Pirate

Echos Myron's page

Organized Play Member. 353 posts (1,731 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 21 aliases.



1 person marked this as a favorite.
Damaged 0 | Hero Points 4 | Perception +6 | Initiative +2 (+6) | Fortitude 7 | Will 7 | Dodge 7| Parry 6 | Toughness 2 (8) | (Counters All Concealment, Darkvision)

"You've got a good pitch, mate! How's about a helpin' hand?"
I really want to orchestrate a fastball special but I'm not sure how that one would go about that in this system.


1 person marked this as a favorite.

That was Oz's complication kicking in. Now that he is getting more comfortable with taking on this form, its impulses are becoming more apparent.

Addiction: When assuming the Nightmare Form, Oz hungers for fear, chaos and disorder. The form revels in negative emotions as if it were feeding on it.

Please, I encourage any action against him! He's naive to the idea that using the powers of the nightmare realm would have it's consequences, and he's not as particularly strong-willed as his father.


1 person marked this as a favorite.
Damaged 0 | Hero Points 4 | Perception +6 | Initiative +2 (+6) | Fortitude 7 | Will 7 | Dodge 7| Parry 6 | Toughness 2 (8) | (Counters All Concealment, Darkvision)

Oswald comes prepared with his signature rugby shorts, his father's old slouch hat, and a large insulated bag slung over his shoulder. "So I got us some snacks in case we get hungry. I figured if we're going to 'Stralia, I'd grab us some vegemite sandwiches and a couple'a Fosters for the trip."

Once everyone is ready to depart, Oswald cracks open a cold one. The blurred umbral form of the nightmare demon overtakes him as he takes a long cold chug of the Fosters.

"Tsssss Ahhhhhh. Ain't nothin' like a cold Fosters."


1 person marked this as a favorite.

ahhh as someone who uses heroforge often, I did not think to make Oz using it.

I did a very spooky monstrous version of Oz that requires a specific angle to get the proper effect, and I have a mid-transformation Oswald.

Oswald, Mid-transformation

Oz, the Walking Nightmare
You gotta find the sweet spot

@Black Dow, you did! I imagine his look to be very unnerving, and you captured that. My take just cranks things up to an obnoxious level.


1 person marked this as a favorite.
Damaged 0 | Hero Points 4 | Perception +6 | Initiative +2 (+6) | Fortitude 7 | Will 7 | Dodge 7| Parry 6 | Toughness 2 (8) | (Counters All Concealment, Darkvision)

The Shade skitters around the floor in amazement. He'd seen many things in the shadowed halls of the Nightmare realm but that?

"THAT WAS HILARIOUS! AHHHHAHAHAHA... THE TENSION, THE SUSPENSE, THE IMMINENT DANGER, THE PUDDLE OF VISCERAL GUTS AND GORE. TELL ME, ELDRITCH, WERE YOU SCARED? BE HONEST, KNIGHT-- DID FEAR LICK AT THE HAIRS ON THE BACK OF YOUR NECK? PRIESTESS, DID YOU BEGIN TO FALTER? DID THE THOUGHT OF BREAKING YOUR VOWS CROSSED YOUR MIND? MAGUS, YOUR CORE WAS SHAKEN WAS IT NOT?"
Oswald's voice crackles with a malignancy that has not yet been heard. His voice intertwines with something more serpentine, something more sinister and ancient. After a breath, the shade stands upright and sheds itself into nothingness. Oswald, back to his mortal flesh-and-blood self doubles over immediately as his stomach upends itself. Pearlescent black ichor spills from his mouth and all over his clothes.

"I don't feel well. That-- that wasn't me I am so sorry."


1 person marked this as a favorite.

I have no opinion one way or another, as Oswald is practically a man-child with no knowledge of what's come before him. I am looking forward to having Eoten and the good Professor back on the team though!

As for PP, I'm still undecided. Right now, I'm not sure what role Oz plays on the team. I may restructure to better suit an actual role if that's ok.


1 person marked this as a favorite.
GM R0B0GEISHA wrote:
Neurophage wrote:
They take their marching orders from a giant moon computer that already spat out one handful of gods from one of its simulations and they still think keeping the damn thing on is a good idea.
Excuse me, but that's top secret information.

lmao I pretend I did not see it


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

Recognizing Briareus's debilitating grasp from their years of working together, The Hypnotist unleashes a Stare from the core of nightmares in hopes to rattle Una further.

