Pahmet Monk

El Akriban's page

116 posts. Alias of B.A. Ironskull.


Full Name

El Akriban Feskuh

Race

Dwarf (Pahmet) | HP: 28/28 |AC:17 (T 13 Fl 14) | CMB +6, CMD 19/15 Fl |F:+4, R:+5, W+3|Init: +4*(+2 Desert) | Perc:+8*(+2), SM +2

Classes/Levels

Ranger 3 |Speed 20 ft|

Gender

M

Size

M

Age

58

Alignment

NG

Deity

Gozreh

Location

Osirion

Languages

Common, Dwarf (Pahmet)

Occupation

mason

About El Akriban

El Akriban Feskuh is a dour Pahmet dwarf, with little time to spare for the finer things in life. A hardy survivalist, he seeks the lost stories of his people in the bazaars and pyramids of Osirion, searching for the Dwarven Pharaoh.

To those who consider him an outsider, El Akriban is a stern collector of Osiriani artifacts that he willingly trades for information, equipment, and secrets. He is at home in the desert and considers the dead-that-walk a serious threat.

Once an ally has cracked the surface, he prefers to be called Akri, and is a font of knowledge, gossip, and at times frivolity.

statblock:

El Akriban "Akri"
Male dwarf ranger 3
NG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 28 (3d10+6)
Fort +4, Ref +5, Will +3; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. fire, +4 trait
bonus vs. hot conditions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 dwarven waraxe +5 (1d10+4/×3) or
mwk light mace +5 (1d6+3)
Ranged atlatl +5 (1d6+3) or
dart +5 (1d4+3)
Special Attacks combat style (two-weapon combat), favored enemy (undead +2), hatred
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Statistics
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Str 16, Dex 15, Con 13, Int 10, Wis 14, Cha 8
Base Atk +3; CMB +6; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Dodge, Double Slice, Endurance, Two-weapon Fighting
Traits desert child (desert), reactionary
Skills Acrobatics +0 (-4 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +7,
Handle Animal +3, Heal +6, Intimidate +3, Knowledge (dungeoneering) +5, Knowledge (geography) +4,
Knowledge (nature) +5, Perception +8 (+10 to notice unusual stonework), Spellcraft +4, Stealth +4,
Survival +7, Swim +1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2
Perception to notice unusual stonework
Languages Common, Dwarven
SQ favored terrain (desert +2), track +1, wild empathy +2
Combat Gear potion of cure light wounds (3), oil (3); Other Gear mwk hide armor, +1 dwarven waraxe ,
atlatlUC, dart (10), mwk light mace, backpack, bell, belt pouch, blanket APG, candle (4), canteen UE, chalk
(4), earplugs APG, flint and steel, iron spike APG, powder APG, silk rope (50 ft.), wooden holy symbol of
Gozreh, 23 gp, 10 sp, 3 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Desert +2) (Ex) +2 to rolls when in Favored Terrain (Desert).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.