![]() About Elaugvyr ShynklyrElaugvyr Shynklyr Levels: Sorcerer (Umbral) 1 Race: Drow
Statistics:
Ability Scores
STR: 6 (-2) = 6(roll) DEX: 12 (+1) = 10(roll) +2(drow) CON: 10 (+0) = 12(roll) -2(drow) INT: 19 (+4) = 19(roll) WIS: 16 (+3) = 16(roll) CHA: 25 (+7) = 21(roll) +2(drow) +2(trait) Size: Medium
Deity: -
Languages: Elven(r), Undercommon(r), Drow Sign Language(a), Common(a), Albyssal(a), Draconic(a) Favoured class: Sorcerer
Skills:
+Acrobatics: 1 = 0(ranks) +1(Dex)
*+Appraise: 4 = 0(ranks) +4(Int) *+Bluff: 7 = 0(ranks) +7(Cha) +Climb: -1 = 1(ranks) -2(Str) *+Craft (Untrained): 4 = 0(ranks) +4(Int) [1sp / day] +Diplomacy: 7 = 0(ranks) +7(Cha) Disable Device: -- +Disguise: 7 = 0(ranks) +7(Cha) +Escape Artist: 1 = 0(ranks) +1(Dex) *+Fly: 1 = 0(ranks) +1(Dex) Handle Animal: -- +Heal: 3 = 0(ranks) +3(Wis) *+Intimidate: 7 = 0(ranks) +7(Cha) *Knowledge (Arcana): 8 = 1(ranks) +4(Int) +3(class) Linguistics: -- +Perception: 6 = 0(ranks) +3(Wis) +2(drow) +1(favourite class) +Perform: 7 = 0(ranks) +7(Cha) *Profession (Merchant): 7 = 1(ranks) +3(Wis) +3(class) [1/2 check gp/week] +Ride: 1 = 0(ranks) +1(Dex) +Sense Motive: 3 = 0(ranks) +3(Wis) Sleight of Hand: -- *Spellcraft: 8 = 1(ranks) +4(Int) +3(class) *+Stealth: 5 = 1(ranks) +1(Dex) +3(class) +Survival: 3 = 0(ranks) +3(Wis) +Swim: -2 = 0(ranks) -2(Str) *Use Magic Device: 11 = 1(ranks) +7(Cha) +3(class) * = class skill + = untrained Skill ranks per level
Special qualities and feats:
Racial abilities
Class abilities
Feats
Traits
Defenses:
HP: 6
AC: 11 = 10 +0(armour) +0(shield) +1(Dex) FF: 10 Touch: 11 Initiative: +1 = +1(Dex) CMD: 10 = 10 +0(BAB) -2(Str) +1(Dex) +0(size) Saves
Offence:
BAB: +0
CMB: -2 = +0(BAB) -2(Str) +0(size) Dagger: +0; 1d4-2; 19-20/x2; type: S/P; range: 10'
Equipment:
Encumbrance
Light: 20 (23) Medium: 40 (46) Heavy/Overhead: 60 (70) Max lift: 120 (140) Push/Pull: 300 (350) Weight calculations done in spreadsheet Body
Outfit
Backpack
Pouch
Total weight carried: 30.2 lbs
Storage (camp, room, wagon, etc)
Special items
Notes
Group equipment
Spells:
Prepared spells
Level 0 DC: 17; unlimited uses per day Level 1 DC: 18; per day: 5 (3+2) Known spells Level 0 spells: 4
Level 1 spells: 2
Description:
Height: 6' 0"
Weight: 114 lbs Gender: Female Eyes: White Hair: Silver white Skin: Dark grey Dominant Hand: Right Age: 100 Being on the run with her brother, she opted to wear functional dark grey outfit. She usually wears her hooded cloak to help conceal her drowish features. Wearing the brim hat during the day when outdoors. Tucked behind her belt is her dagger and pouch tied to the belt, yet stuffed into a pocket of her leather breeches. When she wears her backpack, her crossbow and bolts are attached to the outside of her backpack. She also wears gloves to help hide her dark skin. When she is in a safe environment, she would often pull back her hood and remove her gloves, to reveal her incredible natural beauty. Personality
Background:
In the depths below the surface, on the Sekamina level, in one of the larger caverns is a drow settlement of Blackstrand. Shurdriira Shynklyr became a successful merchant, accumulated enough wealth to create her own merchant house, House Shynklyr, and immediately began plotting to overthrow one of her long time rival houses, House Molvdeln. She chose one of the house guards, a strong warrior named Urlryn, to be her consort instead so she may continue her own lineage. She gave birth to Kalmafein, and was displeased that he was the first born, wanting to have a daughter to be next ruler of House Shynklyr. Twenty nine years passed before she decided to try again for a daughter. This time she was rewarded with the birth of a very beautiful baby girl, who she named Elaugvyr.
