Sir Holton

Egmund "Eggman" Jessop's page

59 posts. Organized Play character for Eric Brittain.


Full Name

Egmund "Eggman" Jessop

Race

Human (Kellid ancestry)

Spoiler:
- AC:22[28]/T:10[16]/FF:22[28] || HP 44/44 || F+12*/R+7*/W+8* || Per -2* || Init +0* *:+2 vs. haunts[vs. smite target - currently Cassiel]

Gender

Male

Size

Medium

Age

18

Deity

Wooden holy symbol of a crook and flail

Occupation

Pathfinder!

About Egmund "Eggman" Jessop

Stat block:

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Egmund "Eggman" Jessop
Male human (Kellid) paladin 5
LG Medium humanoid (human)
Init +0 (+2 vs. haunts); Senses Perception -2 (+2 vs. haunts)
Aura courage (10 ft.)
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Defense
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AC 22, touch 10, flat-footed 22 (+10 armor, +2 shield) [+6 AC vs. smite target. Currently Cassiel]
hp 44 (5d10+10)
Fort +12, Ref +7, Will +8 (all +2 vs. haunts)
Immune disease, fear; Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +8 (1d8+3/19-20) or
dagger +7 (1d4+2/19-20)
[+6 to attack +5 to damage vs. smite target. Currently Cassiel]
Ranged javelin +5 (1d6+2)
[+6 to attack +5 to damage vs. smite target. Currently Cassiel]
Special Attacks channel positive energy 6/day (DC 18, 3d6+1), smite evil 2/day (1/2) (+6 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +11)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +8)
1st—bless weapon, hero's defiance[APG]
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Statistics
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Str 14, Dex 11, Con 14, Int 7, Wis 7, Cha 23
Base Atk +5; CMB +7; CMD 17
Feats Extra Lay on Hands, Extra Lay on Hands, Greater Mercy[UM], Ultimate Mercy[UM]
Traits beneficent touch, blessed touch
Skills Acrobatics -6 (-10 to jump), Bluff +8, Diplomacy +16 (all+2 vs. haunts)
Languages Common, Hallit
SQ divine bond (weapon +1, 1/day), lay on hands 12/day (2d6+1), mercy (fatigued), silver tongued
Combat Gear potion of cure serious wounds, potion of fly, wand of cure light wounds (50 charges), wand of sanctify corpse (50 charges), acid (5), alchemist's fire (5); Other Gear +1 full plate, +1 light wooden quickdraw shield[APG], +1 longsword, dagger, javelin (8), headband of alluring charisma +2, muleback cords[APG], wayfinder[ISWG], backpack, bandolier[UE], bedroll, belt pouch, blotter (0.2 lb), chalk, chalkboard[APG], flint and steel (2), hemp rope (50 ft.), holy text[UE], inkpen, knife for cutting quills into pens (0.5 lb), mess kit[UE], pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), sack, sack, sack, soap, spear-thrower, spell component pouch, torch (10), trail rations (5), vial, waterskin, wooden holy symbol of Osiris, Ghostvision gloves, 36 pp, 6 -1 gp, 1 sp, 9 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Beneficent Touch (1/day) 1/day, re-roll all 1s when using a spell or class ability that heals HP damage.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6+1 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Paladin Channel Positive Energy 3d6+1 (6/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Smite Evil (2/day) (Su) +6 to hit, +5 to damage, +6 deflection bonus to AC when used.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life.
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Happy. Smiling. Simple.

About Egmund:
Egmund is a human of Kellid ancestry.
His speech and movements are slower than most almost as if he is having to pay great attention to things around him. Something he doesn't always succeed at. The impression that stays behind is it is as if the world is just a little bit too much for him and he is working to manage as best he can. This doesn't worry him. He seems to have accepted that this is just the way the world is. Things will happen and he will do what he can.

His smiles often and it is bright and infectious. His eyes are clear and free of guile. His laugh is surprising high pitched and infectious.

Everything he is says that he accepts you exactly as who you are and that you are perfect. You are not alone and there is nothing to fear.

Heady conversations leave him behind. He focuses on the people and what they are feeling more than the stories they tell.

He wears his full plate like it weighs nothing, the standard pathfinder bandoleer crosses his armored chest. His weapon is a long sword of no particular note and he totes a large backpack.

This is a good guy. A guy who will believe what you tell him and will follow you into a burning building if you tell him it is needed.

He trusts you without question or reservation.