Poisoner

Edie Thwaite's page

50 posts. Alias of Rev Rosey.


Full Name

Edie Thwaite

Race

Human

Classes/Levels

Level 1 Warlock (Feypact)

Gender

Female

Size

Short and dumpy

Age

23

Special Abilities

Sheep shearing

Alignment

Good

Languages

Common, dwarven

Occupation

Shepherd

Strength 10
Dexterity 8
Constitution 15
Intelligence 14
Wisdom 11
Charisma 18

About Edie Thwaite

AC: 14
Fort: 14
Ref: 15
Will: 17

AP: 2

Move: 6
Init: -1

HP: 26/27
Bloodied value: 13
Surges: 7/8 (6hp)
Passive Perception: 10
Passive Insight: 10

Kit:
leather armour
dagger
accurate wand
adventurer's kit

Background: Farmer (+2 Nature)

Feats:

Spoiler:

Improved Defences
Superior Implement Expertise (Accurate wand)

Skills:

Spoiler:

Acrobatics - -1
Arcana - 7
Athletics - 0
Bluff - 9
Diplomacy - 4
Dungeoneering - 0
Endurance - 2
Heal - 0
History - 7
Insight - 0
Intimidate - 9
Nature - 2
Perception - 0
Religion - 2
Stealth - -1
Streetwise - 9
Thievery - -1

Powers and class features:

Warlock's Curse - once per round. Place curse on nearest enemy you can see. Cursed targets take additional 1d6 damage on hit.
Misty Step - Cursed enemy drops to 0hp, teleport 3 as free action.
Point Blank - +1 to attacks if no ally is closer than you.
Shadow Walk - move 3+ squares from starting square and gain concealment

At-will

Eyebite
1d20+5 v Will.
Range 10, one creature
On hit, 1d6+4 psychic and invisible to target to start Edie's next turn

Eldritch Blast
(also ranged basic)
1d20+5 v Ref
Range 10, one creature
On hit, 1d10+4 damage

Eldritch Strike
(also melee basic)
1d20+7 v AC
melee weapon, one creature
On hit, 1d4+4 damage

Encounter

Witchfire
1d20+5 v Ref
Range 10, one creature
On hit, 2d6+4 fire damage and target takes -4 penalty (2 plus Int mod) to attack rolls to end Edie's next turn

Daily

Curse of the Dark Dream
1d20+5 v Will
Range 10, one creature
On hit, 3d10+4 psychic and slide target 3 squares
Miss, half damage
Effect: Target subject to Dark Dream (save ends). Until effect ends, Edie can slide target one square (minor) starting on next turn.

About Edie

Spoiler:

Edie is a tough nut. She's spent her life looking after sheep and tends to regard people she likes the same way - i.e. a bit fluffy, in need of guidance and regular checks for maggots. Spending all those hours on hillsides looking out for moronic wanderers led her (inevitably) to a chance encounter with a fey attempting to infiltrate her flock. A brisk bath in sheep dip put a stop to that and the conversation ended with Edie developing some slightly unusual arcane powers.

On the whole she's happy enough, but recently she's felt that she should probably be doing more than look after sheep. She's run out of wolves as well. Time to move on and widen her scope.