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Egmund "Eggman" Jessop
Male human (Kellid) paladin 5
LG Medium humanoid (human)
Init +0 (+2 vs. haunts); Senses Perception -2 (+2 vs. haunts)
Aura courage (10 ft.)
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Defense
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AC 22, touch 10, flat-footed 22 (+10 armor, +2 shield) [+6 AC vs. smite target. Currently Cassiel]
hp 44 (5d10+10)
Fort +12, Ref +7, Will +8 (all +2 vs. haunts)
Immune disease, fear; Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +8 (1d8+3/19-20) or
dagger +7 (1d4+2/19-20)
[+6 to attack +5 to damage vs. smite target. Currently Cassiel]
Ranged javelin +5 (1d6+2)
[+6 to attack +5 to damage vs. smite target. Currently Cassiel]
Special Attacks channel positive energy 6/day (DC 18, 3d6+1), smite evil 2/day (1/2) (+6 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +11)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +8)
1st—bless weapon, hero's defiance[APG]
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Statistics
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Str 14, Dex 11, Con 14, Int 7, Wis 7, Cha 23
Base Atk +5; CMB +7; CMD 17
Feats Extra Lay on Hands, Extra Lay on Hands, Greater Mercy[UM], Ultimate Mercy[UM]
Traits beneficent touch, blessed touch
Skills Acrobatics -6 (-10 to jump), Bluff +8, Diplomacy +16 (all+2 vs. haunts)
Languages Common, Hallit
SQ divine bond (weapon +1, 1/day), lay on hands 12/day (2d6+1), mercy (fatigued), silver tongued
Combat Gear potion of cure serious wounds, potion of fly, wand of cure light wounds (50 charges), wand of sanctify corpse (50 charges), acid (5), alchemist's fire (5); Other Gear +1 full plate, +1 light wooden quickdraw shield[APG], +1 longsword, dagger, javelin (8), headband of alluring charisma +2, muleback cords[APG], wayfinder[ISWG], backpack, bandolier[UE], bedroll, belt pouch, blotter (0.2 lb), chalk, chalkboard[APG], flint and steel (2), hemp rope (50 ft.), holy text[UE], inkpen, knife for cutting quills into pens (0.5 lb), mess kit[UE], pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), sack, sack, sack, soap, spear-thrower, spell component pouch, torch (10), trail rations (5), vial, waterskin, wooden holy symbol of Osiris, Ghostvision gloves, 36 pp, 6 -1 gp, 1 sp, 9 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Beneficent Touch (1/day) 1/day, re-roll all 1s when using a spell or class ability that heals HP damage.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6+1 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Paladin Channel Positive Energy 3d6+1 (6/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Smite Evil (2/day) (Su) +6 to hit, +5 to damage, +6 deflection bonus to AC when used.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life.
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Happy. Smiling. Simple.