Camper

Eldak "Stormsoul" Kelthar's page

13 posts. Alias of Vaite Belleran.


Full Name

Eldak "Stormsoul" Kelthar

Race

Elf

Classes/Levels

Wizard (Arcane School of Air) 1 10hp/10hp | AC 13, T 13, FF 10 | F +0, R +3, W +4 | Init. +3 | Perception +4

Gender

Male

Size

5'11"

Age

156

Alignment

N

Languages

Abyssal, Auran, Celestial, Common, Draconic

Strength 13
Dexterity 17
Constitution 10
Intelligence 17
Wisdom 14
Charisma 7

About Eldak "Stormsoul" Kelthar

Eldak "Stormsoul" Kelthar

Temperament:

Eldak is a quiet and reserved elf, often only putting in one or two words here and there when necessary. He cares little for the way things are done as long as they are accomplished appropriately and efficiently. He has few friends, but those who make it past his smooth exterior will garner a strong and willing ally to aid them in their time of need, albeit one who will be quite silent.

N Male Medium Elf
Wizard (Arcane School of Air) 1
Init +3; Perception +4; low-light vision
DEFENSE
AC 13, Touch 13, flat footed 10 (+3 Dex)
hp 10 (1d6 +3 Toughness +1 favoured)
Fort +0, Ref +3, Will +4
Resistances: electricity 5
MELEE
Speed 30 ft.
Masterwork Quarterstaff +2 (1d6+1/19-20x2)
Space 5ft.; Reach 5 ft.
RANGED
Cold Iron Dagger +3 (1d4+1/19-20x2) 80ft.
SPECIAL ATTACKS
Lightning Flash 6/day: 1d6+1/2 wizard lvls, electricity damage all creatures within 5ft
STATISTICS
Str 12, Dex 17, Con 11, Int 17, Wis 14, Cha 7 [20 Point Buy]
Base Attack +0; CMB +1; CMD 14
FEATS
Class: Scribe Scroll
1st Level: Toughness
SKILLS:

Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

Skill Points Total: 5
Appraise +7 (1 rank +3 Int +3)
Fly +7 (1 rank +3 Dex +2 Air Supremacy +3)
Knowledge (arcana) +7 (1 rank +3 Int +3)
Knowledge (nature) +7 (1 rank +3 Int +3)
Spellcraft +7 (1 rank +3 Int +2 Racial +3)


TRAITS:

Magical Lineage (Shocking Grasp): One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

ALTERNATE RACIAL TRAITS:

Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.

LANGUAGES
Abyssal, Auran, Celestial, Common, Draconic
SPECIAL ABILITIES
Bonded Staff: cast one spell per day from your spell book as if you had prepared it ahead of time.
Air Supremacy: Cast Feather Fall at will
GEAR
Combat Gear: cold iron dagger (10), masterwork quarterstaff
Other Gear: alchemical solvent, alchemists fire (3), backpack, bag of holding, belt pouch, chalk (10), climber's kit, flint and steel, ink, inkpen, paper (20 sheets), potion of cure light wounds (2), rope (100ft), scroll of mage armour (8), scroll case, spell component pouch, spellbook, vermin repellent
Survival Gear: bedroll, iron pot, mess kit, soap, trail rations (20 days), waterskin
79gp
Spells:

Spells Per Day DC 13 + Spell Level
Concentration checks: 1d20 +CL +3 Int +2 Racial
SR bypass: 1d20 +CL +2 Racial
0th: 3+1 Message
1st: 2+1 Shocking Grasp
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
Prepared Spells
0th: Jolt, Detect Magic, Read Magic, Message
1st: Windy Escape, Colour Spray, Shocking Grasp
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
Spells Known