' tools[UI], esquire attaché case[UI], ink, inkpen (2), journal[UE], masterwork backpack[APG], waterproof bag[UE], 339 gp, 3 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Amphibious (Ex) You can survive indefinitely on land.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot. When yo
Burn 2/round (5/day) Burn HP to gain greater effects on your wild talents.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Emotional Intensity (Ex) Can't use wild talents if influenced by a non-harmless emotion or fear effect
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Extended Range Kinetic blast has range of 120ft.
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Foe Throw (DC 18) Throw a creature if it fails its save.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Hydrated Vitality (14 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Mental Overflow (Ex) A psychokineticist’s elemental energy sends strange elemental humors and planar echoes through his brain instead of reshaping his body with matter from his element. Instead of gaining size bonuses to physical ability scores from elemental overflow,
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Mind Burn A psychokineticist’s mind strains when he overtaxes himself. He takes a -2 penalty on Will saves, Wisdom checks, and Wisdom-based skill checks for each point of burn he has accepted, rather than taking nonlethal damage from burn. He can accept an a
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spindle (DC 18) Do blast damage to a 5 ft by 10 ft area within 30 ft.
Swim (30 feet) You have a Swim speed.
Telekinetic Blast (Sp) Level 3; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
Telekinetic Invisibility (Sp) Grants invisibility
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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her picture
“Thank you, lord D’Elagante for your time and consideration.[b]” The short roundish woman bows quickly, too quickly making her greenish hair flop and her tightly held stachel jostle something fierce. But just as quick, she is back to straight, pushing her hair over her shoulder and readjusting her case to her side. “[b]As the introduction letter, hopefully, said, my name is Elenora Brisbee, and I be wishing to apply for the open position of head accountant for your esteemed and budding kingdom.” She beams a quick delightful smile, then without waiting for the motion to continue, she dips her head down, almost dislodging her round glasses, into a heavy focused rummaging in her bag, before retrieving a smart-looking attache case, from which several fine letters are pulled.
The primely attired interviewee shuffles hurriedly to the table where the lord and his officials are sitting. “My references, Lords.” She hands duplicates to the general and high priest. She has one more copy but frowns slightly when she doesn’t see anyone else in attendance. “I had heard of a Miss Sapphira? It doesn’t matter, another time.” She brushes her question aside and then turns her full attention to Lord D’Elagante. “As you can see I have served several fines houses Brevory, most notably Lord and Lady Canderlilly…”
At this point a small cough interrupts her, and the high priest whispers something to his lord, which should be so low no one other than the attendee should be able to hear, but the pale-eyed young woman narrows those eyes on the cleric and corrects herself before being called out
“I mean, of course, not the real Lord and Lady Canderlilly, which everyone knows perished nearly a half-century ago in the freezing sea. I meant I served the folks that were posing at the Lord and Lady. For taxes reasons. But accounting is accounting no matter which side of the pickets you rest on.”
Her plump lip slips from her beaming smile to being worried between her teeth before she sighs “And the next letter that says IS from esteemed merchant vessel which I served as quartermaster on, and was truly such, but I DID serve on it after it had been claimed by Tessa Fairwind, who is a very notable pirtate. But I was still quartermaster, and you should be able to see that running a tight and accurate measure of supplies is even harder when the crew is full of scallywags and scoundrels.”
Elenora frets a little, holding the attache case tight to her chest. She looks to the door behind her, from where she entered, still left cracked open. For a moment it looks like she means to flee, but then a small furry head, the size of a child’s fist, pokes through the crack and shrieks encouragingly.
A nod in her monkey’s direction later, Elenora turns back, strength in her eyes and a hand on her hips “Despite where I did my job, I do it well, I promise you will not be disappointed. If that isn’t enough, well, I can also do this.”
Holding out her hand palm up, she lifts into the open air. Then heavy oak table the officials are sitting at lifts just as far. No enchantments spoken, no complex gestures, no magic that can be seen. It just lifts. “And I can breathe underwater.”
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