Full Name |
Ein Silverkin |
Race |
Half-Elf |
Classes/Levels |
Druid 1 - 12/12 HP - 17 AC; 12 T; 15 FF - Fort +3; Ref +2; Will +6 - Initiative +2 - Perception +9 - Spell Prepared: Detect Magic 1/1, Guidance 2/2, Cure Light Wounds 0/2 |
About Ein Silverkin
Ein Silverkin
Half-Elf Druid (Nature Fang) 1
NG Medium Humanoid (Half-Elf)
Init +2, Senses Low-light Vision, Perception +9
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
HP 12 ((1d8+1CON+3Toughness))
Fort +3, Ref +2, Will +6
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OFFENSE
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Melee Scimitar Attack: +3 Hit: 1d6+3 Crit: x2 Range Melee
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STATISTICS
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Str 16, Dex 14, Con 13, Int 12, Wis 17, Cha 8
Speed 30 ft.
BAB +0; CMB +3; CMD 15
Feats Toughness, Skill Focus (Stealth)
Skills Disable Device +6, Handle Animal +3, Knowledge (Geography) +5, Knowledge (Nature) +5, Perception +9, Sense Motive +7, Stealth +9, Survival +7
Traits Blight-Burned, Nimble Fingers, Keen Mind
Drawbacks
Languages Common, Elven
Possessions Scimitar, Heavy Wooden Shield, Studded Leather
Favoured Class Bonus
1st - Skill Point
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SPECIAL ABILITIES
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Elven Immunities: Half-Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-Elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-Elves can see twice as far as humans in conditions of dim light.
Adaptability: Gain Skill Focus as a bonus feat.
Elf Blood
Fey Thoughts (Sense Motive, Stealth)
Studied Target
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
Current Load Carried - 29 lbs
Money 49 GP 0 SP 0 CP
Studded Leather - 20 lbs
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SPELLCASTING
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Spellcasting level: 1
0th level spells
3/day
1st level spells
2/day
Spellsave DC: 14
Spells Prepared
Detect Magic 1/1
Guidance 2/2
Cure Light Wounds 1/2
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BACKGROUND
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