Ekaym Smallcask

Edgar Vrinn's page

117 posts. Alias of BelacRLJ.


Full Name

Edgar Vrinn

Race

Human

Classes/Levels

Unchained Barbarian 1/Unchained Rogue 1 (Untamed Rager/Thug)

Gender

Male

Size

M

Age

32

Alignment

Neutral

Location

Osirion

Strength 13
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 7
Charisma 12

About Edgar Vrinn

”Stats and Basics”:

3 Str 13
7 Dex 17 (including Human +2)
5 Con 14
2 Int 12
-4 Wis 7
2 Cha 12

Speed: 40 feet
Init: +3 (Dex)
HP: 21 (12+4 class, 4 con, 1 favored class)
Saves:
Fort: 4 (2 class, 2 con)
Ref: 5 (2 class, 3 dex)
Will: -2 (-2 Wis)
BAB: +1
CMB: 2 (1(BAB) + 1(Str))
CMD: 15 (10 + 1(BAB) + 3(Dex) + 1(Str))

”Equipment and Combat”:

AC: 15 (10+3(dex)+2(Leather))
Touch AC: 13
FF AC: 12

Atk:
+4 with any of the below (+2 to attack and damage if raging)
Kukri: 1d4+1, crit 18-20 x2
Sap: 1d6+1 nonlethal, crit 20 x2
Dagger: 1d4+1, crit 19-20 x2 (+2 to hit if thrown)
Katar: 1d4+1, crit 20 x4
Machete: 1d6+1, crit 19-20 x2 (+1 to Survival checks)
Boarding axe: 1d6+1, crit x3 (+2 to climb checks)
Light Mace: 1d6+1, crit x2

Pistol: +4, 1d8 x4 (20ft)

Equipment

100gp Leather
16gp 2 kukri
1gp Sap*
4gp 2 daggers
6gp Tri-bladed Katar
10gp Machete
6gp Boarding Axe
5gp light mace
9gp barbarian’s kit: Backpack, blanket, belt pouch, flint and steel, iron pot, rope, soap, 10 torches, 5 days trail rations, waterskin
5gp filter scarf
8gp hot weather outfit
100gp Pistol
3gp Fire-resistant boots w/cushioned inserts

67 gp
1150gp pocket money

”Traits, Feats, Class Features, Skills”:

Traits:

Resurrected: +2 on saves vs death effects, only die at (Con +4) HP
Memorable: Attitude changes/demoralize effects last 1.5 times as long as normal
Omen: +1 to Intimidate, 1/day demoralize as swift action
(Drawback) Secret Shame: -1 on saves vs fear, DC to intimidate is -1

Feats:
Human: Power Attack: -1/+2
Level 1: Dirty Fighting: Take -2 penalty to avoid AoOs on combat maneuvers while flanking, or gain +2 bonus with related Improved maneuver feat
uRogue 1: Weapon Finesse

Class Features:
Fast movement (+10 feet)
Rage (6 rounds): +2 atk/damage, +2 Will saves, -2 AC, +2 temp HP
Sneak Attack +1d6
Frightening: On successful Intimidate check to demoralize, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.

Skills:
Acrobatics: 8 (+3 class, +2 rank, +3 Dex)
Climb: 6 (+3 class, +2 rank, +1 Str)
Escape Artist: 8 (+3 class, +2 rank, +3 Dex)
Intimidate: 6 (+3 class, +2 rank, +1 Cha)
Perception: 3 (+3 class, +2 rank, -2 Wis)
Stealth: 8 (+3 class, +2 rank, +3 Dex)
Survival: 3 (+3 class, +2 rank, -2 Wis)
Swim: 5 (+3 class, +1 rank, +1 Str)

Background:
Knowledge(Nobility/royalty): 3 (+2 rank, +1 int)
Appraise: 6 (+3 class, +2 rank, +1 int)

”Build Plans”:

Levels 2-4: Unchained Rogue, adding dex to atk/damage w/Kukri, plus 2 extra rounds of intimidation effects

Levels 5-9: Brawler and uBarb levels, and one more uRogue, adding flexibility, flurry, and intimidate effects including but not limited to the Cornugon Smash/Disheartening Display/Shatter Defenses/Violent Display cycle