Nightmare Stare: Cumulative Affliction 8 (Alternate; 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception, Insidious)


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

Mac takes in the sights. It's not hard to see chaos is coming. He tucks away in an alley, retrieves his phones from his Hammer space! pocket and makes a call to his wife and son. Unsurprisingly neither respond. He'd made it a bad habit to disappear for work without communicating with them. Surely his wife thought he'd run off with another woman. He always said he'd get better at it, and for awhile, he did, but he could never tell the truth. "My love, I'm sorry for the disappearance. This has been a tough wedge in our marriage, and I am ashamed that I've never been able to come out and say it. I know it's stupid of me, but I.... I'm sorry this is best left to a conversation in person. Just know that what you're seeing in Freedom City now... I won't allow it to go on much longer. I'll explain everything once this is over, just the three of us. I couldn't love another as much as I love you and Ozzie, Gillian. Know that to you, I've always been true, but I've not done right by you. I just--- he chokes at the thought of admitting his truth, that he's a costumed hero. The secret nearly claws it's way further down his throat, creating a lump.
"I'll tell you everything in time. I'll see you when this chaos is over. I love you."

"Ozzie, I've not been a good father to you, I will admit that. I've got a lot of explaining to do. Just know that you and your mother have always been at the heart of what I do. 'For a better tomorrow' and allat. M'boy, after this, you'll know everything, the bloodline, the dreamtime-- everything. I'm sorry I've not been present, but I promise everything changes after today. I love you, Oz. I'll see you when this is all over."

Mac stifles back tears, and rejoins the others.


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

The Hypnotist maintains his seated position, waiting for the final hero to enter. Once he's left in the Adytum alone, he opens his eyes and looks into the portal. It'd been awhile since he's worked with others, let alone brought newcomers into the Dreamtime. A few days earlier, most of them were strangers" he thinks to himself, "funny how peril can bring strangers close together. Uncrossing his legs and rising to his feet, he shudders as he approaches the portal. The shudder grows into full body shakes as each step brings him closer to the dreamtime. Anxiety begins to chomp at him, a cacophonous clarion ringing in his ears. Gracie turns to him and says something, but he can't quite make it out. Her face, young, confused, innocent to the ways of the universe and the world of magic just like... His stomach begins to whirl as he steps into the portal. The fabric of the Adytum unravels and disolves behind him. Her face haunts him. "I-I-I'm.." The ringing gets louder the longer he looks at Gracie, yet he cannot draw his eyes away. "...I'm so sorry..." First sweat, then tears begin to fall. "...it was an accident..." The horrific sounds of serpent tongues chanting, arcane energies, thunder, and in the distance-- a deep, gutteral almost moaning growl--no longer only in The Hypnotist's head. He falls to his knees and crawls towards Gracie, wallowing. "..I didn't mean to..." The Realm of Dreams beneath him shifts and skews itself to...

Lantern Hill Cemetary, 1984. A massive feral beast-man in the distance obliterates the cemetary gates. Despite his distance once can clearly see that his eyes burn bright blue with animalistic rage. As the serpantine Brotherhood of the Yellow Sign continue their encantations, the beast-man tramples closer.
Macallah looks up at Gracie, his eyes burning bright blue.
"...kill you."


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

"Take a look 'round, Good Knight. These two look more at home than we do. Throw a cloak on us lot and we'd be a regular bunch-a bogans muckin about"


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

gonna need some help from GMST on this one as I’m not sure if I built the power to work within the game’s rules.
Hypnotism: Affliction 8 (3rd degree: Controlled, Resisted by: Will, DC 18; Increased Duration 2: sustained, Increased Range 2: perception, Insidious; Limited: Sleeping Target, Limited Degree (third only))
The idea was that he’d be able to mind control sleeping targets to make them attack for him, but now I’m unsure if it interacts that way. Either way, The Hypnotist will give it a try. Haha I’m feeling pretty down on my build today
”Awaken, Giant, you’ve got some arse t’kick!”
The Hypnotist focuses his Hypnotic Gaze on a sleeping giant, hoping to turn the snoozer into a somnambulant Sentinel for the heroes cause.


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

The Hypnotist turns sharply and faces his would-be assailant without an ounce of fear in his body. ”You brutes! Intimidation is your only language! Then, let me speak to you in a tongue most familiar to your ilk.”
Sickening swirls of greens and purples and blood red ooze from The Hypnotist’s eyes as his eyes become portals into nightmares most horrid.
Nightmare Stare: Cumulative Perception Area Affliction 8 (1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Cumulative; Noticeable: Color Display)


1 person marked this as a favorite.
Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

Ah, Freedom Hall. No amount of familiarity could ever tarnish that magic for Mac. Summer of 1987. Siren brought him in as an expert in Psychiatry and Hypnotherapy. From there, his rolodex of patients grew. If it wasn't for that chance call... He shook the thought out of his head. There are pressing matters, no need to take a stroll.