As she grew she became more radiant with increasing beauty, and she learnt to use her beauty and improving skill of the tongue to get her way on many occasions. Even though Kal, as she called Kalmafein, had to obey her direct orders, she preferred using her witty charming voice to get him to do little things for her, like stealing some cookies, and the like. She loved her brother very much for he was very much with her, even though he would get into trouble many times for being too much with her. With Kal being so willing to take her beatings and punishment for her, she became very loyal to her brother, at times using her influences to help her brother acquiring what he needed. Her mother was very please with Elaugvyr developing into a strong leader, being physically strong and agile to hand out punishment, yet very charismatic with intelligence and wisdom to back her decisions. For being far more physically and mentally strong than those of her age, Shurdriira believed that her daughter would lead House Shynklyr to become one of the most powerful houses and command a loyal army to the the house. One day when she was 30 years old, while Kal was away on an errant, the house wizard was to hasty in summoning a more powerful demon. He made a small mistake, enough for the demon to spot and break free from the control of the wizard. After killing the wizard, the demon went on a killing rampage through the buildings of the compound. Eventually the demon came to her bedroom, where it found her cowering with dreadful fear. The demon pounced onto her ripping at her with it's filthy claws, inflicting serious wounds. She thought she was going to die like many others already, when she heard the demon screaming from pain as it attacked her. Before passing out from her injuries, she saw Kal standing above the fallen demon. When she opened her eyes a few days later, she saw her brother sitting on a chair beside her bed. She tried to lift her arm to touch him, yet found she could hardly move her arm. The rotting fleshing on the demon's claws was covered with plenty diseases. The house priest did managed to heal many of her wounds, yet struggled to cure the diseases. Shurdriira ordered Kal to fetch a priest who specialized in diseases. By the time he returned and the priest could remove all the remaining diseases, her body was severely damaged resulting in being physically weaker and less agile. She was unable to wear her armour she proudly wore. Shurdrirra realizing that if the rival houses discovered that Elaugvyr had become very weak, they would take opportunities to eliminate her and her daughter, she commanded Kalmafein to remain at her side at all times. When she had to wear her armour, he had to ensure she did not falter, else suffer the consequences of failure to protect the image of the house. Even though she was healed and cured of diseases, there was something physically different about her other than her major weakness and average agility. Something was left behind and flowed in her blood, and one day the hidden power began to manifest around her body when she was sitting in a dim lit corner of a room, giving Kal a huge fright when he looked back briefly at her to discover she was missing, only to see that she was blending slightly into the background. After that day she tried to hide from sight, succeeding and failing at times. A few days later Kal and herself realized that her strange ability only worked in areas of darkness or dim light. As the months went by practising her hiding with shadows her skill increased and more strange abilities began to also manifest. She was busy practising her skills at moving stealthily when Kal was summoned to appear immediately before Shurdriira. Being curious, she later she made her way to the room where Kal and mother was. She walked into the room only seeing an executioner preparing to thrust a blade though Kal. She screamed at the execution to back off or die himself, and place herself between Kal and the executioner. She begged Shurdrirra not to kill Kal, not knowing why he was to be executed. When mother gave in to her request, she left the room holding Kal's arm locked with hers, telling the guards to get out of her way. She took Kal to his room, so he could collect his belongings. Seeing his armour of Asmodeus, she decided not discuss the issue until much later, as they guards were instructed to escort him immediately out of the House. After most of the House have gone to sleep for the day, she sneaked out of the compound to him at the prearranged location, being one of their secret favourite places. After speaking with him for a while about he worshipping Asmodeus, she realized their mother would never allow Kal back to the House. Elaugvyr decided that she would run away with her brother Kal. She returned home to collect some adventuring gear in the House stores, and also left a letter for Shurdriira, informing her that she would be on a secret quest to find a way to reverse the effects of the diseases. It has been 20 years since they left Blackstrand. Now they were employed in the mercenary company Blackdogs in Absalom. Adventure history:
Experience: 0 / 2000
Notes:
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