EccentricOwl's page

18 posts. 1 review. No lists. No wishlists.




There are a lot of cities and a lot of expansion books for those cities.

I'm looking for the city that *you*, my fellow message-boarder, find the most interesting. It could be because you wrote it, or because the guidebook was the best, or because it has the best adventure path appearance - but all in all, what city of the many cities on the planet is most appealing to you?


2 people marked this as a favorite.

I'm a huge , epic, massive fan of the Kingmaker adventure path for Pathfinder. I think it's one of Paizo's best products ever, in fact.

I do take exception to part 6. Nyrissa, the fey queen, didn't really appear to do much until chapter 5, and it seems like she might be written out... though then the conclusion might not be as fun.

I just feel that she changes the tone quite a bit.

What do you think? Is she integral? If I didn't want to use her, how might I edit or change the story? Has this already been answered elsewhere?


3 people marked this as a favorite.

You guys understand the question, I assume. ;)

Ours was "Olberria," since they found an Owlbear and made it a mascot. yeah. You know the one.


1 person marked this as a favorite.

A big preface - I've run Kingmaker 'straight' once before, deviating only narrowly from the original plot, which is pretty open-ended and fairly good.

Now, I am going to try to run it again with a completely different group.

This time around, I'm going to be using the Fate system, with some of the rules from the in-development "Wrath of the Autarch" as my kingdom-building engine. (If you have any other favorite systems to help simulate the development of a polity, please tell me - I'm all ears!)

However, a lot of Kingmaker's explortion ends up being a little same-y. Strange villages of enemies that you can either kill or ally with. Odd temples and ancient locations that basically end up being combat encounters. Lots of hexes with fairies.

I want to maybe change some of the subplots and elements. I want to add more stories that focus on the exploration (maybe new events and encounters in hexes) or add in new longer-term events. I'm not entirely sure how this might mesh with the 'on-map' nature of Kingmaker.

I guess that's really what I want; more events, more things to find in the wild, and more decisions. Also, I'm not too picky; don't worry too much about fitting them into the campaign, as these stories could probably fit into pretty much any game where you run a kingdom or do lots of open-world exploration.


I'm thinking of running a game using the new Iron Kingdoms RPG. I was looking at buying all the Skull & Shackles pdfs, butI wanted to hear opinions first. (I'm sorry, fellow Paizo fans - I hope it doesn't bother you *too* much that I'm not using the venerable and awesome Pathfinder Roleplaying Game. ;)

How high-magic do the APs get? How many crazy demons and over-the-top epic planeswalkers show up?

I ran "Kingmaker" and it was all pretty down to earth. There were hints of some crazy monstrosities, yeah. There was a lich that took over at own, but that could have happened in Lord of the Rings. It wasn't until the 6th chapter that things got... weird. (I still loved it. :)

How do the other APs stack up?

Specifically, I'm interested in Curse of the Crimson Throne, Legacy of Fire, and Skull & Shackles. (And if anyone's familiar with ENWorld's "War of the Burning Sky."


So I'm looking at running Skull & Shackles. I hear it's absolutely THE BOMB with the exception of the first half of part 1. (Are parts 4, 5, and 6 any good?)

I want to know about these 'interactive maps' I hear tell of. What are they? Are they any good? How do you use them? Do you click on them and they bring up some bigger map or something?

For that matter, can I just pay $20 for a gigantic poster of the Shackles instead?

I ran Kingmaker and loved it; our map got marked to hell and it was a good feeling (sort of like Risk Legacy) to see it destroyed and covered in memories.