Aldern Foxglove

Eland Westlocke's page

64 posts. Alias of wolfheart.


Full Name

Eland Westlocke

Race

Human

Classes/Levels

Enchanter 1

Gender

Male

Size

Medium

Age

25

Alignment

Chaotic Good

Deity

Boccob

Location

Bastion

Languages

Common, Auran, Draconic, Elven, Orc

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 8
Charisma 14

About Eland Westlocke

==DEFENSE==
AC 12, touch 12, flat-footed 10
HP 7 (d6+1)
Fort +1, Ref +2, Will+1

==OFFENSE==
Spd 30 ft./ x4
Melee Short Sword +0 (1d6) 19-20/x2
Ranged Light Crossbow +2 (1d8) 19-20/x2
Special Attacks Dazing Touch

==STATISTICS==
Base Atk +0, CMB +0
Feats Eschew Materials (PFB85), Scribe Scroll (PFB93),
Spell Focus (Enchantment) (PFB 94)
Skills Appraise +8, Bluff +5, Diplomacy +5, Know (arcana) +8,
Know (local) +8, Perception +0, Perform (wind inst.) +3,
Spellcraft +8
Special Abilities
Arcane Bond (Silver Ring): Use to cast one spell known per day.
School Powers: +2 to Bluff, Diplomacy, and Intimidate skill checks, Dazing Touch
Spells Prepared: Cantrips: Daze, Light, Ghost Sound
1st: Sleep, Shield
Ring: Magic Missle

==EQUIPMENT (Cost/wt)==
Bonded Silver Ring
Short Sword (10gp/2)
Light Crossbow (35gp/4)
Case w/ 20 Bolts (2gp/2)
Spellbook (--/3)*
Recorder-flute (5gp/3)
Backpack (2gp/2)
Waterskin (1gp/4)
Hooded Lantern (7gp/2)**
Wooden Holy Symbol (Boccob)*** (1gp/--)
Explorer's Outfit (--/--)

GP: 24 SP: 20

* Disguised as journal/ storybook
** Uses wick as focus for light spells
*** Sewn into vest of explorer's outfit over left breast, between layers of fabric.

==SPELLBOOK==
Cantrips Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
First Charm Person, Expeditious Retreat, Identify, Magic Missle, Shield, Sleep, True Strike

==BACKGROUND==
Eland grew up around the Wilted Rose Tavern where his mother works as a barmaid. As a child, he worked doing odd jobs around the tavern, an eager audience for the regulars’ tall tales and the ballads of travelling bards. As he grew older, he caught the eye of a secret wizard, Ashwyn Coros, who owned and operates the tavern as a front for a temple to Boccob. Joining the wild-eyed, slightly unhinged old wizard as an apprentice, Eland began learning to master the forbidden art of wizardry.

Eland sleeps on the floor in the common room and still helps out around the Wilted Rose. However, as his training in magic has progressed, his duties in the tavern have grown less and less onerous. Ashwyn regularly makes vague references to Eland’s “future career” as if he has some special knowledge of the young man’s destiny. However, when pressed, the old wizard remains elusive as to what that may actually entail.

As his apprenticeship progressed, Eland learnt of the Wilted Rose’s great secret. A hidden compartment in the tavern’s cellar, behind which is a small complex kept as a safe-house for followers of Boccob who are in need of sanctuary. Behind the concealed door, there is a shrine to the god of magic, together with a small library of arcane scrolls and books. The hidden complex is tended by Gavel – an irritable old priest of Boccob and sage of the arcane. Eland and Gavel have never got along, the older wizard viewing the young man as irreverent and not approaching his studies with the duty and responsibility they deserve.

On the afternoon that the campaign begins, Ashwyn pulled you aside with a message. His eyes wild with a suppressed excitement, he told you that tonight you must go to the Strangled Chicken tavern, a raucous but safe tavern a few blocks away from the Wilted Rose. There, he said, you must ask for someone called Antius.

“Great things await, Eland. Great things!” he told you excitedly. “This is what we’ve been training you for...all these years...who’d have thought?...Now prepare yourself Eland. Your path ahead is dangerous, but the rewards if you succeed will be unimaginable!”