Sylph

Ederzand's page

16 posts. Alias of Hales8808.


Full Name

Ederzand Init +0; Senses darkvision 60 ft.; Perception +5

Race

Aasamir

Defense:
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield) hp 8 (1d8) Fort +3, Ref +0, Will +5 Resist acid 5, cold 5, electricity 5

Classes/Levels

Cleric

Offense:
Speed 30 ft. (20 ft. in armor) Melee scimitar +0 (1d6/18-20) cold iron shortspear +0 (1d6)

Gender

Male

Spells:
Special channel 6/day (DC 13, 1d6[+1 vs. undead]), S-L Abilities 1/daydaylight 6/day fire bolt (1d6 fire) 1 bless, burning hand(DC 14), CLW 0 guidance, purify F&D(DC 13),stabilizeD Fire,Sun

Size

6'03 170

Age

77

Deity

Sarenrae

About Ederzand

Ederzand
Male aasimar cleric of Sarenrae 1 (Pathfinder RPG Advanced Race Guide 84)
NG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +5
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Defense:

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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 8 (1d8)
Fort +3, Ref +0, Will +5
Resist acid 5, cold 5, electricity 5
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Offense:

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Speed 30 ft. (20 ft. in armor)
Melee cold iron shortspear +0 (1d6) or
. . scimitar +0 (1d6/18-20)
Special Attacks channel positive energy 6/day (DC 13, 1d6 [+1 vs. undead]), sun's blessing
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—daylight
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—fire bolt (1d6 fire)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, burning hands[D] (DC 14), cure light wounds
. . 0 (at will)—guidance, purify food and drink (DC 13), stabilize
. . D Domain spell; Domains Fire, Sun
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Statistics:

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Str 10, Dex 10, Con 10, Int 14, Wis 16, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Selective Channeling
Traits flame of the dawnflower, rostlander
Skills Acrobatics -7 (-11 to jump), Craft (weapons) +6, Diplomacy +9, Heal +7, Knowledge (religion) +6, Linguistics +6, Perception +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Goblin, Sylvan
Other Gear chainmail, heavy wooden shield, cold iron shortspear, scimitar, backpack, bedroll, belt pouch, flint and steel, grappling hook, masterwork artisan's tools, trail rations (7), waterskin, whetstone, wooden holy symbol of Saranrae, 3 sp, 8 cp
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Special Abilities:

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Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +1 to channel damage vs. undead and they don't get channel resistance.

Description:
Tall slender humanoid but finely muscled. His silvered skin is smooth and unblemished and has a slight sparkle in bright direct light. His facial features are well chisled with high cheek bones and bright deep blue eyes. His hair is a metalic white that flows half way down his back. His armor is well polished and without scratches and a scimitar hangs at his side. The holy symbol of Sarenrae boldly hangs down on his chest.

Personality:
Ederzand maintains a calm bearing no matter the situation. His faith has made him strong willed and he views the world as it needs healed. His own life has been void of true family and he desires to belong and feel apart of something greater. Though he wants someday to have a family he is not driven by carnality but may seem more asexual in nature. In shorter terms faithful, loyal, caring, and determined would be the four words that best describes him.

background:

Orphaned as an infant actually more like abandoned on the steps of a remote temple of Seranrae. He grew up there knowing he was abandoned always wondering why. What made his mother and our his father not want him. Was it that he was born different. Was it his while hair or his silver skin. Did they know he was an Aasami?. Did they not want him or was it something else?

The years passed and his faith grew and Sarenrae blessed him with power, understanding, and wisdom but he always wanted answers. He learned languages, crafting of weapons, healing, and . The way of the Dawnflower, but he wanted more. He wanted to experience the world first hand and he wanted to make a difference. So when the request for a representative came to the temple the elders knew who should go.

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