The Hypnotist surveys the room.
Langfellow. He knows the name and the face, as their circles aren't too far away, but it's nice to be able to meet him officially.

The others... much younger. Most definitely of a newer generation.

A familiar face materializes as Mac takes count of the others around the room. "Briareus--Dunnie!Dear friend, how the hells are you?! It's been quite a while! You've got to stop by the house sometime, I know the family would love to see you! How about we take care of this problem now and first round is on me afterwards, ye?"
He turns to address the others as Langfellow blinks out of existence and Eoten takes his place. "Th-That goes for all of ya... well, those that can drink... and at least two for the big guy here. Ah, my manners."
Mac strikes a more dignified pose, with his gut sucked in a bit. His voice booms with an ethereal, drenched-in-reverb dream-like quality. Colorful swirls of light twirl around the room as a haze befalls everyone.
"I AM THE HYPNOTIST, DEFENDER OF THE DREAMTIME, KEEPER OF THE BARRIER BETWEEN THE WAKING WORLD AND THE REALM OF DREAMS. A WARRIOR WITH LINEAGE THAT SPANS THE START OF HUMANITY." Creatures seen only in dreams begin to form out of the swirls of the color display. Great warriors of the Dreamtime step out of those creatures and stand beside The Hypnotist, in surreal glory.


1 person marked this as a favorite.

The Night Watch Issue #7:

THE NIGHT OF UNDOING
The Sorcerer of Slumber, The Hypnotist
The Titan of Antiquity, Dunwich Horror
The Shapeshifting Sculptress of Shadows, Vesperina
The Card-Slingin' Mystic, Johnny Gambler
The Hot-Blooded, Hard-Boiled Detective, Crimsyn Dread

The Night Watch. Brought together to solve the mysteries of the night. Their first case: the disappearance of a young woman, Marianne Crane, who may have involved herself with dark powers. The mystery was ever-winding, each turn adding another layer, another question without an answer. Their investigation lead them through the cobblestone colonial streets of Lantern Hill to the mystically-charged Lantern Hill Cemetary. It was on consecrated grounds that The Night Watch learn of the heinous plot at hand...

Marianne Crane, the detective Crimsyn Dread-- one and the same. Working as an agent of the Brotherhood of the Yellow Sign, Crimsyn lead The Night Watch on a chase to gather relics tied to the ghastly protector of Lantern Hill, Lantern Jack, to banish him once and for all. By forming the team and getting close to each member, she ruled herself out of the mystery, yet she was pulling the strings the whole time. Ever manipulative, Crane sowed distrust among the Night Watchers. Luckily, they saw through Crane's, and the Brotherhood's, nefarious plot, but they were not without their casualties. Outnumbered and overpowered by the Brotherhood, the sorcerer of slumber--The Hypnotist-- channeled his most dangerous champion: The Yowie. Ravenous and feral, The Hypnotist ripped through the Brotherhood, letting no one stop his attack on Crane. As Marianne Crane's banishment ritual slowly reached completion, The Hypnotist devoured the woman-- or he would have, were it not for Vesperina. Vesperina, pure of heart, saw the bloodlust in The Hypnotists eyes and knew that regardless of her transgressions, Marianne Crane did not deserve to die. The beast channeling through The Hypnotist saw no difference. Vesperina laid mangled, dying on Old Lantern Hill.

The ritual foiled. Lantern Hill's timeless defender, Lantern Jack, safe. The Brotherhood of the Yellow Sign slithered back into their crypts, while Marianne Crane, AKA Crimsyn Dread, was turned over to authorities. The Hypnotist was besides himself with pain and guilt. The Shapeshifting Sculptress of Shadows dead, and it was all his fault. It would take him years to return to the life of a super. The Night Watch quietly disbanded.


7 people marked this as a favorite.

For the love of gods, add "I'd buy THAT for a dollar!" to that list


1 person marked this as a favorite.
HP 27/60| Init +8| Perc +5| AC 18/T12/ FF13| Fort +5 Ref +3 Will +2

Gavin leads the group to his family's home. A mouthwatering aroma, rich in herbs, wafts down the mighty vallenwood, along with a jovial sea shanty on the pan flute.
"Oh how I missed that smell! Mother's making a roast!"

