Priestess of Pharasma

Elara von Silbermond's page

36 posts. Alias of Pancakes.


Full Name

Elara von Silbermond

Classes/Levels

Alchemist (Vivisectioninst) / Slayer (Executioner, Sniper) 1 | HP 12/12; AC 17, TAC 13, FFAC 14| F:+3, R:+5, W+0 (+2 vs charms and compulsions)| Init +3; Per +4(+2 in dim or darkness); Darkvision; Extracts: 1st: 2/2

Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Elara von Silbermond

Stat Sheet:

Elara von Silbermond
Human Alchemist ( Vivisectioninst) 1 / Slayer (Executioner) 1;
Lawful Evil Medium Humanoid(Human)
Init: +3 Senses: Darkvision, Perception +4

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DEFENSE
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AC 17, touch 13, flat-footed 14
hp 11 (10+1 con+1 fcb)
Fort +3, Ref +5, Will +0 (+2 vs charms and compulsions)

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OFFENSE
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Speed 30 ft.
Melee
Masterwork Kukri +3 (1d4+1, 18-20 x2)
Kukri +2 (1d4, 18-20 x2) (off-hand)

Ranged
Longbow +4 (1d8, x3)

Exteacts Prepared (CL 1; (2/0/0/0/0/0))
1st-

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STATISTICS
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Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Power Attack; Armor Proficiency (Light, Medium), Shield Proficiency, Weapon Proficiency (Simple, Martial), Throw Anything, Brew Potion
Traits Bruising Intellect, Child of Two People
SQ Accuracy; Bloodstained Hands; Darkvision; Focused Killer; Studied Target +1; Alchemy; Mutagen; Sneak Attack +1d6;
Languages:Common, Dwarven, Elven, Esporanto

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Skills (8 per level, 2 background - 8 ranks, 2 background)
Acrobatics +7 (1 rank, 3 class, 3 dex);
Bluff +4 (1 rank, 3 class);
Craft(Alchemy) +7 (1 background rank, 3 class, 2 int, 1 alchemist );
Diplomacy +4 (1 rank, 3 class);
Disable Device +9 (1 rank, 3 class, 3 dex, 2 circumstance);
Intimidate +6 (1 rank, 3 class, 2 int);
Perception +4 (1 rank, 3 class);
Sense Motive +4 (1 rank, 3 class);
Sleight of Hand +7 (1 background rank, 3 class, 3 dex);
Stealth +7 (1 rank, 3 class, 3 dex);

Equipment
Money Spent: 994 gp 6 cp

Money Left: 85 gp 4 cp

Armor: Masterwork Chain Shirt
Items: 2x Bandolier; 3x Acid Flask (crafted); 3x Alchemist Fire (crafted); 60x Arrows, common (20); Backpack, common; Canteen; Holy weapon balm (crafted); Kit, alchemy crafting; Outfit, Noble's; Outfit, burglar's; Ring, signet; Thieves' tools, masterwork; Jewelry worth 100 gp

Formula Book
1stFalse Face, Cure Light Wounds, Shield, Speechreader's Sight

Racial Options

Dimdweller
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

Background:

While still a minor family, the Silbermond family has seen a string of successes in the recent decades, which has mostly been attributed to the cunning mind of Friedrich von Silbermond, a sharp witted diplomat who has continuously managed to outsmart and outmanoever his rivals through his sharp mind, shrewd negotiation skills and a good deal of luck.

In truth, a good deal of his successes are in part thanks to his wife, the mysterious half-elven Branwen Gwyngyll, who he supposedly met on one of his travels to Esporia. In reality, she is a skilled assassin and alchemist, been hired by Frederick to deal with his opposition, employing whatever tactics they deem necessary to achieve their ambitious goals. Eventually they fell in love and married, and had two children. Friedrich made sure to instill in them a sense of duty to their family and their country from the threats that might harm them - Gunther, the older brother, took that to heart and enlisted in the Urliek Military. Elara, on the other hand, knew very well those threats could just as easily come from the other noble families, particularly those who would put their interests ahead of the country. And she also knew the value of a well placed blade, dose of poison, or incriminating evidence, and her mother ensured she had the skills to carry those out if need be.

Silbermond Crest:

The family's crest is a silvery crescent moon against a blue background.

Appearance and Personality:

Elara has a pale and flawless skin, and her medium-length hair cascades in light blonde waves down her back. Her piercing, deep blue eyes seem to take the measure of anyone with just a single glance.

Her lithe figure is wrapped in a form-fitting, yet practical ensemble of the finest silk and leather, and an intricately crafted chain shirt, allowing for fluid movement and silent stalking. A slim, curved dagger adorned with a sapphire pommel is always at her side, a silent companion to her shadowy steps. She carries an elegant pouch filled with various herbs and vials of potent potions, as well as her formula book, her recipes written in her delicate script.

For formal occasions, she typically wears a formal blue dress with silver accents, the colors of her house. If she believes she can get away with it, she'll bring along her pouch and her daggers carefully hidden away.

Elara moves with the grace of a panther, her steps silent on the cobblestone streets and castle corridors. Her words are chosen with precision, often carrying multiple layers of meaning that could either charm or disarm, depending on her intent.

Note on alignment and character interaction:

So, I was already leaning towards an Evil alignment even before settling on the Executioner archetype (which I think fits perfectly with her concept) - I'm picturing Elara as someone who does whatever is necessary to achieve her goals. That said, her primary motivation will be to defend the country's and her family's interests - there's no reason for her not to help towards the country's "greater good", especially if doing so gets her family more power and recognition. And she won't push the party into anything they might be reluctant to do (although she may put it on the table), as their cooperation is bound to be much more valuable in the long term. Think ruthless, calculating, "the ends justify the means" . She won't be out to commit evil acts whenever she can - evil for evil's sake is just stupid to her. But she won't have any qualms about suggesting something it if she thinks it's the most efficient way to achieve their goals - especially as she figures their opponents won't have any problems doing the same to them. 'When you play the Game of Thrones, you win or you die', right?

That said, if you think this approach is bound to create problems with the party/campaign, I'll be happy to rework her as needed.

Build plans:

Right now, I'm thinking of going into Guerrilla Unchained Rogue for four levels on the slayer side, and building towards an intimidate build. Might change ideas depending on the party composition and preferences.