Elara von Silbermond
Human
Alchemist (
Vivisectioninst) 1 /
Slayer (
Executioner) 1;
Lawful Evil Medium Humanoid(Human)
Init: +3 Senses: Darkvision, Perception +4
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DEFENSE
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AC 17, touch 13, flat-footed 14
hp 11 (10+1 con+1 fcb)
Fort +3, Ref +5, Will +0 (+2 vs charms and compulsions)
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OFFENSE
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Speed 30 ft.
Melee
Masterwork Kukri +3 (1d4+1, 18-20 x2)
Kukri +2 (1d4, 18-20 x2) (off-hand)
Ranged
Longbow +4 (1d8, x3)
Exteacts Prepared (CL 1; (2/0/0/0/0/0))
1st-
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STATISTICS
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Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Power Attack; Armor Proficiency (Light, Medium), Shield Proficiency, Weapon Proficiency (Simple, Martial), Throw Anything, Brew Potion
Traits Bruising Intellect, Child of Two People
SQ Accuracy; Bloodstained Hands; Darkvision; Focused Killer; Studied Target +1; Alchemy; Mutagen; Sneak Attack +1d6;
Languages:Common, Dwarven, Elven, Esporanto
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Skills (8 per level, 2 background - 8 ranks, 2 background)
Acrobatics +7 (1 rank, 3 class, 3 dex);
Bluff +4 (1 rank, 3 class);
Craft(Alchemy) +7 (1 background rank, 3 class, 2 int, 1 alchemist );
Diplomacy +4 (1 rank, 3 class);
Disable Device +9 (1 rank, 3 class, 3 dex, 2 circumstance);
Intimidate +6 (1 rank, 3 class, 2 int);
Perception +4 (1 rank, 3 class);
Sense Motive +4 (1 rank, 3 class);
Sleight of Hand +7 (1 background rank, 3 class, 3 dex);
Stealth +7 (1 rank, 3 class, 3 dex);
Equipment
Money Spent: 994 gp 6 cp
Money Left: 85 gp 4 cp
Armor: Masterwork Chain Shirt
Items: 2x Bandolier; 3x Acid Flask (crafted); 3x Alchemist Fire (crafted); 60x Arrows, common (20); Backpack, common; Canteen; Holy weapon balm (crafted); Kit, alchemy crafting; Outfit, Noble's; Outfit, burglar's; Ring, signet; Thieves' tools, masterwork; Jewelry worth 100 gp
Formula Book
1stFalse Face, Cure Light Wounds, Shield, Speechreader's Sight
Racial Options
Dimdweller
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.
Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.