The home belonged to Gavin's maternal grandfather. With his grandfather's passing, and his father's injury at sea, his grandmother decided that it would be best if Saria and Kallos took the home to give Gavin a "proper" upbringing. In keeping with Grandmother's wishes, the Carroways improved what grandfather in old age couldn't. The stairs leading up, the doors and window frames all appeared to be relatively new. Though modest, their home had a very elegant look, as most artisan's homes typically do.

Knocking was unnecessary. The Carroways had an open door policy during meals, and often planned on a neighbor or two stopping by. The warm glow of home made Gavin the happiest he'd been in years. The only thing he loved more than being with friends was being with family, and he missed his family very much.

Gav pops into the open doorway as his mother, Saria, puts the finishing touches on her pot roast, and his father, Kallos plays another song on his pan flute. Grandmother Tora is the only one to see the group approach the door, as she assists Saria. She cracks a wide grin, but contains her excitement. As Kallos plays his song, Gavin joins in.

"Weeelllll! I left me lady alone at home, oh save 'er save 'er for me!
A rough old trip 'round the ragin' sea, oh save 'er, save 'er for me!
I be home in a year 'r two, by then my son'll be workin' too! We'll all come a-sea, and be a travelin' three, oh that be the life for me!"

Teary-eyed, both Kallos and Saria jump to hug Gavin.
"My dear boy! Welcome home." Kallos cheers.
"We've missed you dearly." Saria adds.
"Is that Caitlyn outside? Gavin! Bring your friends in, how dare you leave them to wait outside! How many of you are there? Sit, sit, sit, all of you! I wish you would've told me you'd be home today, but there should be just enough for everyone to have something."

At the sound of Thistletorp, Kallos eyeballs all of the smaller knick knacks in the house. "Now Thistle, if any of my belongings go missing, I'd hope they find their way right back to where the belong."

Saria and Kallos jump at the sight of Jakun. Wow. Who would've thought that he'd find his way to Solace! They embrace him as they embraced Gavin. They both regarded Jakun as family and they were just as ecstatic to see him as they were to see Gavin. though it had been years since they've needed to, they both fell into a half-Kothian speak, switching back and forth between their languages. Like Spanglish

"Jakun! Child, you've grown! What a... Wow! Things aren't as exciting here, but it is what Kallos needs after he nearly got his back broken in two. What brings you to Solace? Is everything all right at home? And a WIZARD! Kallos, would you look at that! Mischievous little Jakun, a wizard! Please, sit. We'll have to catch up."

As they question Jakun, Gavin closes the front door.
"Mother, Father, I'm afraid our stay is a short one. It seems that our new friend here is being pursued, and we needed a place to stop by for the night until things settle."


1 person marked this as a favorite.

Even with a character death, you still had me interested. Great job, and a great group. I've never had a death that I was happy with, and I felt like it added to the drama. Again, it was awesome.


1 person marked this as a favorite.
HP: 41/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9| Init +2| Perception +12, 19/25 Bloodrages
Current Stats:
HP: 110/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9|

Due to him raging at the time, I believe he's just flat-out dead now. -10HP -18 Rage HP and all.

Ripples of light flash in his eyes as the darkness takes him. He falls to the growing lake below him, lifeless but for the faint arcane glimmer oozing it's way out of his wounds. He hears them, as a small hum,the thinnest of whispers, calling out to him. Swirls of color twisting slowly out of the darkness, growing, burning bright as day. Three silhouettes, long, slender, tower over the Keeper. A cold four-fingered hand brushes the ichor off of his brow before cradling his head. "You've done well, Nanuq." speaks the first. The second takes hold of his hands, easily engulfing them in their own. "We thank you, Good Nanuq." The third silhouette places their hands on Aught's wounded chest, applying pressure.
"May you know peace."
In an instant, it all begins and ends.
His life in the fields of ice, running along on four limbs, feasting on seals, the encroaching summer warmth. The rays of sky lights, the abduction, the rebirth. His years as Keeper, the many miles walked, the battles won. His last awakening, the foulness that seeped it's way into his domain, and his death at it's hands.
He might have failed, but he gave it his best, and that is all They asked.

The alabaster warrior sinks deeper into the ever-growing water.


1 person marked this as a favorite.
HP: 41/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9| Init +2| Perception +12, 19/25 Bloodrages
Current Stats:
HP: 110/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9|

Kn. Arcana: 1d20 + 12 ⇒ (17) + 12 = 29
Nice!
Aught's mouth hangs open while he takes a step back. A sense of dread accompanies the nausea as he realizes that he recognizes the sign.
I...I know th-this symbol. Oh, no no no. We cannot be safe. Who could be dabbling in this? Surely they are responsible for what has happened.

