Earth Elemental

Elemental / Phillipe Devereux's page

4 posts. Alias of TClegg1024.


Full Name

Phillipe Anthony Devereux (Code Name: Elemental)

About Elemental / Phillipe Devereux

Elemental
Phillipe Anthony Devereux

Novice Male Human
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d6 / d12, Vigor d10
Skills: Athletics d6, Common Knowledge d6, Electronics d6, Fighting d8, Focus d10, Language (English) d8, Notice d8, Persuasion d4, Research d8+2, Shooting d4, Stealth d4
Pace: 6; Parry: 5; Toughness: 9 / 20 (8)
Size: 0 / 3 (Normal (10')
Hindrances:
(Spend - +1 Edge, +1 Edge, +1 Attribute)
Code of Honor (M)
Enemy (minor, Southpoint Slashers)
Environmental Weakness (Sonic)(m)
Loyal(m)
Secret Identity (m)
Edges:
Connections (Street People)
Investigator (H) - +2 to Research and certain types of Notice rolls.
Iron Jaw (S) - +2 to Soak and Vigor rolls to avoid Knockout Blows.
Martial Artist
Super Powers (45pts / PL15)
Take The Hit (S) - Free reroll on Soak rolls made to eliminate Wounds or Vigor rolls to resist Knockout Blows
Weapons:
Unarmed (Range Melee, Damage Str+d4, +1 to Hit)
Stun Baton (Range Melee, Damage Str+d4; Vigor roll (at −2 with a raise on the attack) or be Stunned.)
/
Melee Attack (Generic) (1) (Range Melee, Damage Str+1d6+d4, melee damage bonus applies to thrown weapons, Forceful, Heavy Weapon, +1 to Hit)
or
Melee Attack (Generic) (2) (Range Melee, Damage Str+2d6+d4, AP 4, +1 to Hit)
Gear: Electronics Kit, Hand held computer, Lockpicks, 2x Smoke Grenade
Language: English (native, d8)
Current Wealth: $75

Special Abilities

  • Languages Known: English (native, d8)
    Powers
    (5) Env. Resist. (Air, Earth, Electrical, Fire, Water) (Environmental Resistance; Air): Ignores background effects of a selected power type, reduces damage from that Power Type by 4, and adds +4 when resisting any effects with that Power Type’s Trapping - Applies to 3 additional power types
    (1) Immune to Disease: The character is completely immune to disease.
    (1) Immune to Poison: The character is completely immune to poison
    (2) Super Attribute (1; Agility): Boost Selected Attribute by 1
    (2) Super Attribute (1; Strength): Boost Selected Attribute by 1
    (6) Super Attribute (3; Vigor): Boost Selected Attribute by 3
    (2) Toughness (2): +2 toughness

    (1) Crystalline Form (Altered Form; Earth): (Called Shots have no effect; 1/2 Damage on Falling/Collisions; 1/2 Knockback) The hero has a morphable body made from a particular type of energy or matter. - Must make a Focus roll as an action to transform into his altered form. If he loses concentration, it Powers Down and must be reactivated.

  • (8) Armor (4): +8 Armor - The armor is considered Heavy Armor, and can only be damaged by Heavy Weapons., Contingent (0): Crystalline Form
  • (2) Doesn't Breathe: The super can hold her breath for up to 15 minutes. - Doesn't breathe at all, isn't affected by inhaled toxins, cannot drown, doesn't suffocate in vacuum , Contingent (0): Crystalline Form
  • (9) Growth (3): May grow up to size +3, strength and toughness both a +3 while power is active - Contingent (0): Crystalline Form
  • (1) Melee Attack (Generic) (1): - Hero's melee damage bonus applies to thrown weapons, Forceful, Heavy Weapon, Contingent (0): Crystalline Form; Switchable
  • (6) Melee Attack (Generic) (2): - AP: 4, Contingent (0): Crystalline Form; Switchable

    Lair Point Expenditure

  • (1) Environmetal Resistance (Electrical)
  • (4) Super Edge (Iron Jaw, Take The Hit)

    Advances
    Novice Advances

  • Raise Skills: Fighting/Notice

    Current Load: 0 (41 / 101)
    Books In Use: Savage Worlds: Adventure Edition, SWADE Super Powers Companion (2021)
    Setting Rules: Born a Hero, Larger Than Life
    Validity: Character appears valid and optimal