Lost in thought,he stumbles and knocks into another part of the study.
taking ten for 22


1 person marked this as a favorite.
HP: 41/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9| Init +2| Perception +12, 19/25 Bloodrages
Current Stats:
HP: 110/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9|

Once the two are seated, Aught returns to his kneeling position. He places his cold stone-like hands on his cold stone-like lap and watches as the three enjoy their food. Taking a look across the common room, he notices the range of emotions in the interactions. Joy, dread, shock and amazement, life forms laughing while they fill their mouths with food. In all his time, he has never consumed a single bite of the stuff. Perhaps a stray insect or two who mistook him for a statue, but that was an accident and he'd probably never fess up to it. Eating was just not a thing that Keepers did, whether Winter or Summer Guard. These cultural norms did not carry well with the Keepers, yet it seemed to be such an important one to everyone else. Maybe he can try?

His alabaster eyes return to the table. He watches as the three eat their sausages, sweet rolls and huffaberries.
Where do I begin? I've never heard of "sausages" or "sweet rolls", but I have used hufaberries to help me find my way...

He juts his heavy arm out, crashing into the bowl of huffaberries. He grabs a handful and closes his fist a little too tight, sending huffaberry juice squirting out towards his new companions. He lifts his arm up sharply to his open mouth and sends the handful of squished berries flying, some making his mouth, some finding their way elsewhere.

Aught chomps down on the berries with his best imitation and gives Suchak, Horn and Podrick a great big, accomplished smile, marble-white muzzle stained with berry juice.

"Eating...is so much fun!"


1 person marked this as a favorite.
HP: 41/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9| Init +2| Perception +12, 19/25 Bloodrages
Current Stats:
HP: 110/110| AC: 19 Touch: 13 FF: 17 |Fort +13 Ref +7 Will +9|

Aught stands from his kneeling position,being sure to hold eye contact with the serpant-kin. After all, proper eye contact is culturally appropriate, and the last thing he wanted was to be rude.
I am Aught, Winter Guard of Rahn-Varsonne. He awkwardly forces his hand out towards Suchak for a handshake. Customary amongst these cultures. I am a Keeper. He then thrusts his hand out to Horn. This Cetakin is my companion, Podrick. Together, we seek to reach the Overlook of Angels. I must inspect the leylines and temples of the area. What business do the two of you have there?


1 person marked this as a favorite.

Here's some rough fluff. I don't know much about the setting so I'm gonna try to be as vague as possible. If something doesn't mesh well, by all means, feel free to change it to your liking.
After trying to write out a detailed fluff, I came up with nothing but fart noises and then remembered I'm running on 3 hours of sleep. Let's go with bullet points.
The Facts
-Created by unknown, space-faring Progenitor race.
-Half-Humanoid, Half-Construct
-Created by removing nervous system from original humanoid and inserting in an organic, marble-like body that has been sculpted to resemble their original body, but on a larger scale. (Height ranges between 6'5" and 7'10")
-They lie dormant for half a Triaxian year, awakening with their designated season (Summer or Winter)
-They serve as guardians of various leylines, relics and reliquaries.
-Appearance: They appear as marble statues of various humanoid creatures. Their eyes, hair and body would be just one uniform marble white, sometimes with faintly glimmering runes and markings. They stand generally at the higher end of the medium size bracket, just bordering large, no matter what humanoid they are based off of.
-Language: Keyed by the Progenitors to speak the most common language, they speak..well..uh.. Common. I'd like one more language that they could speak that has roots in the Arcane. Possibly Draconic?
-Their background is shrouded in mystery. They know nothing of their past lives, only that they have, or had, a purpose.
-Arcane energy courses through their "veins", so to speak. Due to the construction of their bodies, they are shielded from anti-magic fields.
-Given the transplanted nervous system and the arcane energy, their minds are more resilient, giving them +2 Will
-They are a rare race. Their numbers range between 1000-5000 (GM discretion)

Possibilities
-Perhaps the oldest of dragons know of their origin and the progenitors?
-Due to the coming cataclysm, perhaps all of the Keepers have been awoken, regardless of season, but they don't quite know why.

The Keepers (12rp)
Trait---(Cost)
Half-Construct (7rp)
Slow Speed (-1rp)
Specialized (1rp: +2 STR, +2 CON, -2 CHA)
Advanced Constitution (4rp) (Con total at +4)
Mind Shielding (1rp: +2 Will)
Total: 12rp